An Elder Guardian
|Health Points:||80 HP (40x )|
|Drops:||Raw Fish, Clownfish, Pufferfish, Salmon, Wet Sponge Prismarine Crystals and Prismarine Shards.|
|First Appearance:||Update 1.8|
The Elder Guardian is a hostile mob that only spawns underwater inside of Ocean Monuments. It is a stronger variant of the Guardian. The Elder Guardian spawns 3 times in set sections of the Ocean Monument. Elder Guardians will inflict Mining Fatigue III on nearby players. The purpose of this is to protect the treasures (Gold Blocks and Wet Sponges) of the Monuments from being mined until after the Monument has been fully conquered as well as to prevent players from simply mining through the Monument walls. The Elder Guardians attack by sending out a large laser beam which will harm the player. In addition, Elder Guardians can target and damage players who are riding in boats; however, once the player is out of range the Elder Guardian's laser will disengage from the player, and it won't deal anymore damage which is similar to the regular Guardian.
Elder Guardians do not swim around as much as normal Guardians do, however, they will act the same way as a regular guardian when it is on land. Their eyes will follow and stare at any nearby players, and it will always look directly at who they're attacking. This makes them the first mob with dynamic eyes. (The eyes are actually the head part of the model and almost all mob's heads will look toward the player making it look as if the mob's eye was looking at you.) Once every minute, the Elder Guardian will search for players in a 50-block radius who are: not afflicted with Mining Fatigue, who is afflicted with a level of fatigue that is lower than III, or who's affliction will wear off in less than one minute. The players found will be inflicted with Mining Fatigue III for 5 minutes, and a ghostly image of the Elder will appear to the player.
Elder Guardians are very resistant to melee attacks when they are underwater since players will not be able to quickly approach the Guardian due to the water's slowing effect. Guardians will swim away when they are approached by a player it is targeting, and the Elder Guardian will deal of damage every time it is hit when its spikes are extended. If cornered, the Elder Guardian will usually extend its spikes and fire at the player even at point blank range. Elder Guardians are resistant to fire damage, but if they are somehow brought onto land, they can take fall damage from their swift movement sometimes. If the player must fight an Elder Guardian in melee, they should either try to corner it and hope for the best or try to trick it into swimming within melee range repeatedly. The Elder Guardian cannot shoot as fast as a player with a bow can, so a skilled player will be able to shoot the Guardian and then hide in order to break the beam's lock before repeating this process until the Guardian is dead. If the Guardian is in shallow water, then players can use a Fishing Rod to pull it out of the water, so they can then kill it with melee without being shot at or hurt by the spikes. The Elder Guardian has a very large amount of HP (80) which makes melee attacks even harder. Elder Guardians also do more damage than regular Guardians. Fighting Elder Guardians is incredibly dangerous without Armor. Entering their territory without armor on will almost always lead to a swift death even if one is armed with a Sword or a Bow and Arrows.
- The Elder Guardian ranks 2nd health-wise out of non-boss mobs, secondary only to the Iron Golem.
- The Elder Guardian is the first mini-boss mob to be introduced into the vanilla game; however, on Pocket Edition it is actually considered a full-on boss.
- The Elder Guardian's texture has inverted colors to a normal Guardian.