|This article is about multiplayer experiences and content and is not considered integral to the main experience of Minecraft. Some things in the following article may differ through-out multiplayer servers.|
When the Player creates a new world they will have the option to choose to have "Cheats" on or off. If they opt to choose off, they will not be able to use cheats in that world.
- /help shows a list of all available commands
- /me is used to show an action. Usage: /me [text]. The outcome of this is *Player [text]
- /msg, /whisper or /tell can only be used on Multiplayer or LAN worlds. Usage: /msg [player name] [text] .it will send a private message to the chosen player, In some servers, though, the operators may be able to see your messages.
- /give is a command to give players items. Usage: /give [player] [ID] [amount]. Most of the time, players who use this code for personal gain are considered 'hackers' or 'cheaters' The primary use of the code, however, was for administrators/other players/etc. to be able to give other players items.
- /tp is used to teleport a player to a destined player. Usage: /tp [player] [destined player]. To teleport a player to coordinates in the map, use /tp [player] [x] [y] [z].
- /kill is a command that inflicts 500 hearts and instantly kills you. Good for when trapped or lost. It can only be done to yourself, not other players.
- /weather is a command used to change the weather. Only works in 12w32a or higher. Usage: /weather <clear | rain | thunder> [amount of time]
- /toggledownfall is a command that can be used to toggle rain on or off.
- /gamemode is a command that changes the player's game mode. Usage: /gamemode [player] <survival | creative | adventure>
- /gamerule is a command that toggles some of the effects in minecraft. Usage: /gamerule [gamerule] <False | True>. The Gamerules currently existing in the game are commandBlockOutput, doFireTick, doMobLoot, doMobSpawning, doTileDrops, mobGriefing and keepInventory.
- /difficulty is a multiplayer command that changes the server difficulty. This command is also in singleplayer, but doesn't work. Usage: /difficulty <peaceful | easy | medium | hard>
- /enchant is a command that enchants a tool in the player's hand with a chosen Enchantment, without needing to use an Enchantment Table. Usage: /enchant [player] [enchantment ID] [enchantment level]
- /defaultgamemode is a multiplayer command that sets the server's default gamemode when players join for the first time. Usage: /defaultgamemode <survival | creative | adventure>
- /summon spawns a mob of any kind, except Humans, Steve, Black Steve, Rana, Beast Boy, and Pigmen
- /effect gives an effect to the player who uses it to the player who got it cast upon them. This can be taken off by using Milk or /effect <player> clear. Usage: /effect <player> <effect> [seconds] [amplifier]
- /setblock /setblock <x> <y> <z> <Block Name (Numerical IDs can be used until 14w04a)> [data value] [oldBlockHandling] [ NBT Data ] Sets a block at <x> <y> <z>.
- /fill /fill <x> <y> <z> <x2> <y2> <z2> <Block Name (Numerical IDs can be used until 14w04a)> [Data Value] [oldBlockHandling] [ NBT Data ] Fills an area with <Block Name>.
In a Twitter post, Jeb hinted at a new command with the name "replaced/moved." From the thread, it is estimated that it can be used to take certain blocks and replace them with a different one, possibly in a certain radius. This is being added in the 1.8 Update.
Note: This page is not finished yet, and will be edited at a later time, please feel free to edit.