Minecraft Wiki
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{{NotInGameYet}}
{{archive-box|
 
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{{conjecture}}
* [[Talk:Version history/Archive 1|Oct 2010 - April 2011]]
 
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<onlyinclude>{{ {{{1|Block}}}
}}
 
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|image=WebBlock.png
== Seecret Friday Updates ==
 
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|type=Non-Solid
Notch or Jeb (i forgot which) said that releasing updates on Fridays ruin their weekend, so why do they have Seecret '''Friday''' updates? ''--''[[User:R0cketor|<b><font color="Red">R</font><font color="black">ocĸetor </font></b>]]<sup>'''[[User_talk:R0cketor|<font color="Black">talk</font>]]'''</sup> 22:30, 14 April 2011 (UTC)
 
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|gravity=No
:The Seecret Friday updates were the old method Notch used for updates to Minecraft before the Halloween update. Notch said around that time that he really liked the Friday updates, but didn't like Saturday bugfix releases nearly as much. <span style="white-space:nowrap">「[[User:Dinoguy1000|<span style="color:#00f">ダイノ</span><span style="color:#080">ガイ</span>]][[Special:Contributions/Dinoguy1000|<span style="color:#F90">千?!</span>]]」<sup>[[wikipedia:Help:IJP|?]] · [[User talk:Dinoguy1000#top|☎ Dinoguy1000]]</sup></span> 00:06, 15 April 2011 (UTC)
 
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|dirt=No
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|transparent=Yes
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|light=No
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|tntres=?
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|hardness=?
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|tool=none
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|stackable=Yes (64)
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|firstver=Beta 1.5
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|data=30
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}}</onlyinclude>
   
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The '''Web''' is a new item introduced in [[Version history#B1.5|Beta 1.5]]. It was previously found in the terrain.png file, but had no block ID assigned to it. It is not generated or crafted in any way, although it is speculated that it will be properly added in Beta 1.6. Current thoughts are that spiders will nest in it, shoot the web at you to slow you down, or drop it as loot.
== Herobrine..? ==
 
What is this "Herobrine" thing I'm seeing show up on my automap at various levels? I've also found some inexplicably constructed things in chunks generated this evening. Kind of strange. I see there was a page on this wiki for the mob, but it was deleted. What's up with this? [[User:Jstaque|Jstaque]] 03:27, 2 April 2011 (UTC)
 
   
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Moving into a web limits your movement abilities. When you are "inside" the web, you will move at a speed equal to about 15% of the normal walking speed. Additionally, jumping will vibrate the player, akin to jumping in a 2 block high space. Unlike water, however, falling into a web will not prevent fall damage, although it will be delayed until you make contact with the ground.
:Probably is some troll thing put into the automap software. Got any pictures? [[User:NovaSilisko|NovaSilisko]] 05:15, 2 April 2011 (UTC)
 
   
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It currently has no use, placing it in a crafting table has no effect, nor is it craftable from [[String]].
::I will create a section on my user talk page with the screencaps...as soon as I'm able to upload images. :-| [[User:Jstaque|Jstaque]] 14:56, 2 April 2011 (UTC)
 
   
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== History ==
:::Just upload them to www.tinypic.com or something.
 
   
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Notch originally planned that spiders will produce webs <ref>[http://notch.tumblr.com/post/220964272/new-enemy-type-the-idea-is-that-these-will '''Spiders produce webs:''' http://notch.tumblr.com/post/220964272/new-enemy-type-the-idea-is-that-these-will]</ref>.
:::: Herobrine was a hoax done by a player in which Herobrine is Notch's trapped brother inside MineCraft who stalks the player and makes pyramids and holes in cliffs. Herobrine is the same as the player except has glowing, white eyes. It was later revealed to be a hoax by editing the iron door texture. Don't be scared (I doubt you are anyway). You can see a link to the article [[User:Kizzycocoa/Herobrine|here]]. ''--''[[User:R0cketor|<b><font color="Red">R</font><font color="black">ocĸetor </font></b>]]<sup>'''[[User_talk:R0cketor|<font color="Black">talk</font>]]'''</sup> 10:14, 5 April 2011 (UTC)
 
   
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== Trivia ==
:::::Ha ha, very funny Jstaque, April fools day already went. --[[User:TheKax|TheKax]] 15:30, 13 April 2011 (UTC)
 
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[[File:WebBlockIngame.png|thumb|left|200px|A web]]
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* Web blocks can be used as air pockets in the same manner as [[Sugar Cane]].
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* Webs can be placed on webs.
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* Items thrown on the web are also slowed and will fall down after about 20 seconds.
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* A block of [[Sand]] or [[Gravel]] which falls or is shot into a web, will slow down, then be destroyed and become a resource after about 4 seconds. [[TNT#Primed_TNT|Primed TNT]] seems to be not affected by this phenomenon, as it doesn't disappear and will eventually explode destroying the web.
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* Animals that walk into the web will slow down, even spiders.
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* Minecarts treat it as a solid block, like glass or dirt.
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* Players are unaffected by webs when in a minecart, except when they are in the way of the cart. This allows creation of a mob-slowing tunnel that can be ridden through with ease, making safe rooms even safer.
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* Signs and paintings can be placed on webs.
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* [[Ghast]]s will not see players in or behind webs.
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* Webs do not stop chests from being opened.
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* Jumping from as little as one block above a web, onto it, will induce half of a heart in fall damage.
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* [[Bow#Arrows|Arrows]] shot do not go through webs or slow down.
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* Any kind of mechanism (excluding [[Dispenser]]s and [[Note Block]]s) can not be placed on top of webs.
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* When a player flies over a web and drops into the web, it will allow them to hold the jump key to fly straight up.
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* Players are unable to jump while in a web.
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* Webs can be placed on [[Sugar Cane]] and in [[Water]].
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* When falling into a web, if a player gets into a minecart or boat before hitting the ground, they will not take the fall damage until they exit the cart/boat.
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* Webs have proven to be useful particularly in water-filled moats 3 blocks in depth. Adding a layer of web to the bottom of the moat will render any mob (or players) stuck. It is possible to get out (granted you will lose health from a near drowning experience) but most mobs will drown. This is a particularly efficient method of repelling creepers from hiding around the corner of your house entrance.
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* Webs seem to not be a able to make the terrain biome recognizable, confirmed on SMP, while riding a minecart falling into a web with water below. The biome was a forest, which was supposed to make it rain, instead there was snow.
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* In SMP, the particles given off when breaking a web '''may''' slow down whilst falling, as they appear before the web block disappears. This also seems to cause them not to fly outwards, but just drop directly downwards after the web disappears. This phenomenon only seems to happen if there is a considerable amount of lag on the server.
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* Placing webs on ice will increase the slowing effect of the web.
   
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== External links ==
:I've uploaded screencaps to [[User:Jstaque|my user page]]. [[User:Jstaque|Jstaque]] 22:49, 18 April 2011 (UTC)
 
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*Forum topic: http://www.minecraftforum.net/viewtopic.php?f=1020&t=295999
   
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== References ==
::That's either the automap software you're using, or one of the mods you have installed (if you're not just trying to outright troll us). Herobrine does not exist in the vanilla game. <span style="white-space:nowrap">「[[User:Dinoguy1000|<span style="color:#00f">ダイノ</span><span style="color:#080">ガイ</span>]][[Special:Contributions/Dinoguy1000|<span style="color:#F90">千?!</span>]]」<sup>[[wikipedia:Help:IJP|?]] · [[User talk:Dinoguy1000#top|☎ Dinoguy1000]]</sup></span> 03:22, 19 April 2011 (UTC)
 
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<references />
   
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{{Blocks}}
:: I want to '''see''' Herobrine, not just it being detected. If you want real proof, give us a picture of him. Or get me the seed in which you got it, and tell me the coords of the house. Yeah ,the seed is enough proof. ''--''[[User:R0cketor|<b><font color="Red">R</font><font color="black">ocĸetor </font></b>]]<sup>'''[[User_talk:R0cketor|<font color="Black">talk</font>]]'''</sup> 07:01, 19 April 2011 (UTC)
 
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[[Category:Blocks]]
:::Fake. --[[User:TheKax|TheKax]] 14:32, 19 April 2011 (UTC)
 
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[[Category:Environment]]
 
== 1.5 ==
 
1.5 is out!
 
--[[User:Jippiedoe|Jippiedoe]] 13:48, 19 April 2011 (UTC)
 
 
Updated wiki with 1.5 info
 
--[[User:Poiuyt580|Poiuyt580]] 13:50, 19 April 2011 (UTC)
 
 
Is their use of "swum" intentional?
 
--[[User:setback_san|setback_san]] 14:47, 19 April 2011 (UTC)
 
 
Found something that could be a bug. Now Wolves will stand in front of doors like they are trying to get trough them, but they won't go through doors. I am even trying to push my sitting one through a door and it won't go through. [[User:Levy|Levy]] 14:58, 19 April 2011 (UTC)
 
:This is a bug from 1.4; they won't go through doors. You need to create a "doggie door", ie. a one block hole in your wall. --[[User:Gnu32|Gnu32]] 15:01, 19 April 2011 (UTC)
 
::This is different. I could always push them through the door, not any more. And they never used to just stop right in front of the door like they were waiting for me to tell them it is okay for them to come in. [[User:Levy|Levy]] 16:09, 19 April 2011 (UTC)
 
:::Okay, this was odd. They will sometimes go through single door only if they are facing the door head on and go through it as long as their bodies aren't diagonal to the door. This is weird. It is as if they do recognize the door as empty space, but they don't recognize the 3 pixel thick part of the door that is there when the door is open. Sound odd, but this will sometimes cause the wolf to stop completely in front of the door, like it is trying to come in, but won't. Eventually it will back up for another try and sometimes succeed. [[User:Levy|Levy]] 16:19, 19 April 2011 (UTC)
 
 
Also, look at my mine: I forgot to prepare for the "skip-spaces-in-ladders-and-you-can't-climb-it" bug fix, and I had nothing in my inventory: http://i.imgur.com/rLG4y.png [[User:Cool12309|'''''Cool12309''''']]<sup>([[User talk:Cool12309|T]]|[[Special:Contributions/Cool12309|C]])</sup> 16:47, 19 April 2011 (UTC)
 
 
Is it just me or was Shift+F2 removed? [[User:Levy|Levy]] 18:23, 19 April 2011 (UTC)
 
 
I found a new "bug" of sorts - glass blocks aren't rain-proof, it rains straight through them (and into my house). Could somebody add this to the list? (http://img155.imageshack.us/i/20110420003230.png/) [[User:Solio|Solio]] 00:40, April 20th 2011 (CET)
 
 
I'm not sure if this is the right place to mention this, but under the New Bugs for 1.5, it lists "the acheivement 'time to strike' only works when crafting wooden swords". But the achievement says that the sword has to be built with planks and sticks (ie a wooden sword), so this isn't a bug. --[[User:Kirbytroid|Kirbytroid]] 11:15, 20 April 2011 (UTC)
 
 
I think in either 1.5 or 1.5_01 you can walk faster in flowing water. I've tested this and it seems to be true. Can anyone else confirm this? --[[User:Happykoala4|Happykoala4]] 15:48, 23 April 2011 (UTC)
 
 
==Locked Chest?==
 
Is there any (image) proof of this? If yes please post it here. [[User:Everystat13|Everystat13]] 14:50, 19 April 2011 (UTC)
 
 
Is a screenshot really necessary? Open SMP and /give yourself 95. Can place locked chests, but you can't seem to interact with them, and they disappear soon after placing. [[User:Burpen|Burpen]] 15:11, 19 April 2011 (UTC)
 
 
I have no MineCraft currently at hand, so yes a screenshot would be nice. [[User:Everystat13|Everystat13]] 15:12, 19 April 2011 (UTC)
 
 
Couldn't upload a screenshot here, so this will have to do: [http://i.imgur.com/WPIjW.png] [[User:Burpen|Burpen]] 15:33, 19 April 2011 (UTC)
 
 
== Beds broken? ==
 
 
It seems if you have a door to the outside, and a bed in a well lit room, even in the middle, hostiles will spawn by you when you attempt to sleep. Blocking the door will cause them to not spawn. This happening to anyone else? [[User:Croben|<font color="green" size="2px">Croben</font>]][[User talk:Croben|<font color="blue" size="1px">What you Want?</font>]] 15:28, 19 April 2011 (UTC)
 
:I have a bed, with a door to the outside, I do not get woken up, or at least, I haven't been yet. Try lighting the area immediately around your house. [[User:IPeer|IPeer]] 17:22, 19 April 2011 (UTC)
 
::The area outside (close) Is lit. In 1.4, this room never caused mobs to spawn when sleeping. Now it does. Covering the door stops them from spawning. [[User:Croben|<font color="green" size="2px">Croben</font>]][[User talk:Croben|<font color="blue" size="1px">What you Want?</font>]] 17:36, 19 April 2011 (UTC)
 
:::I had the same problem as you Croben, when sleeping in a small space. Making the ceiling higher (3 blocks or more) and the room bigger seems to solve the problem (at least for me). Oh, and place the bed the farthest possible of the door/entrance. --[[User:Pochi33|Pochi33]] 19:04, 19 April 2011 (UTC)
 
 
::::I had that issue happen in 1.4_01 with a 3x3x3 interior house (5x5 walls) where I woke up with a zombie inside somehow. It was a temporary shelter, so it used a minimum of material (dirt floor, the roof was only 3x3 and only diagonally contiguous to the walls). I've only had it happen once despite having slept there quite a few times. So this was not necessarily introduced in 1.5, it just seems very intermittent. --[[User:Lordebon|Lordebon]] 19:25, 19 April 2011 (UTC)
 
 
:::::I can confirm this bug. As of 1.5 when sleeping, hostile mobs spawn everytime. Before the update everything went well.--[[User:Gitterrost4|Gitterrost4]] 21:49, 19 April 2011 (UTC)
 
 
::::::I think this is an side-effect from notch making wolves able to walk through doors, I'm afraid everything can go trough your door now. [[User:Tommyfrogy|Tommyfrogy]] 07:04, 20 April 2011 (UTC)
 
 
== 1.5 Mojang logo ==
 
 
The logo seems to fixed when you maximise the game.[[User:Omegatron9|Omegatron9]] 18:50, 19 April 2011 (UTC)
 
:Yes, I can confirm this. --[[User:Mrheat|Mrheat]] 14:29, 20 April 2011 (UTC)
 
 
== Sugar Cane ==
 
 
I've heard a few other people mention this, and I have it in my game, does anyone else have Sugar Cane hanging down from trees? [[User:Jman37X|Jman37X]] 19:43, 19 April 2011 (UTC)
 
:I haven't seen that, but I have noticed some wild reeds that were 4 blocks high instead of 3. Previously this could only be done by placing a reed on top of 3. Maybe the growth height has changed as well?[[User:Ghost2|Ghost2]] 06:35, 20 April 2011 (UTC)
 
 
::I dont think its hanging so much as trying to grow up through the tree. Also 4 block tall sugar canes have always spawned even if they only grew 3 blocks tall.[[User:Toadbert|Toadbert]]
 
 
:::Here are some screenshots: http://s395.photobucket.com/albums/pp35/Jman37X/Hanging%20Sugar%20Cane/ I have yet to see it in other files, but I still think it deserves some kind of mention in the Version History. [[User:Jman37X|Jman37X]] 21:29, 24 April 2011 (UTC)
 
 
I think this is caused by the Wild Grass mod, that also I use. Some texture packs don't have a special vine texture to be hanging from the trees and instead reeds are spawned from the tree downward.
 
Resolve this by A: uninstalling Wild Grass or B: get a Wild Grass compatible modpack like Misa's or Photo Realism.
 
Also, try holding space when on the block from which they grow, if you climb upwards it's the Wild Grass mod for sure.
 
--[[User:XarsYs|XarsYs MC]] 12:31, 22 April 2011 (UTC)
 
 
== Ladder Bug ==
 
 
Since Beta 1.5, I've noticed that it is possible to place a ladder into another ladder, causing the placed ladder to instead be placed on the opposite wall. Please confirm this bug. [[User:Tom Rad|Tom Rad]] 20:57, 19 April 2011 (UTC)
 
:I think I might have had that happen in SMP yesterday. I will see if I can replicate it, don't count this comment as confirmation just yet. [[User:Leiger|leiger]] 03:06, 20 April 2011 (UTC)
 
::I can confirm this in single player.[[User:Thehiddenones|Thehiddenones]] 20:17, 11 May 2011 (UTC)
 
 
== Rain through glass ==
 
 
It rains through glass (also with several layers)--[[User:Saisor|Saisor]] 21:59, 19 April 2011 (UTC)
 
EDIT: Also with wooden stairs
 
:Could it be that it rains trough all blocks which are not [[Opaque]]? (Edit: removed long explanation as there's allready a wiki site for it) [[User:Klaue|Klaue]] 00:21, 20 April 2011 (UTC)
 
::It seems Infinite water springs no longer work when placed on Glass either. Perhaps they've changed how water works with glass entirely? [[User:Reziah|Reziah]] 01:27, 20 April 2011 (UTC)
 
:::That never worked before, at least not for me. [[User:Klaue|Klaue]] 01:41, 20 April 2011 (UTC)
 
 
Is it really a bug that you can hear rain through glass? That seems realistic to me. --[[User:Nessthehero|Nessthehero]] 18:53, 21 April 2011 (UTC)
 
 
== Crash for switches ==
 
I added the bug for switches which crash the game. Now, after trying it again, it diddn't happen for the same test construction that relieably generated the crash in many tries before. So, if this happens for no one else, one can probably remove the bug. [[User:Klaue|Klaue]] 22:08, 19 April 2011 (UTC)
 
:I tested this earlier and found that it wasn't present in multiplayer. I even tested the turn to ensure the animation kept up with reality. I'll remove the bug and if someone else still has trouble they are welcome to post a screenshot or video. [[User:Werewolf nr|Werewolf nr]] 22:58, 19 April 2011 (UTC)
 
 
== Detector Rail Bug ==
 
 
About the "Game Crashes when placing a plain rail next to a detector rail" bug, I've only experienced it while dealing with sloped rails. I built a small loop on flat ground with one of the rails being a detector and it worked fine. Also, I've had the bug happen when using powered rails on slopes as well as regular rails, so I don't think it depends on what type you place. [[User:GraklingHunter|GraklingHunter]] 23:07, 19 April 2011 (UTC) GraklingHunter
 
 
== Redundant Update ==
 
*New Items (Detector rail, Powered Rail, Birch and Pine/Spruce Saplings, Web)
 
*Added new Spiders web block (confirm name?) which slows player down
 
 
2nd line redundant (repeat) of above?
 
 
== 1.5 Mob spawning glitch? ==
 
 
I've got a lot of problems with monsters spawning lately.
 
 
So I've got this neat little tower.
 
 
http://img815.imageshack.us/img815/2546/20110419184457.png
 
 
Storage room, Furnace, Bedchamber with walkway to entrance, Rooftop and plantation. The roof/floor of all the levels have a central and corner glass block, as to prevent mob spawning and spreading sunlight; except in one corner: the ladder.
 
 
I got back at midday, just upgraded to 1.5, had to make more ladders since I was using the gap glitch, also had to reposition a couple torches. It became early night when I was done. After crafting a couple dozens of booster tracks, I went for the bed... just to find a zombie spawning on my face. Lucky my wolf 6-pack sleeps with me.
 
 
Now, the tower is basically floating in mid-air, the bridge from the mountain is entirely made of glass, doors closed and anti-spider overhang. The double bed rests in the middle of the room, and the outer walls of the bedroom are flooding lava. All floors have been doubled the amount of torches, and I STILL get a 100% of zombie nightmare. Also, when I finnaly went to sleep, I woke up to a creeper-flooded hill.
 
 
The mob spawning was visibly duplicated, and they apparently started spawning inside the tower, despite constant light and glass flooring.
 
 
No mods installed, nor hacks used. Started happening since 1.5. Any help? --[[User:SpyroCraft007|SpyroCraft007]] was here 01:04, 20 April 2011 (UTC)
 
:Let's see the top side of that. It could be that you've just been lucky enough to never have it happen before, but mobs could spawn on top of your house.<br>Oh, and let's see where your bed is (and what's on the other side of the wall it's near, if any), too. --[[User:GreyMario|GreyMario]] 01:10, 20 April 2011 (UTC)
 
::"The double bed rests in the middle of the room, and the outer walls of the bedroom are flooding lava." Besides the rooftop is well lit.--[[User:SpyroCraft007|SpyroCraft007]] was here 01:26, 20 April 2011 (UTC)
 
:::Hm. What's below? Doesn't seem like it should be happening, unless the light levels for spawning changed. --[[User:GreyMario|GreyMario]] 01:42, 20 April 2011 (UTC)
 
::::Below is +/- 15 blocks of AIR. The tower is in MIDAIR. Also the hill is well lit, and lots of mobs spawns in there, like if it was 0 light level. Confirmed as a bug in forums. --[[User:SpyroCraft007|SpyroCraft007]] was here 02:05, 20 April 2011 (UTC)
 
:::::Can you link to this thread in the forums where it was confirmed? Looks like this still needs to be added to the "new bugs" list for 1.5, with a link to that forum thread as reference. Cheers, [[User:Leiger|leiger]] 02:52, 20 April 2011 (UTC)
 
:::::: http://www.minecraftforum.net/viewtopic.php?f=1020&t=298624
 
::::::This one was apparently made after 1.5_01, where it was supposedly fixed; apparently some people still have the glitch; <s>yet to try it myself.</s> The glitch was mobs spawning to bed regardless of placed, possibly a side effect of the doggy door fix?--[[User:SpyroCraft007|SpyroCraft007]] was here 21:15, 20 April 2011 (UTC)
 
:::::::Tested it, with 2 minutes after dusk. A zombie and a skeleton spawn. No mobs outside.
 
 
:I think you may be onto something, just because a mob spawner I created a few weeks ago in 1.4 now seems to spawn around 5 times the mobs it used to. I'm wondering if the max amount of hostile mobs has been raised. [[User:CactusCactusCactus|CactusCactusCactus]] 14:09, 20 April 2011 (UTC)
 
 
== Inventory glitch. ==
 
 
I don't know what triggered it, but I encountered a bug where trying to interact with the inventory of a chest caused it to behave as if the shift key was held down the whole time. Exiting the chest, or various combination's of shift clicking did not help. Restart was required.
 
[[User:Ghost2|Ghost2]] 01:31, 20 April 2011 (UTC)
 
 
== Infinite Spring on Glass ==
 
 
It seems you can't create Infinite Water Springs ontop of glass anymore. [[User:Reziah|Reziah]] 01:43, 20 April 2011 (UTC)
 
:This was never possible in the first place...it is not a new bug introduced in the 1.5 update, it has been in all previous versions of Minecraft. There are many pages and videos to prove this. [[User:LB|LB]] 01:54, 20 April 2011 (UTC)
 
::Merged both of these under the same heading to tidy things up a bit. TOC list is getting very long. Cheers, [[User:Leiger|leiger]] 02:56, 20 April 2011 (UTC)
 
 
== Fists damage and statistics' damage dealt ==
 
 
Fists now deal 1 damage per hit: it is possible to kill a chicken with two punches, other land passives with 5 and aggresive mobs with 10. I don't know if this is a bug or intended beahvious (although it makes the game a bit too easy).
 
Statistics don't register damage dealt correctly (received possibly as well). One punch increases the counter by 2, one hit with a diamond sword increases it by 11. I will look into it and figure out what's the actual amount.
 
 
I hope it's fine I merged this two things in the same topic. [[User:Bromazepam|Bromazepam]] 02:51, 20 April 2011 (UTC)
 
:This is intended, it means how many half hearts you dealt. Maybe the diamond sword is a bit off, but meh. [[User:Cool12309|'''''Cool12309''''']]<sup>([[User talk:Cool12309|T]]|[[Special:Contributions/Cool12309|C]])</sup> 03:02, 20 April 2011 (UTC)
 
 
(I wrote this stuff before Cool12309's edit - the doubling thing is OK then, but it still doesn't make sense why some values end up as odd numbers.)
 
 
OK, I made more tests so here's the breakdown:<br />
 
Item - Real Damage - Statistic damage<br />
 
Fists - 1 - 2<br />
 
D. Sword - 5 - 11<br />
 
D. Shovel - 2 - 3<br />
 
D. Pick - 2.5 - 6<br />
 
S. Sword - 3 - 7<br />
 
S. Shovel - 1 - 3<br />
 
 
It appears to be registering on average double the amount. However, since fists and stone shovels deal 1 and register as different values, that can't be true. It could be due to some floating point, but all damage values are either integers or fractions with a 2 as denominator, so if you double either of these you always get an integer.
 
It seems pointless to delve deeper in this matter at the moment, since they probably will be able to fix it with a quick look at the code, so I won't attempt to understand how it works.
 
 
Also, bows don't deal any damage, according to statistics. It might be because it's the arrow entity that actually deals it, but this doesn't fit with the fact that wolves attack someone who shoots himself. [[User:Bromazepam|Bromazepam]] 03:06, 20 April 2011 (UTC)
 
:I remember Notch mentioning making the damage you do increase if you are moving or something. Maybe that has something to do with it? Also, bows probably don't register as doing damage because it's the arrow doing damage and he forgot to code that in. Everything else that increases this number comes directly from the player. -[[User:Alphap|<span style="color:#707">'''Alphap'''</span>]]<sup>[[User talk:Alphap|<span title="Talk">T</span>]]~[[Special:Contributions/Alphap|<span title="Contributions">C</span>]]</sup> 06:09, 20 April 2011 (UTC)
 
::I tried moving around, forwards, backwards and standing still, and there is no change in damage. HOWEVER while doing this test I also realised that the statistics aren't wrong, that is the actual damage dealt: <br />
 
::Hitting a creeper (health: 20) with a diamond sword once and a diamond shovel twice. Expected damage 10+4+4 = 18. Effective damage 11+5+5 = 21. Creeper died.<br />
 
::Hitting a cow (health: 10) with a diamond shovel twice. Expected damage 4+4 = 8. Effective damage 5+5 = 10. Cow died.<br />
 
::I don't know if this is intended behaviour but the damage weapons deal DID change. [[User:Bromazepam|Bromazepam]] 08:43, 20 April 2011 (UTC)
 
 
I can confirm that the value gained in statistics is the number of halfhearts damage done.<br />
 
Item - Thought Damage - Statistic damage - ACTUAL DAMAGE (whole hearts)<br />
 
Fists - 1 - 2 - 1<br />
 
D. Sword - 5 - 11 - 5,5<br />
 
D. Shovel - 2 - 3 - 1,5<br />
 
D. Pick - 2.5 - 6 - 3<br />
 
S. Sword - 3 - 7 - 3,5<br />
 
S. Shovel - 1 - 3 - 1,5<br />
 
 
So as you can see the damage done has changed, increased although in the case of D. shovel I am not completely sure of the value as I haven't tested it out yet.
 
All data based on tests concluded by myself.
 
--[[User:XarsYs|XarsYs]] 14:49, 21 April 2011 (UTC)
 
Done the tests for D. Shovel, It is 5 halfheats, 5 in statistics and 2.5 damage.
 
--[[User:XarsYs|XarsYs]] 14:52, 21 April 2011 (UTC)
 
 
== Electrified creeper = larger explosion? ==
 
 
This was added to the page:
 
''If lightning strikes a [[Creeper]], it becomes electrified and will have a much more powerful explosion.''
 
Can anyone confirm this, and does anyone know what the relative strength of the explosion is? (e.g. Is it exactly 2x as powerful?)
 
--[[User:Leiger|leiger]] 05:32, 20 April 2011 (UTC)
 
 
== Achievement disappearing bug ==
 
 
This was added to the page: ''Achievements disappear when you close and re-open the game.''
 
However, it works perfectly fine for me. Can anyone else confirm this bug report? --[[User:Leiger|leiger]] 05:34, 20 April 2011 (UTC)
 
 
== Large Performance Improvements? ==
 
 
My memory usage has shot through the roof and I lag-step repeatedly where I never used to have a problem with it. Previously Minecraft typically capped around 750-850M memory usage, now routinely hitting 1.1GB. I fail to see the large performance improvements mentioned on this page. :P [[User:Gatherer818|Gatherer818]] 05:35, 20 April 2011 (UTC)
 
:Opposite for me, I have seen an increase of about 30 FPS. Oh happy day... [[User:Cool12309|'''''Cool12309''''']]<sup>([[User talk:Cool12309|T]]|[[Special:Contributions/Cool12309|C]])</sup> 05:37, 20 April 2011 (UTC)
 
::Yes, this is strange. Notch was working on performance improvements, and Jeb tweeted that he was impressed with how much faster Minecraft runs now. BUT, I've never had a crash in Minecraft until now. After playing Beta 1.5 for about 2.5 hours, it crashed (black screen) on me 4-5 times in SSP / single player mode. And it lagged every now and then, especially during rain, whereas my computer usually runs Minecraft on highest possible settings really well.
 
::One time it crashed I was messing around with minecart tracks in a cave - so that might be related to the crashing bug mentioned on the page for detector rails. I also crashed on a corner whilst riding a minecart, which is also mentioned as a new bug. So those are confirmed by other users as well. However the other few times I was just walking around or crafting as usual when it crashed. I think they've got a few stability-related bugs to fix next week that were introduced in 1.5, I'm just glad the game is still playable for me (most of the time). And weather is awesome. --[[User:Leiger|leiger]] 06:01, 20 April 2011 (UTC)
 
:::The performance improvements may have something to do with the new button on the Video Settings screen, Advanced OpenGL. I turned this on, and I get nearly four times as much framerate and sunset/sunrise no longer freezes at each light level change. -[[User:Alphap|<span style="color:#707">'''Alphap'''</span>]]<sup>[[User talk:Alphap|<span title="Talk">T</span>]]~[[Special:Contributions/Alphap|<span title="Contributions">C</span>]]</sup> 06:05, 20 April 2011 (UTC)
 
::::OpenGL is a Linux/Mac thing, correct? At least, that's what I'd always believed. Tried activating it on Windows 7 anyway, and it didn't seem to have much of an effect. I'll update my Ubuntu version of Minecraft later and try it there. If indeed this is a Linux/Mac only thing, then it should be mentioned on the page where OpenGL is mentioned. --[[User:Leiger|leiger]] 06:21, 20 April 2011 (UTC)
 
:::::Wrong. OpenGL is multi-platform. The biggest change that setting does is include ambient occlusion, ie blocks that the player can't see don't get rendered. If I recall correctly this is the same thing the mod Optimine did, and I heard people say that for it to work correctly you needed a "real" GPU, because integrated ones can't handle those computations and have to defer them to the CPU, leading to a decrease in performance. This statement however needs to be either confirmed or proved wrong by someone who knows OGL, 'cause I never used it personally. [[User:Bromazepam|Bromazepam]] 06:31, 20 April 2011 (UTC)
 
::::::It's actually called ''occlusion culling''. Some Youtube videos that explain what it is: http://www.youtube.com/watch?v=eEDKieM8xC8, http://www.youtube.com/watch?v=fU2L7IdYDVc. It was tweeted by notch at http://twitter.com/#!/notch/status/58482961355513856 --[[User:Scykei|Scykei]] 07:08, 20 April 2011 (UTC)
 
:::::::Occlusion culling! Sorry for the mistake, I was distracted and mixed them. [[User:Bromazepam|Bromazepam]] 07:46, 20 April 2011 (UTC)
 
 
== Terrain.png ==
 
 
Having just updated my own 128x texture pack, here's a summary of necessary changes to make older(1.3+) terrain.png's 1.5 compatible; some of this may be relevant to the article:
 
 
The two texture panels below the redstone wire are required to be empty; They seem to act as an overlay, as any textures in these two blocks (such as a grid pattern) will override it. Similarly, the tile directly under the iron block should either be empty, or contain a grayscale image of your 'side grass' texture, minus the dirt (i.e, just the grass portion). This panel is tinted like grass, then laid over the sidegrass. Finally, you'll need a pine and birch sprout, in the 2 blocks above the 8th/final crop. You may also want to consider including web (in case you omitted it), as it is now semi-obtainable. [[User:Ghost2|Ghost2]] 06:29, 20 April 2011 (UTC)
 
 
== Saplings planted previously than 1.5 became random types ==
 
This is not 100% confirmed yet, but it really seems to be true. It happened to me and to a few other people.
 
My guess is that saplings now use damage to determine their type, and for some reason the ones planted had an existential crisis and randomely picked one.
 
It is not a very noteworthy bug that will have a very limited effect in time, since once those saplings sprouted they won't bug out anymore, but I still thinks it should be added to the list, for "Minecraft history" purposes at least. [[User:Bromazepam|Bromazepam]] 08:32, 20 April 2011 (UTC)
 
:I can confirm that. Some of my planted saplings turned into spruce saplings. This is already added in the trivia section on the [[saplings]] page. --[[User:Mrheat|Mrheat]] 13:55, 20 April 2011 (UTC)
 
::Can also confirm this. My tree farm's saplings all went to random types after the 1.5 update. [[User:CactusCactusCactus|CactusCactusCactus]] 14:13, 20 April 2011 (UTC)
 
:::Mine too. Farm went funky with those new saplings. --<span style="font-variant: small-caps; border-style: double;">[[User:TheKax|TheKax]]</span> 16:11, 20 April 2011 (UTC)
 
::::This is probably because saplings that were planted before 1.5 could use all 4 bits for data value. Meaning that those saplings are dependand on the time they exist. --[[User:Heldplayer|Heldplayer]] 20:30, 21 April 2011 (UTC)
 
 
I'm not sure it goes here, but there may be a bug which leads to birch or pine/spruce saplings to be generated when you destroy a normal foliage. I've observed it in SMP multiple times. Can anyone test and confirm this? [[User:Kuro no hikari|Kuro no hikari]] 16:34, 23 April 2011 (UTC)
 
:Here is the [http://www.youtube.com/watch?v=vGXBm4DshZQ video] [[User:Kuro no hikari|Kuro no hikari]] 19:32, 23 April 2011 (UTC)
 
::I could make litle sense from this video since you had your texture pack on. But as far as I can see, it's related to this image. [[File:Treebiomes.jpg|thumb|right]]
 
<small>–The preceding unsigned comment was added by [[User:Heldplayer|Heldplayer]] <sup>([[User talk:Heldplayer|Talk]]|[[Special:Contributions/Heldplayer|Contribs]])</sup> . Please sign your posts with ~~<nowiki></nowiki>~~</small>
 
:::Interesting. Do you know if that tree was generate before or after 1.5? And did you see it happen exclusively in SMP, or in both modes? [[User:Bromazepam|Bromazepam]] 05:16, 26 April 2011 (UTC)
 
:::: I'm sorry about the texture pack, but screen capture is very laggy on my system, and it would take much time to redo this. Anyway, the textures may be not as in original, but they sure different. Which means different saplings. But I've generated a new map, tried cutting a lot of foliage and this did not happen, so I guess this behaviour is true only for the maps generated before 1.5. And yes, it happens in both SMP and SSP. [[User:Kuro no hikari|Kuro no hikari]] 17:18, 10 May 2011 (UTC)
 
 
Also related to this is this bug listed under 1.5_01 "Saplings do not stack to 64 all the time. (notably the original saplings from planted or rendered during previous versions)" Dropped from older trees with random leaves that drop different types of sapling, or broken and picked up planted saplings from before the patch. Seems that the ones that won't stack to 64 are of type 3, where normal saplings are type 0. birch and pine being types 1 and 2. Type 3 apear the same as type 0, and grow the same trees, but have a different data value, which is why they won't stack. --[[User:bobingabout|bobingabout]]
 
 
== Ice blocks slow you down==
 
 
I haven't noticed this before. Is it an 1.5 feature or was implemented on early updates? --[[User:Pochi33|Pochi33]] 11:15, 20 April 2011 (UTC)
 
:Ever since ice has been in the game. –[[User:Ultradude25|<span style="color:#07E" title="MCWiki Admin">ultradude25</span>]] <sup>([[User:Ultradude25/t|<span style="color:#081" title="Talk">T</span>]]|[[User:Ultradude25/c|<span style="color:#800" title="Contributions">C</span>]])</sup> at 13:21, 20 April 2011 (UTC)
 
:: Really? I've just noticed that today lol --[[User:Pochi33|Pochi33]] 14:48, 20 April 2011 (UTC)
 
 
== Statistics Broken ==
 
If you take smelted iron from a furnace, in the "finished box" and repeatedly select and unselected it your iron smelted will go up. This works for any smelt-able item. Similarly if you have a iron block and you deconstruct it then reconstruct it, all the pieces will be counted twice, this can be repeated infinitely. [[User:Zaneo|Zaneo]] 12:28, 20 April 2011 (UTC)
 
:Trying this out right now... if this works, I will love you forever ;D but I will remove the extra stuff, I want (one) of my worlds to be 100% legit. :3 [[User:Cool12309|'''''Cool12309''''']]<sup>([[User talk:Cool12309|T]]|[[Special:Contributions/Cool12309|C]])</sup> 04:12, 21 April 2011 (UTC)
 
 
== Daytime Mobs ==
 
in the Bugs list, it states: In certain weather types mobs will spawn in the day. (Tested when snowing). this is an intended feature, and was tweeted by notch before release.
 
 
:Then remove the entry from the page. There's no need to comment on it in the discussions.--[[User:NipplesOfTheFuture|NipplesOfTheFuture]] 20:48, 21 April 2011 (UTC)
 
 
== Still crashing ==
 
Despite what the latest (1.5_02) says, the game still crashes in SSP. First three times, it was when removing something from the crasfting table, although the fourth time was when I was destroying a wood plank from my house, less than a minute into the game :@ My launcher is up to date, I've tried it on full screen, windowed, normal and far render distance. No change. Thanks, Mojang.
 
 
:1.5_02 is only a server version patch, so SSP is not affected. Sadly, 1.5_01 IS glitchy and crashy, but what can you do? Get an older version perhaps? --[[User:XarsYs|XarsYs MC]] 12:34, 22 April 2011 (UTC)
 
 
::I've been playing it for hours without a single crash. –[[User:Ultradude25|<span style="color:#07E" title="MCWiki Admin">ultradude25</span>]] <sup>([[User:Ultradude25/t|<span style="color:#081" title="Talk">T</span>]]|[[User:Ultradude25/c|<span style="color:#800" title="Contributions">C</span>]])</sup> at 13:11, 22 April 2011 (UTC)
 
 
:::It is known that MC crashes now more than ever. So please dont just post you don't crash when others ask why they crash. As for the matter I have found out that the heap size java uses has incrased, so minecraft uses more ram now but brings back a better perfomance, not rendering blocks you cannot see. Could someone confirm that you crash less with the advanced OpenGL off? I have been playing for an hour with it off without crashing while I usually crash with it on after 30-45 minutes. I have a 3000€ computer so I'm unable to say for the lower perfomance machines.--[[User:XarsYs|XarsYs MC]] 06:29, 23 April 2011 (UTC)
 
 
== Water hovering above lava. ==
 
 
On my freshly generated map, I saw a lava lake which had a water spring in its wall. Strange thing was, the water extended all the way east and west, but it would only go 1 block north and south onto the lava but not any other blocks.
 
 
I suspect this is actually pre-1.5 because I saw it happen on an SMP server when it was 1.4.
 
 
Pics:
 
* [http://img864.imageshack.us/img864/8173/20110423165019.png Pic1]
 
* [http://img7.imageshack.us/img7/3460/20110423165027.png Pic2]
 
* [http://img594.imageshack.us/img594/7663/20110423164957.png Pic3]
 
 
[[User:Heldplayer|Heldplayer]] 15:55, 23 April 2011 (UTC)
 
:Nope, I always have had it spread to the full... whatever amount of blocks. [[User:Cool12309|'''''Cool12309''''']]<sup>([[User talk:Cool12309|T]]|[[Special:Contributions/Cool12309|C]])</sup> 16:01, 23 April 2011 (UTC)
 
::It's totally random, so sometimes it happens, other times it doesn't. Maybe I just have the luck of finding it 2 times? [[User:Heldplayer|Heldplayer]] 16:04, 23 April 2011 (UTC)
 
 
EDIT: Wrong title. I must not be paying attention or something.
 
<br />
 
:::(my edit begins here, preceding 'EDIT:' was unsigned.) I've seen it happen too.<br />
 
[http://i.imgur.com/2I9z2.jpg]<br />
 
[http://i.imgur.com/qz5Mc.jpg] After removing the blocks around the source. <br />
 
Incidentally, I've also seen it happen today, although I didn't take any screenshots. I suppose it has something to do with how water spreads during the generation of the chunk. We all know water acts a bit wonky sometimes, and in this case I imagine it didn't know what to do because it expected to be flowing into lava, but suddenly found itself flowing on obsidian onto the next block of lava. I'm fairly certain removing the last block of obsidian would cause it to update. [[User:Bromazepam|Bromazepam]] 13:43, 24 April 2011 (UTC)
 
 
::::I realised I remembered where that occurrence of the glitch was, so I could verify myself. [http://i.imgur.com/3gd4V.jpg] As you see, after removing the last obsidian block the water updated and flooded correctly. Interistingly, it was instantaneous: the water didn't flow block by block like it does when you pour water on lava, the moment the obsidian block was destroyed it fizzled and turned like you see in the picture. The cave where this happened isn't extremely hard to reach, in case someone wants too see it I can give the loc. [[User:Bromazepam|Bromazepam]] 13:50, 24 April 2011 (UTC)
 
 
== Rain/ladder ==
 
 
On server: When you "fall" down ladders, all rain drops stops in the air. It continues to rain again when you are "standing" still on a ladder.--[[User:Saisor|Saisor]] 18:47, 23 April 2011 (UTC)
 
:That's a mobility effect; as it appears that it snows faster when you are moving, but drops quite dramatically when you stop.--[[User:SpyroCraft007|SpyroCraft007 was here]] 03:14, 24 April 2011 (UTC)
 
 
== Rain Sound Effects ==
 
 
The rain sound effects do not play with fancy graphics turned OFF. Sorry, I don't know where that would belong.
 
 
== Smooth Lighting Triangles ==
 
 
I noticed in the bug fixes "The lighting on portals and ice has been fixed (previously had triangles on the blocks) when using Smooth Lighting." was listed under bugfixes for 1.5. This is not the case for me. In fact, I always used smooth lighting, and those triangles never appeared until AFTER the 1.5 update. Has this happened to anyone else? --[[User:Zkyo|Zkyo]] 13:08, 25 April 2011 (UTC)
 
:I had them before the update, [http://images.matt-russell.com/ZScreen/SS_26-04-2011_12.27.19.AM.png and now they're gone]. Sure you updated? –[[User:Ultradude25|<span style="color:#07E" title="MCWiki Admin">ultradude25</span>]] <sup>([[User:Ultradude25/t|<span style="color:#081" title="Talk">T</span>]]|[[User:Ultradude25/c|<span style="color:#800" title="Contributions">C</span>]])</sup> at 14:28, 25 April 2011 (UTC)
 
 
== Dark blocks in stairs ==
 
 
I don't know if this bug have been there before, or if it has come with the update.
 
But when you mine, through/drop a block (these little levitating ones) into wooden stairs (the part in stair-block that actually is the stair), they turn very dark.
 
--[[User:Saisor|Saisor]] 18:36, 25 April 2011 (UTC)
 
 
I get a similar problem, seems the issue happens only in old lighting mode, and is likely related to the block being changed from transparant type to not, but, the see through part apears black in some places, like there's no light, even when its placed in a well-lit area.
 
--[[User:bobingabout|bobingabout]]
 
 
== In 1.5, not ALL saplings changed + omg, after reading about the "Shift + F2 fix"... ==
 
 
http://www.youtube.com/watch?v=LkluZ-3fKek <-- Around 2:45, some of the saplings remained the usual sapling.
 
 
When I read about the Shift + F2, I remembered I had some "huge_... .tga"(or whatever extension). They ranged from 75 MB - 225 MB. I had about 10 of them, totaling to about 1.26 GB. I just freed a lot of space :DDD [[User:Cool12309|'''''Cool12309''''']]<sup>([[User talk:Cool12309|T]]|[[Special:Contributions/Cool12309|C]])</sup> 02:49, 28 April 2011 (UTC)
 
 
::About the saplings... Well, d'uh. That's because there's still those original trees. Think about it, if there's three types of trees, and for every sapling, it is completely random, approx 1/3 will be of each type. That's why only about 2/3 (it seems actually less) have changed. Use of brains not prohibited. --<span style="font-variant: small-caps; border-style: double;">[[User:TheKax|TheKax]]</span> 16:22, 10 May 2011 (UTC)
 
 
== Redstone Bugs ==
 
 
After the 1.5_01 update, when an input to a torch crosses a chunk boundary, the redstone torch will burn out permanently after receiving ON/OFF input between about 5-10 times, even if those signals are sent only every few minutes. This is NOT the same as torches burning out from rapid ON/OFF signals such as in a Blink Device or Rapid Pulsar.
 
 
An easy way to see this bug is to build a Rapid Pulsar that straddles a chunk boundary, the torches will all burn out and stay burned out permanently. Even if any of the pulsing wire on top crosses a boundary, it will burn out all torches permanently. The torches do not "come alive" again as they normally would from a rapid signal.
 
 
------------------------------------------------------
 
 
Also, hen a repeater block outputs directly to a block with a torch on top, it delays for 1 tick longer than expected. Very noticeable when wiring double doors to be synchronized.
 
 
------------------------------------------------------
 
 
I would have added these to the bug list myself but I am not sure of what the procedure is here on this site.
 
 
EDIT: Has nothing to do with chunk boundaries, seems much more random than that. Very very frustrating bug.
 
 
[[User:Steam Punker|Steam Punker]] 10:11, 30 April 2011 (UTC)
 
 
== Old Bug ==
 
This line has been added to the bugs list:
 
"When in long underground tunnels, you can see the current sky near the vanishing point of the tunnel. This includes the sun, moon and stars as they move across the sky."
 
It's actually a very old one. It's caused because not all chunks are loaded, but the sky is always visible (except when raining, but this will also be visible partially). Simply said, It's how it works. [[User:heldplayer|<font style="color:teal;text-decoration:underline;">heldplayer</font>]] 17:51, 6 May 2011 (UTC)
 
 
== Thunder sound at bedrock ==
 
 
I find it very weird that I can hear the thunder when I am mining at bedrock level. Maybe it is a bug {{unsigned|Saisor}}
 
:A check to prohibit this is not yet implemented and may not be ever, so it's not technically a bug. Bugs are unintended, unknown at the time of publishing. --<span style="font-variant: small-caps; border-style: double;">[[User:TheKax|TheKax]]</span> 16:26, 10 May 2011 (UTC)
 
 
== Moving minecarts will continue to move if the world is closed. ==
 
 
It is in bug fixes of 1.5
 
What does that mean? If I close the world, the minecarts will run away??? So if i save and quit and then load, they are changing location, which should be impossible due to not being loaded in the RAM...
 
-[[User:Morre.meyer|morre.meyer]] 12:00, 9 May 2011 (UTC)
 
 
:It means that if a minecart had momentum and speed when saving a game, it will be preserved. This means that when you load the game, it will still have its momentum and speed. [[User:heldplayer|<font style="color:teal;text-decoration:underline;">heldplayer</font>]] 16:07, 9 May 2011 (UTC)
 

Revision as of 00:42, 15 May 2011

Crafting Table
This article describes content that may be included in a future update. 
This content has appeared in development versions, but the full update containing it has not been released yet.
Nether Star
This article's name is unofficial. 
An official name is yet to be given to the subject matter. Please add an official name when reliable sources confirm it.

The Web is a new item introduced in Beta 1.5. It was previously found in the terrain.png file, but had no block ID assigned to it. It is not generated or crafted in any way, although it is speculated that it will be properly added in Beta 1.6. Current thoughts are that spiders will nest in it, shoot the web at you to slow you down, or drop it as loot.

Moving into a web limits your movement abilities. When you are "inside" the web, you will move at a speed equal to about 15% of the normal walking speed. Additionally, jumping will vibrate the player, akin to jumping in a 2 block high space. Unlike water, however, falling into a web will not prevent fall damage, although it will be delayed until you make contact with the ground.

It currently has no use, placing it in a crafting table has no effect, nor is it craftable from String.

History

Notch originally planned that spiders will produce webs [1].

Trivia

WebBlockIngame

A web

  • Web blocks can be used as air pockets in the same manner as Sugar Cane.
  • Webs can be placed on webs.
  • Items thrown on the web are also slowed and will fall down after about 20 seconds.
  • A block of Sand or Gravel which falls or is shot into a web, will slow down, then be destroyed and become a resource after about 4 seconds. Primed TNT seems to be not affected by this phenomenon, as it doesn't disappear and will eventually explode destroying the web.
  • Animals that walk into the web will slow down, even spiders.
  • Minecarts treat it as a solid block, like glass or dirt.
  • Players are unaffected by webs when in a minecart, except when they are in the way of the cart. This allows creation of a mob-slowing tunnel that can be ridden through with ease, making safe rooms even safer.
  • Signs and paintings can be placed on webs.
  • Ghasts will not see players in or behind webs.
  • Webs do not stop chests from being opened.
  • Jumping from as little as one block above a web, onto it, will induce half of a heart in fall damage.
  • Arrows shot do not go through webs or slow down.
  • Any kind of mechanism (excluding Dispensers and Note Blocks) can not be placed on top of webs.
  • When a player flies over a web and drops into the web, it will allow them to hold the jump key to fly straight up.
  • Players are unable to jump while in a web.
  • Webs can be placed on Sugar Cane and in Water.
  • When falling into a web, if a player gets into a minecart or boat before hitting the ground, they will not take the fall damage until they exit the cart/boat.
  • Webs have proven to be useful particularly in water-filled moats 3 blocks in depth. Adding a layer of web to the bottom of the moat will render any mob (or players) stuck. It is possible to get out (granted you will lose health from a near drowning experience) but most mobs will drown. This is a particularly efficient method of repelling creepers from hiding around the corner of your house entrance.
  • Webs seem to not be a able to make the terrain biome recognizable, confirmed on SMP, while riding a minecart falling into a web with water below. The biome was a forest, which was supposed to make it rain, instead there was snow.
  • In SMP, the particles given off when breaking a web may slow down whilst falling, as they appear before the web block disappears. This also seems to cause them not to fly outwards, but just drop directly downwards after the web disappears. This phenomenon only seems to happen if there is a considerable amount of lag on the server.
  • Placing webs on ice will increase the slowing effect of the web.

External links

References