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[[Category:Infobox templates|G]]</noinclude>
A '''slime''' is a green, sentient, gelatinous cube that can appear in various sizes and will follow the player around if they come close enough. The larger slimes can split into smaller ones under certain conditions and will hurt the player upon contact. Slimes only appear in the bottom 16 layers of the map regardless of light levels or time of day, often in large caverns or open mines.
 
 
== Uses ==
 
A tiny slime will yield 0 - 2 [[slimeball|slimeballs]] upon death. Slimeballs are a key ingredient of [[Sticky Piston|sticky pistons]].<ref>http://twitter.com/#!/jeb_/status/80269579758215168</ref>
 
 
== Sizes ==
 
<gallery style="text-align: center">
 
Image:smallslime.png|'''Tiny'''<br />0.6 block cube
 
Image:normalslime.png|'''Small'''<br />1.2 block cube
 
Image:bigslime.png|'''Big'''<br />2.4 block cube
 
Image:hugeslime.png|'''Huge'''<br />4.8 block cube
 
</gallery>
 
 
Huge slimes do not spawn naturally and require modding to spawn. The small, normal and big slimes have equal chances of spawning (33%).
 
 
== Behavior ==
 
[[File:Slimes-in-cave.jpg|right|thumb|Slimes in a cave.]]
 
While huge, big, and small slimes will make a wet slapping noise, tiny ones will make the same sound as a player walking on the block they are jumping on. Larger slimes will make a splattering sound distinct from their movement noises when damaging a player. Slimes do not grow larger or smaller over time.
 
 
Unlike other hostile mobs, a slime will try to constantly path to the player if they are close enough, but when the player is far enough away, its movement becomes much slower, finally stopping when the player has exceeded the slime's awareness distance. In SMP, they path to the closest player and will only attempt to attack that player, ignoring other mobs and players even if attacked by them. Larger slimes are big enough to indirectly damage attacking wolves while attempting to attack a player. While tiny slimes do not directly damage the player, they can easily push them into other hazards such as lava. These tiny slimes are sometimes kept as pets because they will follow the player around.
 
 
Slimes cannot swim and drown if completely submerged in [[water]] and unable to jump out. They will burn upon contact with [[lava]] and die with enough exposure. Despite the lack of any limbs, slimes can climb ladders<ref>http://www.youtube.com/watch?v=Kimg8NQI6Xo</ref> and follow the player out of caverns.
 
 
=== Spawning ===
 
Slimes only spawn in certain chunks below layer 16 (an online tool to locate these can be found [http://www.minecraftforum.net/topic/397835-find-slime-spawning-chunks/ here]). Tiny slimes will appear in Peaceful mode, but the larger ones will only appear in Easy and more difficult modes. To farm slimes, find a cavern or dig an artificial room near the bedrock level and keep it well-lit to discourage other hostile mobs from spawning.
 
 
For an in-depth explanation, see [[Slime/Spawning Conditions]].
 
 
=== Splitting ===
 
Larger slimes will split into 4 smaller slimes that are each one size smaller, if and only if the killing blow causes no overkill damage. This means that the player can use a tool that does the [[wikipedia:greatest common divisor|gcd]] of all the splittable slimes’ health, such as a [[bow]], a wooden [[axe]], a stone [[pick]] or a iron [[shovel]] (see: [[Weapons#Dealing damage|dealing damage]]), or simply punch the slimes. Drowning or suffocating slimes to death will also cause them to split or drop slimeballs, but slimes killed by [[lava]] or [[wolves]] will not.
 
 
Tiny slimes do not split and drop 0-2 [[slimeball]]s on death (they can be overkilled).
 
 
== History ==
 
[[File:Threeslimes.png|right|thumb|Three slimes]]
 
Slimes were the fifth hostile [[mob]] added to the game on July 23, 2010 ([[Version history#A1.0.11|Seecret Friday 6!]] Alpha 1.0.11). Notch limited slime spawning shortly afterwards because they would appear in abundance. A miscalculation in the new limit caused slimes to only spawn in strange locations, so Notch then disabled natural slime spawning.
 
 
Small slimes started to drop 0 - 2 [[slimeball]]s in [[Beta]]. Notch confirmed in Coestar's livestream that slimes had been reskinned and returned in Beta 1.2_01 but were still very rare.<ref>http://getsatisfaction.com/mojang/topics/will_slimes_ever_return_to_minecraft</ref>
 
 
 
Slimes became more common in [[Version history#B1.3|Beta 1.3]]  A bug remedied in [[Version history#B1.5|Beta 1.5]] caused slimes to spawn in Peaceful mode<ref>http://www.youtube.com/watch?v=tS-FyuRmFvk</ref> and attack without any provocation. An SMP bug fixed in [[Version history#Beta|Beta 1.4]] caused slimes that split to be visible only to the player that caused them to split and would not take any damage.<ref>http://www.youtube.com/watch?v=wyNvBkn4E3U</ref> Because these slimes were client-side, the player could only remove them by exiting and logging back into the server. 
 
 
== Trivia ==
 
* The huge slime is the second largest mob in the game (only [[Ghasts]] are bigger), although SMP plugins can be used to create much larger slimes.
 
* Slimes are notorious for causing severe localized lag in multiplayer when they split into several smaller entities.
 
* Slimes may have been inspired by a number of classic gaming monsters. Their shape and size resemble that of Gelatinous Cubes from ''Dungeons & Dragons'' (though admittedly that probably comes more from ''Minecraft'''s cubic art design than as a direct homage), and their splitting behavior resembles that of Zols from ''The Legend of Zelda'' and Puddings from ''Nethack''. The name and the large, cartoonish face may be an homage to Yuji Horii's iconic Slimes from the ''Dragon Quest'' series.
 
 
== References ==
 
<references/>
 
 
{{Mobs}}
 
 
 
[[Category:Aggressive mobs]]
 
 
[[fr:Slime]]
 

Revision as of 22:47, 20 July 2011

This is the documentation page. It should be transcluded into the main template page. See Template:Documentation for more information

This template provides a uniform design for development version pages.

{{Development version
| title= 
| image= 
| startver= 
| currentver= 
| paid= 
| website= 
}}
Parameter Function Default value
title Optional value to use a different title instead of the page name {{BASEPAGENAME}}
image Screenshot of the gamemode (242 px) {{{title}}}.png if it exists, otherwise No image.svg (linking to the page where to upload the missing image)
startver The first version of the gamemode ?
currentver The current version of the gamemode ?
paid Does the gamemode require a paid account to play? ?
website The gamemode's website None

See also

Minecraft
Minecraft Dungeons
Minecraft Story Mode
Other