|Data Values||Hex: 129|
|Bread (Can be any row)|
Like all other Foods, Bread used to restore health, and restored a rate of 2.5 Hearts/Bread. It did not stack back then, making storage of bread overly expansive.
With the introduction of the Hunger system, Bread was converted from restoring health to restoring hunger, keeping the same restoring value as before 1.8.
- Wheat farming is reliable. Pigs and other animal mobs are spawned randomly throughout the world which can be less reliable in some cases. Though both options are relatively plentiful, it is more reliable to obtain food from a field of crops than to hunt randomly generated entities.
- A field of crops may be left to grow for 2–3 days while mining underground, then harvested and re-planted upon returning to the surface, ensuring a reliable source of food and allowing for relatively uninterrupted mining.
- Farming may be slow at first, but in the end, it can be more efficient than farming mushrooms for Mushroom Stew.
- Farming is safer in many cases because the farm can be placed in a guarded area close to a shelter. Fields can be safely harvested at night. To get Cooked Porkchops or mushrooms after sunset places the player at greater risk of being attacked by hostile mobs.
- Early on, it is much easier to find wheat seeds, as merely breaking tall grass might give you wheat seeds. Carrots are much rarer, as they are a rare drop from Zombies and are found in NPC Villages, and Melons can only be found as seeds in Abandoned Mineshafts or purchased through trading with NPC Villagers, or in Jungle Biomes.
- Farming can be lengthy. It takes creating a hoe, getting seeds, plotting a field, planting, and the wait to harvest. Though bonemeal can speed up the process, the resources for it are harder to get.
- It doesn't heal as much as a cooked porkchop or steak does, so more bread is needed.
- When compared to Carrots, Bread is less efficient space-wise and requires a crafting table to make, while Carrots do not.