Minecraft Wiki
(Summarized lots of information and cleaned up the first paragraph, removed invalid reference (Notch has stated several times now in several places that finite maps will return))
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{{distinguish|Java Edition Infdev|Minecraft Indev}}
'''Indev''' is an older test version of Minecraft's Survival mode and contained features that are not yet implemented in the public version of Survival. It has proved in the past to contain bugs and ranges in stability from build to build. Indev was phased out in support of [[Infdev]], another test version of Survival mode with infinite maps, which was in turn phased out by [[Alpha]].
 
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{{for|a guide about all the additions and changes in this phase|Java Edition guides/Indev releases}}
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{{Development phase
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| name = Minceraft Indev
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| image = Indev.png
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| startver = [[Java Edition Indev 0.31 20091223-1|0.31<br>December 23, 2009]]
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| currentver = [[Java Edition Indev 20100223|Minecraft Indev<br>February 23, 2010]]
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| paid = Yes (€5.00) when originally released<br>No, if played through the launcher
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| prevparent = Java Edition Classic
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| nextparent = Java Edition Infdev
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|latestver=[[Java Edition Indev 20100223|Indev<br>February 23, 2010]]}}
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[[File:Ranagroup.png|thumb|A version of Indev with the [[Rana]] mob.]]
   
  +
'''Indev''' (short for "<u>in</u> <u>dev</u>elopment") was the third phase of ''[[Minecraft]]'s'' [[development cycle]] and an older test version of ''Minecraft's'' [[Survival mode]], which succeeded [[Survival Test]] in [[Classic]] Mode, and was the second Minecraft development stage to have some of its versions released to the public. Indev was phased out in favor of [[Infdev]] after infinite maps were to be added into the game.
You must buy the game in order to play [http://www.minecraft.net/indev/ indev].
 
   
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Indev was initially released on December 23, 2009 after [[Notch]] received requests to let the community try out new features he was implementing. Indev version 0.31 was put to the public at minecraft.net/indev and available only to people who had purchased the game<ref>{{citation|url=https://web.archive.org/web/20210225052806/https://notch.tumblr.com/post/295879830/oh-ok-here-play-with-the-latest-version|title=Oh, ok! Here, play with the latest version!|website=[[The Word of Notch]]|date=December 23, 2009}}</ref> (which cost €5), therefore making Indev the first paid version of ''Minecraft''. New features currently contained a more complex and realistic [[lighting]] scheme than [[Classic]] mode's and support for MD3 mob models, demonstrated by [[Rana]], [[Beast Boy]], [[Steve (mob)]] and [[Black Steve]]. Indev received 29 updates after this, gaining a few fundamental features to ''Minecraft'' as it went, which are listed below. During its lifespan, some updates were devoted mostly for testing new things, like [[torch]]es or [[fire]]. As it progressed, its gameplay became standardized to that of ''Minecraft'' today, however with far fewer features.
==Features==
 
*[[Map]] generation screen with configurable [[Theme|Map Themes]], [[Map_Types|Map Types]], and [[Map_Shape|Map Shapes]].
 
*6 [[Mobs]]; [[Mobs#Zombies|Zombies]] (drop Feathers), [[Mobs#Skeletons|Skeletons]] (drop Arrows), [[Mobs#Creepers|Creepers]] (drops Gunpowder), [[Mobs#Pig|Pig]] (drops [[Pork]]), [[Mobs#Spiders|Spiders]] (drop String), and [[Mobs#Sheep|Sheep]] (always drops [[Cloth]] on first attack).
 
*Using a [[Bow]], the player can shoot Arrows.
 
*The Block or item currently selected is visible, while the player's hand is visible by default.
 
*Consume food to restore health.
 
**Mushrooms by themselves have no effect. They can be combined with a bowl for Mushroom Soup.
 
**Consuming Pork, [[Grilled Pork]], [[Mushroom Soup]] or [[Bread]] also restores health.
 
*A new tesselator to speed up the game.
 
*Different map Themes.
 
**F5 changes to a 3rd person view.
 
**F7 captures [[isometric screenshot]].
 
*The player can drown in [[Water]] after fifteen seconds. Every second spent in [[Blocks#Lava|Lava]] inflicts 5 Hearts of damage. The player will continue to burn afterward.
 
*You can craft blocks of [[Blocks#TNT|TNT]]. Placing and then meleeing them will cause them to explode after a short delay. Meleeing the block a second time stops the countdown and allows the block to be picked up.
 
*Decorative [[Paintings]].
 
*Equipment and Weapons.
 
*[[Farming]].
 
*[[Crafting]].
 
*Dynamic [[Light]]ing.
 
*Exclusive [[Blocks|Block]] types.
 
*Updated Mobs (path-finding, varying difficulty options).
 
*Day and night cycle (including a sun and moon).
 
*[[Armor]].
 
*New map format ([[.mclevel (NBT) Map Format|.mclevel]]).
 
   
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Players would play on a limited map with dimensions determined by the shape and size characteristics. Gameplay was dramatically different from [[Survival Test]] and paved the way for future game modes to come. Players now had to use [[tools]] and [[weapons]], gather and prepare food differently, utilize [[crafting]] and [[smelting]] and be wary of the time of day. Like Survival Test however, players still had to save their map to a file on their computer and reload it if they died.
== Upcoming features ==
 
[http://www.toodledo.com/views/public.php?id=td4b49fbf9c05a0 Notch's to-do list]
 
   
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Indev's limited maps soon raised opportunity for a game changing idea. On February 23, 2010, Indev received its last update and work on [[Infdev]] started, a new mode that would use maps that would have no boundaries and would go on forever. Indev remained available on minecraft.net during Infdev's life and into [[Alpha]] mode. In September 2010, Indev, along with Infdev were removed from the site and cannot be officially played anymore. A few functions that Indev contained are no longer seen in ''Minecraft'' today, such as picking out map characteristics, having to save and reload maps and the isometric map viewer. These were replaced by [[biome]]s, automatic map saving, [[respawning]] upon death and a new infinite map viewer (which has been removed).
==InfDev replacing InDev==
 
Indev was replaced by Infdev, in the sense that indev no longer gets updated and its link has been removed from the Minecraft website (although it is still playable). Features from Indev like finite maps will return in [[Minecraft Alpha|Alpha]].
 
   
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== Features over Survival Test ==
[[File:java_2010-04-29_17-49-53-76.png]]
 
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{{for|a complete list of changes|Java Edition version history#Indev}}
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*[[Indev House]]
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* [[Inventory]].
 
* [[Crafting]].
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* [[Overworld|Map]] generation screen with configurable [[Indev map settings#World themes|map themes]], [[Indev map settings#World type|map types]], and [[Indev map settings#World shape and size|map shapes]].
 
* Dynamic [[light]]ing.
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* Other food like [[pork]], [[bread]] and [[mushroom soup]] (later renamed stew) replaces [[mushroom]]s as consumable [[food]] to restore [[health]].
 
* A new tesselator to speed up the game.
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* The ability to hold multiple stacks of an item
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* Fullscreen mode
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* [[Third person view]] toggle with F5.
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* [[Isometric screenshot]] captured with F7.
 
* Decorative [[painting]]s.
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* [[Tools]] and equipment.
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* [[Tutorials/Crop farming|Farming]].
 
* Updated [[Mobs]] (better path-finding, varying difficulty options).
 
* [[Daylight cycle|Day and night cycle]] (including a sun and moon).
 
* New map format ([[.mclevel]]).
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* Firing [[arrow]]s requires a [[bow]].
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* [[Furnace]]s and [[Smelting]]
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* [[Torch]]es and [[Fire]]
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* New [[mob]] sounds
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* New [[menu screen|title screen]]
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*[[Rana]], [[Beast Boy]], [[Black Steve]] and [[Steve (mob)|Steve]]. [[Mob (entity)|Mobs]] (did not last too long in regular Indev)
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*Pressing F5 also could toggle rain in some indev versions
   
==See Also==
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==Gallery==
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===Screenshots===
[[infdev|InfDev]]
 
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<gallery>
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Indevhouse.png|The Indev house.
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NotchFloating.png|A Floating map type.
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IndevOriginal.png|Floating islands in the sky.
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Indevbrowser.png|Indev in minecraft.net/indev.
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Indev title screen glitch.png|If Create and Cancel are clicked at the same time when generating a map, it may cause a bug replacing the pause menu with the title screen.
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Initial house of minecraft indev.jpg|A wooden [[indev house]] at night.
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Minecraft indev.jpg|Water on top of lava.
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MD3 1.png|Some of the MD3 models that Notch used for test mobs in Indev.
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MD3 2.png|One of the MD3 models that Notch used for test mobs in Indev.
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</gallery>
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===Isometric screenshots===
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<gallery>
 
Isometric screenshot.png|An isometric screenshot.
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Isometric screenshot bug.png|A bugged isometric screenshot.
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Isometric ScreenShot Bug 2.png|A isometric screenshot containing bugged textures(armor textures are visible, especially helmets).
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Mc map 2333-G.png|A very bugged isometric screenshot.
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Map preview Default.jpg|The “Normal” map theme.
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Map preview Hell.jpg|The “Hell” map theme.
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Map preview Paradise.jpg|The “Paradise” map theme.
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Map preview Woods.jpg|The “Woods” map theme.
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NotchSky1.png|The "Floating" map type.
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NotchSky2.png|Ditto
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Indev 0.31 20100113 mcmap.png|
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Deep.png|The “Deep” map shape.
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NotchLong.png|The “Long” map shape.
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NotchIsland.png|An early isometric screenshot from Notch’s blog.
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NotchIsometric.png|An early isometric screenshot from Notch’s blog.
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Indev 20100107 FloatingIslandLayers.png|
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Indev 20100107 Small Floating.png|
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Indev 20100107 FloatingArt.jpg|
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Indev 20100107 DeepFloating.png|
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Indev 20100109 Isometric Screenshot.png|
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Indev 20100113 Floating.jpg|
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Indev 0.31 20100114 Survival.gif|
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Indev 20100114 Floating.jpg|
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Indev 20100114 FloatingWaterfall.jpg|
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Indev 20100122 LavaIsland.png|
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In-106-5.png|
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</gallery>
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== Trivia ==
  +
  +
*
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* Indev is the only development phase of ''Minecraft'' where all of its versions are missing from the [[Minecraft Launcher|launcher.]]
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* There were textures for a [[chair]] block that were removed in [[Infdev]]. Any such block still does not exist, suggesting the idea was scrapped or has just been put off for a very long time.
  +
* If the player tries to play Indev today, without modifications or a proxy, they may be kicked back to the [[main menu]] or the game might crash. However, there are a few versions that still work, especially the earliest ones.
  +
* Indev had no gaps in the [[bedrock]] layer, neither did Classic, though [[Infdev]] and [[Alpha]] (before 1.2.0) had them.
  +
* In Indev and [[Infdev]], while in the [[inventory]] (or a [[crafting table]], a [[chest]], a [[furnace]]), the [[player]]'s visible arm while in 1st-person view would slowly sway back and forth, it is possible to walk around while this happens, if they did, the visible arm would swing around exactly like it does in 3rd-person view, if the player closed the inventory, the arm would immediately stop moving in place. Reopening the inventory would revert it back to normal.
  +
* If the player walked out of the map, they would be pushed back into the level. The further out, they went the faster they would be pushed back. This does not happen in Indev 0.31.
  +
* If played today, Indev has [[sound]], but Infdev does not. This is because Infdev resources were removed from minecraft.net/resources.
  +
* Indev contained a color palette image titled "cube_nes.png", which matches the color palette used for the [[wikipedia:Nintendo Entertainment System|Nintendo Entertainment System]].
  +
* If the player plays Indev today, their character will have a completely black skin. This is because Mojang Studios removed support for skins for Indev. They can still become Steve by disconnecting from the internet.
  +
* Mobs in Indev had the same hurt sound as the player.
  +
* In an early version of Indev, the character in the inventory screen was [[Rana]], used as a placeholder.
  +
* The screen will sometimes crash when generating a "floating" map type.
  +
* There is a rare glitch that when the player punches a sheep, it will drop magenta cloth instead of the normal gray cloth.
  +
*46% of all of the Indev versions that were made are [[Missing Java Edition versions|lost]]. Although that is the case, there are a few small communities working hard to recover these "lost" versions.
  +
*If the player generated a new world with the selected world theme as "Hell" the player would spawn in a world with significantly less lighting than a normal world. It allowed mobs to spawn much easier, and lava would surround the world.
  +
*If the player takes a isometric screenshot (F7) in a Deep type world, the screenshot will be extended vertically, as the game renders the entire world including underground at once.
  +
  +
== See also ==
  +
  +
* [[Pre-classic]]
  +
* [[Classic]]
  +
* [[Infdev]]
 
* [[Alpha]]
  +
* [[Beta]]
  +
* [[Java Edition#Official release|Minecraft 1.0]]
  +
  +
== References ==
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{{reflist}}
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{{version history nav}}
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[[de:Indev]]
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[[es:Java Edition Indev]]
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[[fr:Indev]]
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[[hu:Indev]]
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[[it:Indev]]
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[[ja:Java Edition Indev]]
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[[ko:Indev]]
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[[nl:Indev]]
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[[pl:Indev]]
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[[pt:Edição Java Indev]]
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[[ru:Indev]]
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[[zh:Java版Indev]]

Latest revision as of 02:07, 19 November 2023

Not to be confused with Java Edition Infdev or Minecraft Indev.
For a guide about all the additions and changes in this phase, see Java Edition guides/Indev releases.

Ranagroup

A version of Indev with the Rana mob.

Indev (short for "in development") was the third phase of Minecraft's development cycle and an older test version of Minecraft's Survival mode, which succeeded Survival Test in Classic Mode, and was the second Minecraft development stage to have some of its versions released to the public. Indev was phased out in favor of Infdev after infinite maps were to be added into the game.

Indev was initially released on December 23, 2009 after Notch received requests to let the community try out new features he was implementing. Indev version 0.31 was put to the public at minecraft.net/indev and available only to people who had purchased the game[1] (which cost €5), therefore making Indev the first paid version of Minecraft. New features currently contained a more complex and realistic lighting scheme than Classic mode's and support for MD3 mob models, demonstrated by Rana, Beast Boy, Steve (mob) and Black Steve. Indev received 29 updates after this, gaining a few fundamental features to Minecraft as it went, which are listed below. During its lifespan, some updates were devoted mostly for testing new things, like torches or fire. As it progressed, its gameplay became standardized to that of Minecraft today, however with far fewer features.

Players would play on a limited map with dimensions determined by the shape and size characteristics. Gameplay was dramatically different from Survival Test and paved the way for future game modes to come. Players now had to use tools and weapons, gather and prepare food differently, utilize crafting and smelting and be wary of the time of day. Like Survival Test however, players still had to save their map to a file on their computer and reload it if they died.

Indev's limited maps soon raised opportunity for a game changing idea. On February 23, 2010, Indev received its last update and work on Infdev started, a new mode that would use maps that would have no boundaries and would go on forever. Indev remained available on minecraft.net during Infdev's life and into Alpha mode. In September 2010, Indev, along with Infdev were removed from the site and cannot be officially played anymore. A few functions that Indev contained are no longer seen in Minecraft today, such as picking out map characteristics, having to save and reload maps and the isometric map viewer. These were replaced by biomes, automatic map saving, respawning upon death and a new infinite map viewer (which has been removed).

Features over Survival Test

For a complete list of changes, see Java Edition version history § Indev.

Gallery

Screenshots

Isometric screenshots

Trivia

  • Indev is the only development phase of Minecraft where all of its versions are missing from the launcher.
  • There were textures for a chair block that were removed in Infdev. Any such block still does not exist, suggesting the idea was scrapped or has just been put off for a very long time.
  • If the player tries to play Indev today, without modifications or a proxy, they may be kicked back to the main menu or the game might crash. However, there are a few versions that still work, especially the earliest ones.
  • Indev had no gaps in the bedrock layer, neither did Classic, though Infdev and Alpha (before 1.2.0) had them.
  • In Indev and Infdev, while in the inventory (or a crafting table, a chest, a furnace), the player's visible arm while in 1st-person view would slowly sway back and forth, it is possible to walk around while this happens, if they did, the visible arm would swing around exactly like it does in 3rd-person view, if the player closed the inventory, the arm would immediately stop moving in place. Reopening the inventory would revert it back to normal.
  • If the player walked out of the map, they would be pushed back into the level. The further out, they went the faster they would be pushed back. This does not happen in Indev 0.31.
  • If played today, Indev has sound, but Infdev does not. This is because Infdev resources were removed from minecraft.net/resources.
  • Indev contained a color palette image titled "cube_nes.png", which matches the color palette used for the Nintendo Entertainment System.
  • If the player plays Indev today, their character will have a completely black skin. This is because Mojang Studios removed support for skins for Indev. They can still become Steve by disconnecting from the internet.
  • Mobs in Indev had the same hurt sound as the player.
  • In an early version of Indev, the character in the inventory screen was Rana, used as a placeholder.
  • The screen will sometimes crash when generating a "floating" map type.
  • There is a rare glitch that when the player punches a sheep, it will drop magenta cloth instead of the normal gray cloth.
  • 46% of all of the Indev versions that were made are lost. Although that is the case, there are a few small communities working hard to recover these "lost" versions.
  • If the player generated a new world with the selected world theme as "Hell" the player would spawn in a world with significantly less lighting than a normal world. It allowed mobs to spawn much easier, and lava would surround the world.
  • If the player takes a isometric screenshot (F7) in a Deep type world, the screenshot will be extended vertically, as the game renders the entire world including underground at once.

See also

References