FANDOM


258inv This article or section requires a cleanup in order to meet the Minecraft Wiki's quality standards.
Please edit this page to improve it.
258inv

Update 1.8 (officially called The Bountiful Update) was initially released on September 2, 2014. This large update added many mapmaking and survival features.

Snapshots

BountifulUpdate

Mojang promotional screenshot.

The following is a list of 1.8 snapshots. Snapshots are Beta tests of new Minecraft updates, but are not guaranteed to be stable and may corrupt your world. Here are the snapshots as of 5 July 2014:
14w02a, 14w02b, 14w02c, 14w03a, 14w03b, 14w04a, 14w04b, 14w05a, 14w05b, 14w06a, 14w06b, 14w07a, 14w08a, 14w10a, 14w10b, 14w10c, 14w11a, 14w11b, 14w17a, 14w18a, 14w18b, 14w19a, 14w20a, 14w20b, 14w21a, 14w21b, 14w25a, 14w25b, 14w26a, 14w26b, 14w26c, 14w27a, 14w27b.

Splashes

Splashes are items that appear yellow in the bottom right of the Minecraft icon on the home screen of the game.

New splashes in 1.8:

  • "That's Numberwang!"
  • "pls rt"
  • "Do you want to join my server?"
  • "Put a little fence around it!"
  • "Throw a blanket over it!"
  • "One day, somewhere in the future, my work will be quoted!"
  • "Now with additional stuff!"
  • "Extra things!"
  • "Yay, puppies for everyone!"
  • "So sweet, like a nice bon bon!"
  • "Popping tags!"
  • "Now With Multiplayer!"
  • "Very influential in its circle!"
  • "Rise from your grave!"
  • "Warning! A huge battleship "STEVE" is approaching fast!"
  • "Blue warrior shot the food!"
  • "Run, coward! I hunger!"
  • "Flavor with no seasoning!"
  • "Strange, but not a stranger!"
  • "Tougher than diamonds, rich like cream!"
  • "Getting ready to show!"
  • "Getting ready to know!"
  • "Getting ready to drop!"
  • "Getting ready to shock!"
  • "Getting ready to freak!"
  • "Getting ready to speak!"
  • "It swings, it jives!"
  • "Cruising streets for gold!"
  • "Take an eggbeater and beat it against a skillet!"
  • "Make me a table, a funky table!"
  • "Take the elevator to the mezzanine!"
  • "Stop being reasonable, this is the Internet!"
  • "/give @a hugs 64"

Difficulty

  • The difficulty is now per world, e.g. If you have 2 worlds, one called "My Private world" and the other called "Redstone world", and you join "My private world", set the difficulty to Normal and then set "Redstone world" to Peaceful, the difficulty will be as you saved it on each world.
  • The difficulty can be locked per world, e.g. You cannot change the difficulty on the world you locked (Unless you change the files). This stops you from changing the difficulty to Easy or Peaceful or something in hard situations, e.g. massive creeper attacks. However, the cheat command /difficulty will still be available.

Achievements

New achievement: Overpowered

Commands

Target Selectors

  • @e
    • Targets entities
    • Can specify type of entity by entity ID to either include or exclude with [type=Chicken] or [type=!Skeleton]
    • Example: /kill @e[r=50,type=Chicken] - kills all chickens within a radius of 50 blocks
    • Example: /tp @e[r=5] ~ ~5 ~ - any entity within a radius of 5 blocks will be teleported five blocks in the air
Commands
  • /blockdata
    • Modifies NBT data at a specific coordinate. The <dataTag> merges with the block at that position
    • Can be used to change the contents of a chest
    • Usage: /blockdata <x> <y> <z> <dataTag>
  • /clone
    • Clones all the blocks (not entities) from a given area to a different given area
    • Up to 4096 blocks can be copied
    • The clone can be replace, masked or filtered
      • replace will copy every block (the default behavior)
      • masked will only copy non-air blocks
      • filtered will only remove unnecessary blocks
    • It can additionally be move, force or normal
      • move will move the selection from the first location to the second location, which may overlap
      • force will force the cloning operation, even if the areas overlap; to use this option, either replace, masked or filtered must be specified
      • normal
    • Usage: /clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode]
    • Example: /clone 1001 3 1002 1011 3 992 1001 5 992 masked
  • /execute
    • Allows commands to be run from the position of specified entities
  • A detect argument allows the /execute command to run only if a block is detected at a specific location relative to the target
  • Usage:
    • /execute <entity> <x> <y> <z> <command…>
      • /execute <entity> <x> <y> <z> detect <x2> <y2> <z2> <block> <data> <command…>
  • Example:
    • /execute @a ~ ~ ~ detect ~ ~-1 ~ minecraft:grass 0 say You are standing on grass.
    • /execute @e[type=Chicken] ~ ~ ~ fill ~-1 ~-1 ~-1 ~1 ~1 ~1 minecraft:glass
  • Commands run using the execute command pass their success value back to the command block running them
  • /fill
    • Fills a given volume with a specified block
    • Up to 32768 blocks can be filled
    • oldBlockHandling works like with /setblock, but with additional options: hollow to only fill the outer layer of blocks and fill the inner part with air, outline to fill the outer layer of blocks and ignore the inner part
    • Works similarly to /setblock
    • Usage: /fill <x1> <y1> <z1> <x2> <y2> <z2> <TileName> [dataValue] [oldBlockHandling] <dataTag>
    • Example: /fill 1001 3 1002 1011 5 992 wool 6 replace
    • Can filter certain blocks
      • Only if it’s used to fill in replace mode with “normal” blocks.
      • It does not work when filling with block entities.
      • Usage: /fill [x] [y] [z] [x] [y] [z] [BlockName] [Data] replace [filterBlockName] [filterData]
  • /particle
    • Spawns particles in a given area
      • It can also be relative to entities.
    • Usage: /particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> [count] [player:entity]
    • Example: /particle lava ~ ~1 ~ 1 1 1 0.5 2 @e[type=Chicken]
    • List of particles: hugeexplosion, largeexplode, fireworksSpark, bubble, suspended, depthsuspend, townaura, crit, magicCrit, smoke, mobSpell, mobSpellAmbient, spell, instantSpell, witchMagic, note, portal, enchantmenttable, explode, flame, lava, footstep, splash, wake, largesmoke, cloud, reddust, snowballpoof, dripWater, dripLava, snowshovel, slime, heart, angryVillager, happyVillager, iconcrack_(ID), blockcrack_(ID), blockdust_(ID)_(DATA), barrier.
  • /replaceitem <entity|block> ...
    • Can replace items in any inventory, including the inventories of mobs such as zombies
    • Usage:
    • /replaceitem entity <entity> <slot> <item> [amount] [data value]
    • /replaceitem block <x> <y> <z> <slot> <item> [amount] [data value]
    • Example:
      • /replaceitem entity @e[type=Zombie] slot.weapon minecraft:iron_sword 1 0 will give all the zombies iron swords
      • /replaceitem entity @p slot.hotbar.0 minecraft:fish 4 2 will put 4 clownfish in the players first hotbar slot
      • /replaceitem block ~ ~1 ~ slot.container.5 minecraft:redstone_block 1 0 will put a redstone block in the 6th slot of a container 1 block above the player
  • /testforblocks
    • Compares two areas of a world
    • Example: /testforblocks 100 64 100 107 69 107 0 64 0 masked
  • /title]
    • Can make text display on a player's screen in the form of a title and/or subtitle
    • /title @a times <fadeIn> <stay> <fadeOut>
      • Set the fade in time, the stay on screen time and the fade out time for the title
    • /title @a title <raw json message>
      • Set and start showing the title and subtitle
    • /title @a subtitle <raw json message>
      • Set the subtitle (optional)
    • /title @a clear
      • Clear titles immediately
    • /title @a reset
      • Reset all title parameters to defaults (fade times)
  • /trigger
    • Functions the same way as /scoreboard players set or /scoreboard players add, but can only modify objectives with the trigger criteria (referred to as "triggers") and can only modify the score of the player running the command
    • Can be used by non-operator players
    • For a player to run this command, the trigger must be enabled for that player
      • /scoreboard players enable <player> <trigger> will enable the specified player to use the specified trigger objective
      • Trigger availability is stored per player, per trigger
        • One trigger may be disabled for a player, but that player can use a different trigger
        • One player may be unable to use a trigger, but another player can use the same trigger
      • Disabled after the trigger has been used (must be re-enabled to use the trigger again)
    • Mostly for use with /tellraw
    • Usage: /trigger <objective> <add:set> <value>
  • /worldborder
    • /worldborder [set,add,center,damage,warning]
      • /worldborder set <sizeInBlocks> <timeInSeconds>
        • Used to set size of border. The first argument sets the size of the border and the second sets the speed of the border to expand or shrink
      • /worldborder add <sizeInBlocks> <timeInSeconds>
        • Adds blocks to the current size of the world border. Can use negative (-) numbers to subtract the size of the border
      • /worldborder center <x> <z>
        • Sets the center of where the border will be placed.
      • /worldborder worldborder damage <buffer amount>
        • Allows you to customise the amount of damage taken while outside the border, and buffer, the higher value, the further you can be outside the border without taking damage
      • /worldborder worldborder warning <time distance>
          • Allows you to customise how far you have to be or the time for how long it takes to activate the world border warning

NBT Tags

  • CanDestroy
    • Mostly for use in adventure mode
    • Items with this tag display the names of the blocks that they can destroy in the item tooltip
    • Example: /give @p minecraft:diamond_shovel 1 0 {CanDestroy:["minecraft:sand","minecraft:grass"]} to give a diamond shovel that can break grass and sand)
    • Putting an invalid item name in will display as "missingno" under the "Can Break" list.
  • CanPlaceOn
    • Allows placing of certain blocks against other blocks in adventure mode
    • Example: /give @p minecraft:stone 16 0 {CanPlaceOn:["minecraft:diamond_block"]}
    • Putting an invalid item name in will display as "missingno" under the "Can be placed on" list.
  • CommandStats
    • Allows a Command Block or Sign to increase a certain score in the Scoreboard when it runs successfully
      • The command will increase the score based on the number of items/blocks/entities/successes
      • For example, a command block with this tag running a command which affects items (e.g. /give) will cause it to update the score based on the number of items given
    • Usage: {CommandStats:{AffectedItemsName:"playername", AffectedItemsObjective:"objective", AffectedBlocksName:"playername", AffectedBlocksObjective:"objective", AffectedEntitiesName:"playername", AffectedEntitiesObjective:"objective", SuccessCountName:"playername", SuccessCountObjective:"objective"}}
  • HideFlags
    • Allows hiding of certain parts of the tooltip
    • Bit field determining which parts of the tooltip to hide on an item. 1 for ench, 2 for AttributeModifiers, 4 for Unbreakable, 8 for CanDestroy, 16 for CanPlaceOn, and 32 for various other information (including potion effects, StoredEnchantments, written book generation and author, Explosion, and Fireworks).
    • Examples: Setting bit field to 3 would hide both ench and AttributeModifiers tags, and setting to 63 would hide everything.
  • PickupDelay
    • The number of ticks before an item entity can be picked up.
    • Set to 32767 for items that can't be picked up
  • ShowParticles
    • Option to show or hide all particles for a potion effect, while the 'Ambient' tag only shows fewer particles. Set to 1 to show, 0 to hide.
  • Lock:"Secret"
    • A way to lock containers from being opened using NBT tags
    • Mostly useful for adventure maps in adventure mode
    • Containers can be unlocked by clearing their string for Lock
    • Locked containers can only be opened while holding anything renamed to the given string, item is not removed on use
    • The lock can be completely removed utilizing the command /blockdata
    • BlockEntityTag
      • BlockItem instances can now hold a custom NBT tag that is merged into a block entity when it’s placed
      • Example: /give @p command_block 1 0 {BlockEntityTag:{Command:"/setblock ~ ~ ~ minecraft:diamond_block"}}
    • rewardExp
      • Controls villagers giving xp for trading, set to true or false
    • generation
      • Defines whether a written book is an "Original" a "Copy of Original" or a "Copy of a copy"

Gamerules

  • logAdminCommands
    • Prevents command block output from being stored in chat logs. In multiplayer, also prevents player-initiated commands from being stored. Unrelated to commandBlockOutput, which is output into the visible chat.
  • showDeathMessages
    • Prevents death messages like "[player] fell out the world" from appearing in the chat.
  • randomTickSpeed [value]
    • A new gamerule that controls how often a random tick occurs. Influences how fast plants and crops grow, how fast pigmen spawn from portals, how fast farmland updates, how fast grass and mycelium grow and decay and more.
    • If set to 0, random ticks never occur.

Statistics

  • stat.crouchOneCm
    • Detects how many cm the player has moved while crouching
  • stat.sprintOneCm
    • Detects how many cm the player has moved while sprinting
  • stat.timeSinceDeath
    • Detects how much time has passed (in ticks) since the player's last death

Scoreboards

  • The ability to reset objectives one by one
    • Example: /scoreboard players reset <player> [objective]
  • New objective criteria for team-specific kills, e.g.: teamkill.red, killedByTeam.blue
  • New objective criteria 'trigger
    • Acts like the dummy criteria
    • Mostly for use with /tellraw
  • The ability to iterate over every scoreboard player with *
  • Fake players with a name starting with # will never show up on the sidebar
  • New /scoreboard subcommands: /scoreboard operation and /scoreboard test
    • The operation subcommand can apply arithmetic operation to scores (+ – * / % < > =) and accumulate player scores
      • Example: /scoreboard players operation #teamscores redScore += @a[team=red] blueKills adds every red player's count of kills on blue to the red team's score of kills
      • Can be tested with a comparator to see if two scores are greater than, smaller than or equal to each other
    • The test subcommand can be used to test if a scoreboard value is between a min and a max value
      • Example: /scoreboard players test #global anObjective 12 19 checks whether the global score of the given objective is between 12 and 19, inclusive
  • Different teams can now have different objectives displayed in the sidebar
    • Example: /scoreboard objectives setdisplay sidebar.team.yellow anotherObjective (referring to team color, not team name)
  • Teams can now have settings on how the nametags are to be shown - /scoreboard teams option red nametagVisibility hideForOtherTeam Also possible: hideForOwnTeam, never, always (default)
  • Testing for scores now also works in @e entity selector
  • Added scoreboard team property to disable death messages: /scoreboard teams option <name> deathMessageVisibility with options never, hideForOtherTeams, hideForOwnTeam, always
  • Command /scoreboard players can now filter by NBT data

Spectator Gamemode

  • Usage: /gamemode spectator, /gamemode sp or /gamemode 3
  • No interaction with the world
    • Player can move through any entity or block without interfering with it (commonly referred to as 'noclip')
    • Collecting or using items is impossible, as is placing, destroying or interacting with blocks in any way
    • Viewing inventories and GUIs is possible, but it is not possible to interact with them
      • The HUD is disabled, except for the crosshairs when looking at a mob.
    • Player selectors (in commands) will target spectators
      • Using /give on a spectator will cause the item(s) to drop at their location.
    • Spectators are not noticed by mobs, and do not trigger spawners or spawning
      • A spectator's presence keeps a mob from despawning
    • Only The Void and /kill can damage a spectator
  • Flying mode
    • Landing is not possible—the player can fly through the ground
    • The mouse scroll wheel, the sprint key, and the slowness and swiftness effects all affect the flying speed
  • First-person view through another player or mob's eyes
    • Left-clicking an entity locks the player's position and camera to the entity's
    • The spectator cannot control where the entity moves or looks
    • Certain mobs have different vision
      • Creeper applies the new creeper.json shader
      • Endermen applies the invert.json shader
      • Spider and Cave Spider apply the new spider.json shader
    • Viewing oneself using F5 shows the entity
    • Pressing the Dismount key (⇧ Shift by default) returns the player to flying mode
  • Viewing privileges
    • Spectators can see other spectators
      • Appear as a translucent disembodied head
    • Invisible players and mobs appear visible, but translucent
    • An optional hotkey to show outlines on players whilst spectating
      • Can be color coded to teams
      • Can be set/cancelled in Controls option
      • Outline seen when key is held down (like sneaking when shift is held down)
    • Usage: /gamemode spectator, /gamemode sp or /gamemode 3
    • No interaction with the world
      • Player can move through any entity or block without interfering with it (commonly referred to as 'noclip')
      • Collecting or using items is impossible, as is placing, destroying or interacting with blocks in any way
      • Viewing inventories and GUIs is possible, but it is not possible to interact with them
        • The HUD is disabled, except for the crosshairs when looking at a mob.
      • Player selectors (in commands) will target spectators
        • Using /give on a spectator will cause the item(s) to drop at their location.
      • Spectators are not noticed by mobs, and do not trigger spawners or spawning
        • A spectator's presence keeps a mob from despawning
      • Only the Void and /kill can damage a spectator
    • Flying mode
      • Landing is not possible—the player can fly through the ground
      • The mouse scroll wheel, the sprint key, and the slowness and swiftness effects all affect the flying speed
    • First-person view through another player or mob's eyes
      • Left-clicking an entity locks the player's position and camera to the entity's
      • The spectator cannot control where the entity moves or looks
      • Certain mobs have different vision
        • Creeper applies the new creeper.json shader
        • Endermen applies the invert.json shader
        • Spider and Cave Spider apply the new spider.json shader
      • Viewing oneself using F5 shows the entity
      • Pressing the Dismount key (⇧ Shift by default) returns the player to flying mode
    • Viewing privileges
      • Spectators can see other spectators
        • Appear as a translucent disembodied head
      • Invisible players and mobs appear visible, but translucent
      • An optional hotkey to show outlines on players whilst spectating
        • Can be color coded to teams
        • Can be set/cancelled in Controls option
        • Outline seen when key is held down (like sneaking when shift is held down)

Enchantments

"Depth Strider"

  • Allows the player to move faster in water
  • Can be applied only to boots
  • Can, legitimately, go up to level III

World Generation

Underground
  • Granite, andesite and diorite generate in pockets within stone terrain
    • Slightly larger size and abundance than gravel
    • Pockets don't reduce ore frequency, since ores can generate inside these pockets
Ocean Monument
Customized world type
  • Highly customisable terrain generation
    • To use, press create new world then ‘world type: customized’ and then press the 'customize' button
    • There are 4 pages to customize the world
    • Page 1: customizes generation of structures, chance of lake generation, size of certain structures, and biome type and size, and sea level
      • There are 18 customization options which affect whether generated structures will spawn in, as well as other environmental factors such as sea level. Some of these presets are Yes/No inputs or sliders.
        • Sea level height, toggles for cave, village, temple, ocean monument, dungeon, water lake, lava lake, stronghold, mineshaft and ravine generation, sliders to control water lake, lava lake and dungeon rarity, toggle to turn oceans into lava oceans, biome selection, biome and river size sliders
    • Page 2: customizes the ore distribution for dirt, gravel, granite, diorite, andesite, coal, iron, gold, redstone, diamond and lapis
      • Rarity, height range and vein size
    • Page 3 & 4: Expert customization of the terrain generation
      • There are 16 customization options which can be used to affect various aspects of Minecraft's terrain generator. These can be changed by moving sliders or by typing in values directly
        • Main Noise Scale X/Y/Z to smooth out terrain, larger values for smoother terrain; Biome scale/depth weight and Biome scale/depth offset to stretch/squash terrain vertically based on the biomes default height settings; Upper/lower limit scale to make terrain more solid/riddled with holes, depending on how close the values are to each other; Height Stretch to pull terrain upward, with smaller values causing more extreme stretching; Height scale, Coordinate scale, Depth base size, Depth noise exponent, Depth noise scale
  • There are seven presets
    • Water World, Isle Land, Caver's Delight, Mountain Madness, Drought, Caves of Chaos, Good Luck
  • Each page has a button to randomize the various values and a button to reset to default values
  • Uses the 'generator-settings' string known from superflat presets for server.properties and world data
  • Generate structures button disappears when selected
Debug Mode world type
  • Useful for resource pack makers
  • Hold ⇧ Shift and cycle through "World Type" to select it
  • Tweaked world creation
    • Other world options are not available
    • Only Spectator mode can be enabled
  • All possible blocks with all possible data values are generated
    • This includes all possible states of redstone wire, fire, tripwire, stairs, etc.
    • They are arranged in a grid across height y=70, with a Barrier floor at y=60
    • Every block state generates only once
  • Blocks placed are deleted, and blocks destroyed are restored

Blocks and Items

Diorite
Andesite
  • Crafting recipe: 1 cobblestone and 1 diorite
  • Can be crafted into polished andesite
Granite
  • Crafting recipe: 1 Nether quartz and 1 diorite
  • Can be crafted into polished granite
Polished Diorite
  • Crafting recipe: 4 diorite in a 2x2 configuration
Polished Andesite
  • Crafting recipe: 4 andesite in a 2x2 configuration
Polished Granite
  • Crafting recipe: 4 granite in a 2x2 configuration
Coarse Dirt
  • Replaces the grassless dirt variant found in Mega Taiga, Mesa and Savanna biomes.
    • All worlds with grassless dirt blocks will seamlessly change over to coarse dirt as it uses the same block ID and data value as the original grassless dirt block
  • Slightly darker texture than regular dirt
  • Can be picked up with bare hands (silk touch is not required)
  • Crafting recipe: dirt and gravel in a 2x2 checkered pattern, yields four coarse dirt
Prismarine
  • Generates in ocean monuments
  • Can be crafted with prismarine shards
  • The cracks in Prismarine appear to slowly change color between brown, blue, gray and purple.
Prismarine Bricks
  • Generate in ocean monuments
  • Can be crafted with prismarine shards
Dark Prismarine
  • Generate in ocean monuments
  • Can be crafted with prismarine shards and an Ink Sac
Sea Lanterns
  • Generate in ocean monuments
  • Can be crafted with prismarine shards and prismarine crystals
  • Emit light at a light level of 15 and have an animated texture
Prismarine Crystals
  • Drop from Guardians
  • Can be crafted into Sea Lanterns
Prismarine Shard
  • Drop from Guardians
  • Can be crafted into all three kinds of prismarine blocks and sea lanterns
Wet Sponge
  • Obtained when a sponge soaks up water
  • Smelting a wet sponge yields a dry sponge
    • When smelted, they will fill empty buckets in the 'fuel' slot with water if possible
  • Emits water dripping particles
  • Rarely dropped by Elder Guardians
Slime Block
  • Players and mobs that land on their top side will bounce, like on a trampoline
    • Bounce rebound velocity is scaled by impact velocity, can reach up to 60%
    • Currently does not affect item entities
  • Prevents fall damage
  • Walking on it is slower than walking on soul sand, close to one's speed whilst sneaking
  • Crafting recipe: 9 slime balls
    • Can be crafted back into 9 slime balls
  • Connected to sticky pistons, slime blocks will now push and pull blocks beside them when moved by pistons
    • Connected to normal pistons, slime blocks will only push blocks, but not pull them
    • Coded by KaboPC and Panda4994
    • Up to 12 slime blocks connected to a piston in any arrangement can be moved as long as the following conditions are met: blocks do not disrupt the chain, non-moveable blocks are not in the way or slime blocks are not attached to the piston itself
    • Follows all the rules that pistons follow, for example blocks which can normally be moved by pistons can be moved if attached to slime blocks
    • Allows for more contraptions, from new redstone clocks, moving devices, farming etc.
  • Extending a piston with a slime block attached to it will propel entities (mobs, players, items, launched arrows etc.) in the appropriate direction
Iron Trapdoor
  • Can only be opened and closed using redstone, similar to an iron door
  • Crafting recipe: iron ingots in a 2x2 pattern, yields one iron trapdoor
Raw Mutton
  • Restores 2 hunger
  • Drops from sheep
  • Can be cooked into cooked mutton
Cooked Mutton
  • Restores 6 hunger
Rabbit Hide
  • Can be crafted in a 2x2 arrangement to produce leather
  • Drops from rabbits

Trivia

  • This is the longest wait for a major update to Minecraft, since the last version was released on October 25, 2013, 253 days ago.
    • 1.3.1 had the previous longest development version, with a release on August 1, 2012, 153 days after the release of 1.2.1.
  • This is also the longest development to a major update in the history of Minecraft, with the first snapshot coming out on January 9, 2014, 177 days ago.
    • The previous longest was also 1.3, with 111 days from the first snapshot to the final release.

Bug Fixes

228 bugs fixed

  • MC-19 – Having FOV over 100 and sleeping in bed will cause you to look inside your head
  • MC-78 – Villagers crowd into a single building
  • MC-92 – Slab & stairs lighting incorrect
  • MC-99 – Skins Sometimes Disappear After Death
  • MC-107 – Potion of night vision: total blackout
  • MC-208 – Paintings & item frames can overlap / Z-fighting when overlapping
  • MC-816 – 'Drowning' meter doesn't reset when there's a block overhead, in running water
  • MC-888 – /difficulty command doesn't change the default difficulty in the options menu (singleplayer)
  • MC-1178 – Invalid biome ID in Superflat crashes Minecraft
  • MC-1253 – Ladder, Sign, Fence, Gate, Trapdoor causes block it is placed in to darken
  • MC-1298 – Slightly damaged and Very damaged anvils lose broken texture when falling
  • MC-1305 – Iron Bar hit-boxes misaligned
  • MC-1451 – Sideways placed blocks (quartz, hay bales, wood logs) textures are not rotated properly
  • MC-1458 – Zombie / Skeleton chestplate not displaying the sleeves of the chestplate properly
  • MC-1499 – Can see the water lighter in a certain position
  • MC-1580 – Ghost items from trading with Shift-click
  • MC-1607 – Ghost End Portal in The End / Missing layer with AMD/ATI graphics cards
  • MC-1769 – X-Ray by standing inside TNT/Glowstone/Block of Redstone/Leaves (fast)
  • MC-1818 – SkullOwner is lost when "picking" the skull in creative
  • MC-1893 – If you sneak, buckets will place water/lava/lily pads at the position you would point at if you wouldn't sneak.
  • MC-2053 – Inconsistent door texture
  • MC-2367 – Players can place and remove arbitrary blocks in Adventure mode, breaking pre-1.4.2 maps
  • MC-2346 – Hitbox of Anvil not proportional
  • MC-2349 – Every block above a Cobblestone Wall (vines, fire, barrier) turns wall into corner stone
  • MC-2487 – Lighting cocoa | glowing when hit
  • MC-2789 – Unbreakable blocks in adventure mode: Hay Block, TNT, Silverfish, Piston, Cactus, Bed, Fire, Sponge
  • MC-3066 – Adventure Mode breaking transparent blocks
  • MC-3084 – Models improperly shaded at certain angles.
  • MC-3151 – New mob AI doesn't take world limit/Void into account for pathing
  • MC-3230 – Black squares on 3rd person view
  • MC-3450 – While lying in bed nearby mobs will look above the player
  • MC-3493 – Item frames "jumping"
  • MC-3583 – java.lang.NullPointerException: Exception ticking world (at ml.c(SourceFile:199)) (Corrupted Nether chunks)
  • MC-3599 – Sleeping in beds above layer 128 in multiplayer causes the player to fall into the void (visually only)
  • MC-3615 – Seeing through Lava
  • MC-3631 – Creepers float one-eighth of a block above the ground.
  • MC-3668 – When going through nether portals with (potion) effects, the effect animations (particles, fire, visibility, additional hearts) are lost.
  • MC-4077 – Player hitboxes in debug mode are rendered too high
  • MC-4222 – While under the effect of a night vision potion, enemies no longer flash red upon taking damage
  • MC-4239 – Redstone and string in a cobble generator turn into obsidian
  • MC-4402 – Brewing Stand becomes bright upon punch
  • MC-4410 – Floating in 3rd person while sneaking
  • MC-4476 – Endermen don't teleport when battling other mobs up close
  • MC-4546 – Sheep spawn eggs have wrong texture when thrown on the ground (fast graphics)
  • MC-4767 – Shadow on the block above your head
  • MC-4837 – Zombie/Player held Beacon experience Z-fighting
  • MC-4855 – Mob spawners miss a row on X and Z axis for the spawn range
  • MC-5018 – Wide characters (e.g. Tildes ~) overflow on signs
  • MC-5164 – Strength and Weakness Potions do not work on aggressive wolves
  • MC-5270 – Suffocation screen is buggy while standing in lava
  • MC-5306 – Enchanted blocks don't show enchantment in your hand, inventory, as headwear (skulls/pumpkins) or when dropped on the ground
  • MC-5506 – Villagers offer Enchanted Book trades you can't possibly do
  • MC-5653 – Enchanted Book offers will only ever get worse with villager trades
  • MC-5824 – Cactus can grow next to blocks
  • MC-6095 – There is a very small gap at the hopper block model
  • MC-7001 – Items in item frame get dark when rotated (fast graphics)
  • MC-7133 – Texture of burning Furnace(ID 62) shows no face in Inventory.
  • MC-7157 – Minecart with Furnace texture shows active furnace without powering it
  • MC-7432 – Real zombie sieges fail to start (fix included)
  • MC-7463 – Mooshrooms need grass to spawn from mob spawners instead of Mycelium
  • MC-7488 – Village siege's spawn location is calculated incorrectly (fix included)
  • MC-7896 – TNT minecarts that are set on fire drop TNT and a minecart.
  • MC-8201 – Lit TNT falls into floor on reload
  • MC-8255 – TNT Does Not Make Fuse Sound When Dispensed Out Of Dispenser
  • MC-8509 – Iron bars texture gap
  • MC-8648 – Upon naming an item, it no longer grows in base value after being repaired on an anvil.
  • MC-8662 – Items are not centered correctly within frames
  • MC-8881 – Mobs treat any layered snow as non-solid
  • MC-8898 – Player hitbox is rendered in inventory
  • MC-8987 – Flame-enchanted bows don't activate TNT minecarts!
  • MC-9173 – Side of dropped items and items in item frames don't appear enchanted
  • MC-9177 – Tripwire doesn't have two sided faces
  • MC-9539 – "/kill" command still doesn't work from multiplayer server console
  • MC-9553 – Wrong rendering order of particles, hitboxes, clouds, transparent blocks and breaking animations - partial fix: particles only
  • MC-9562 – Double clicking in creative inventory doesn't auto stack the items.
  • MC-9582 – Whole-word selection behaves erratically in chat
  • MC-9752 – The command block will detect players who are dead, but have not yet hit re spawn.
  • MC-9787 – the game crashes when trading with villagers
  • MC-9866 – Upper part of a Door does not open when placing a Block of Redstone beside it
  • MC-9998 – Breaking blocks in Creative can produce particles from blocks behind the broken block
  • MC-10046 – Random destination routine has a small statistical tendency to move more north west (fix included)
  • MC-10099 – Angry Zombie Pigmen usually won't jump over 1-high transparent blocks to get to enemies.
  • MC-10206 – Breaking animation displayed on top of cauldron and hopper
  • MC-10209 – More World Options menus for bonus chest and hardcore aren't blacked out
  • MC-10387 – The bottom of a Hopper becomes dark while being broken
  • MC-11023 – Retracting Piston Arm Incorrect Lighting
  • MC-11170 – F3 pie graph bug
  • MC-11207 – Clicking hotbar hotkey (1-9) to move a stack of items / blocks to enchanting table deletes all but one of a stack
  • MC-11270 – Scoreboard doesn't work with offline / non-existent players
  • MC-11524 – Slime & Minecart
  • MC-11607 – Right click with undyed leather armor part on cauldron with water still lower water layer
  • MC-11681 – Players' nameplates are too low while sleeping in beds
  • MC-12061 – Witch Hitbox
  • MC-12640 – Scoreboard disappears when there are too many entries.
  • MC-12730 – tnt placed on fence/nether fence/cobble wall/mossy wall and ignited has tnt fall through floor
  • MC-13381 – Spawner shows activity when eyes pos in range, but actually only produces mobs when feet pos in range
  • MC-13485 – Tripwire hook texture looks weird
  • MC-13799 – Selection Box of Fence is Hidden When a Leash/Lead is Tied to it.
  • MC-14617 – Difficulty settings from one single player world carry over into others.
  • MC-14861 – Teleporting using commands resets the velocity
  • MC-15093 – Named Mobs Names Not visible through glass
  • MC-15202 – Player can be pushed around by mobs while on horseback
  • MC-15370 – Hay Bale: Horses Heal + Speed Growth Mismatch if crafted with 9 Wheat
  • MC-16387 – Nether Fortresses are ignoring "Generate Structure" setting at world creation
  • MC-16457 – Pumpkin texture flips when made into snowman
  • MC-16587 – Glass Pane / Iron Bar Graphical Bug
  • MC-17156 – "/give" Command throws ArrayIndexOutOfBoundsException on high Item ID values
  • MC-17624 – Breaking stairs graphical glitch
  • MC-17868 – Zombies in Water A.I. Glitch
  • MC-18245 – Renaming + enchanting cost bug
  • MC-18284 – New AI mobs see through invisibility
  • MC-18752 – Entity shadows not rendered correctly after getting GL error due to compass in item frame
  • MC-18984 – Dead bushes and Saplings do not burn
  • MC-19205 – Tall Grass particles are gray when destroyed by placing water through another tall grass
  • MC-19313 – Wet tamed and wet hostile untamed wolves use texture from untamed, unhostile wolves
  • MC-19886 – Plants don't cause an update when the block beneath is broken/light level changed
  • MC-22395 – You can place block inside yourself by placing blocks next to fences
  • MC-22586 – /spreadplayers command doesn't accept relative coords for x and z parameters
  • MC-24336 – Withers are harmed by the explosions of their Wither Skulls
  • MC-25370 – Mouse is centered when going to previous menu with Esc
  • MC-25378 – Back of ladder missing - stronghold generation
  • MC-26203 – Scoreboard: player does not appear in sidebar after setting initial score to zero
  • MC-26987 – Horse tries to breed with another horse that is not yet in Love mode
  • MC-29475 – Arrow sound plays twice when shot into blocks
  • MC-29515 – When tracking stat.craftItem, shift-clicking counts 2
  • MC-29558 – Double plants cannot be broken by placing a different block on the block it occupies
  • MC-29588 – Hopper: java.lang.NullPointerException - Invalid Biome id
  • MC-29777 – Grass Block's sides use fast version of texture when held in hand regardless of graphical settings
  • MC-29796 – Snowing causes water drips
  • MC-29803 – Statistics doesn't resize / Buttons missing after resize
  • MC-29999 – Realms button is still visible even though the client is a snapshot
  • MC-30002 – Falling / Landing particles / particles applied to the player centered on the block rather than the player
  • MC-30135 – Hopper: java.lang.NullPointerException: Getting biome
  • MC-30192 – stat.useItem.<Item#> glitching with scoreboard
  • MC-30350 – Superflat Swampland doesn't generate lily pads
  • MC-30450 – /give command creates crash-inducing items with incomplete [dataTag]
  • MC-30484 – Giving items with unknown (high) data value crashes and leaves the world unusable
  • MC-30527 – Achievement "Adventuring Time" does not work right
  • MC-30543 – Particle effect when landing doesn't work on walls or fences
  • MC-30877 – Crops (Wheat/Carrots/Potatoes) not popping off in light level 0
  • MC-30897 – Nether portal doesn't fully break when one or more blocks are destroyed
  • MC-30995 – /setblock replace doesn't replace same block with different tile entity / NBT data
  • MC-31047 – Use Item Stat Corresponds to Left-click, Not Right-click
  • MC-31081 – Stone monster eggs Spawn 2 Silverfish
  • MC-31147 – Some blocks are invisible in enderman's hands
  • MC-31203 – Furnace Progress Remains After Changing Ingredient
  • MC-31382 – /summon command (with enchantment IDs higher than 255) crashed Minecraft
  • MC-31574 – /tellraw translate on string with arguments without a with argument crashes server.
  • MC-31615 – Mipmapping: Seeing green and brown "blocks" at the horizon
  • MC-31728 – Resource Pack Glitch on Shaders
  • MC-32017 – Maps Issue + Super Secret Settings
  • MC-32284 – Placing an enchanted item with a non-existent ench ID will crash when placing it in the first slot of an anvil
  • MC-32301 – Lava fizz sound plays whenever a flowing lava block destroys an air block
  • MC-32434 – Various ocelot spawning problems, again
  • MC-32579 – Attribute "followRange" Not Working Thoroughly
  • MC-32867 – Stained clay blocks act as wood if a fence is underneath
  • MC-32997 – If you try to give your self air repeatedly it will crash your game
  • MC-33030 – Mobs (Endermen) don't flash red when hit in the End
  • MC-33071 – "Data tag parsing failed: Unbalanced quotation" when parsing strings with semicolons.
  • MC-33084 – /give command at dead players
  • MC-33109 – Scrolling with mouse wheel in server list is unresponsive
  • MC-33246 – Multicolor fireworks crash game when given using /give, or summoned using /summon
  • MC-33467 – Summoning a firework crash when using non-decimal color values
  • MC-34648 – Torch not placeable on stained glass
  • MC-34772 – Efficiency does not work on Packed Ice
  • MC-34919 – Hopper: java.lang.NullPointerException: Rendering screen
  • MC-35431 – /tellraw commandblockoutput
  • MC-36103 – Nether portal block invisible in front of another nether portal block
  • MC-36151 – stat.leaveGame does not increment when game is closed
  • MC-36489 – Mooshrooms lose their name (from name tag) when sheared
  • MC-36494 – /setworldspawn does not update compass
  • MC-36822 – Minecart with command block merging
  • MC-36847 – No colon after Game Mode in world options
  • MC-36867 – /tellraw @a null causes game crash
  • MC-36947 – /weather clear <time in seconds> <time> doesn't clear weather for anywhere near the amount given
  • MC-37075 – Hopper: java.lang.NullPointerException: Exception generating new chunk
  • MC-37215 – You are able to place a glass pane where you should not be able to...
  • MC-37355 – server-icon.png alpha channel display
  • MC-37398 – Clicking super secret settings in the main menu throws an exception (but does not crash)
  • MC-37416 – when the disk is put in jukebox the name does not appear
  • MC-37612 – Mycelium/Podsol Glitch
  • MC-38014 – When /setblock oldblockHandling <y> <z> <tilename> is set to replace, it still drops container items
  • MC-38637 – Maps framed on east or west sides of blocks are darker than north or south sides
  • MC-38915 – You can place blocks on top of cauldrons when standing inside or on top of them
  • MC-38944 – Joining Realms world "Cancel" button misplaced
  • MC-39139 – walkOneCm stat doesn't accurately measure distance
  • MC-39228 – Zombies kill villagers instead of transform them (Hard difficulty)
  • MC-40367 – /tellraw @a throwing NPE when no players online
  • MC-40420 – Major texture/rendering glitch
  • MC-40484 – Game crash after summoning MinecartRideable riding Villager
  • MC-40615 – Child animals obsessed about their parents, even after growing up
  • MC-40986 – /tellraw command crash (stat.entityKilledBy)
  • MC-41234 – "/summon"ed or spawned LeashKnots always spawn at 0, 0, 0
  • MC-41594 – Game crashes when Ender Crystal is stacked on top of Horse
  • MC-41839 – Chicken Jockeys with Baby Zombie Pigmen do not work
  • MC-41917 – Unable to play sound: "minecraft.damage" (When attacking other players) (SMP and in Singleplayer)
  • MC-41962 – Water (texture?) bug!
  • MC-42312 – range with command blocks subtily messed up
  • MC-42475 – Not able to pick up item if given to a dead player
  • MC-43012 – glass pane z-fighting with itself
  • MC-44166 – Scoreboard objectives inaccurate in smelting objectives
  • MC-44363 – Anvil rendering glitch in inventory
  • MC-44649 – Minecraft on Mac is called java
  • MC-44727 – Block IDs that don't exist as an item crash Superflat customization GUI.
  • MC-44829 – Unable to load Twitch libraries
  • MC-44881 – Command Block custom radius
  • MC-45254 – Bold text is not correctly (right/center) aligned (invalid string length)
  • MC-45264 – Item textures with overlays cause potion display box to turn invisible in a 16x16 pixel area.
  • MC-45375 – Improper cake texture (And Glass Panes. And Doors. And Trapdoors)
  • MC-46431 – Iron Golem breaks lead
  • MC-46634 – Thunder Volume not affected by weather volume settings
  • MC-47705 – Blaze Mobs attack Creative Mode Player
  • MC-47811 – The bottom texture of non-full blocks is flipped vertically
  • MC-49656 – Cobblestone walls texture glitch
  • MC-50916 – Zombie pigmen villagers are missing their inner head when spawned with {IsVillager:1}
  • MC-51214 – Fireworks given with empty FadeColors crashes the client when hovered
  • MC-51238 – Tamed Ocelots (cats) Run away from Player
  • MC-51758 – Some users have multiple UUID records for agent:minecraft
  • MC-51776 – 32000 Command block character limit only works as a 16000 character limit within Minecraft
  • MC-51970 – Players sleep outside of bed
  • MC-52357 – /setworldspawn changes thrown ender pearl target
  • MC-52540 – Lack of Shading on East/West Block Variants Using The "x" Rotation Argument
  • MC-52881 – Knockback distance incorrect, depends on login order
  • MC-54386 – There is a small gap in the iron bar corner
  • MC-55382 – Glow Effect doesn't work for drop Items w/ data tag in Fast Graphics
  • MC-56363 – Crash on auto-complete name of scoreboard objective
  • MC-56541 – Redstone torches (and other redstone components) have inconsistent timings
  • MC-58557 – Hopper: fs: Invalid index 0 requested for TranslatableComponent{key='multiplayer.player.left', args=[], siblings=[], style=Style{hasParent=true, color=null, b}

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.