Ambience (or Cave Noises) is a variety of eerie sounds that can play when the player is underground or a dark cave. Ambience is composed of many sudden sounds and can play at any time when near dark, unlit areas (excluding to areas that are only dark at nighttime). Living on top of a ravine, cave or dungeon can cause it to occur in the player's house. Ambience will not play if torches are placed as the player explores underground or turns off the ambience volume (1.7.2).
|Cave1.ogg||Echoing steam-train whistle|
|Cave3.ogg||Low pitch orchestra|
|Cave4.ogg||Demonic roar / Wind echoing in a tunnel|
|Cave6.ogg||A car passing by / Other engine|
|Cave7.ogg||A gong ringing softly|
|Cave8.ogg||Devilish whiff / Blaze breathing|
|Cave9.ogg||An aeroplane flying in distance|
|Cave10.ogg||Echoing bang and violin screech|
|Cave11.ogg||A subway train passing by|
Cave 1 - Ghostly train whistle
Cave 2 - Angelic singing
Cave 3 - Low pitch orchestra
Cave 4 - Demonic roar
Cave 5 - Ringing sound
Cave 6 - Engine
Cave 7 - Gong ringing quietly
Cave 8 - Devilish breath, a blaze breathing or a zombie pigman upon death
Cave 9 - Distant aeroplane engine
Cave 10 - Echoing bang & violin screech or a ghast screaming
Cave 11 - A train going at high speed
Cave 12 - Loud bell
Cave 13 - Demonic grunt
- Ambience does not direct to ores, dungeons or strongholds, it directs towards unlit caves and unexplored areas underground.
- Prior to 1.2.1, ambience could not be heard in multiplayer.
- There is nothing dangerous about ambience, yet it may scare players. It may be thought dangerous as ambience could lead to a dark cave with monsters inside, but it is not dangerous itself. It can warn the player that hostile Mobs can spawn in an area they are trying to light up, which means that it can help prevent danger.
- Ambience was made by C418, the composer who makes the music.