For data values on mods that add new items, see Mod data values
These data values refer to the different types of blocks and items. They are used in many, many places in Minecraft. Block IDs are used to define blocks placed in the world and inventory items (including items in chests and items dropped in the world). Item IDs are only valid for items. Each inventory slot has a unique slot number. In a Beta world, Block data further defines blocks placed, describing for example the height of water or the direction a torch points.
Block IDs
These values apply to both inventory items and to blocks placed in the world. This reflects the most recent version. Entries marked with a D require additional data to fully define the block in a Beta world. Entries marked with an I have a different ID as an inventory item. Entries marked with a B require additional inventory data to fully define the inventory item.
Icon | Dec | Hex | Block type |
---|---|---|---|
00 | 00 | Air | |
01 | 01 | Stone | |
02 | 02 | Grass | |
03 | 03 | Dirt | |
04 | 04 | Cobblestone | |
File:Wooden Plank.png | 05 | 05 | Wooden Plank |
06 | 06 | Sapling D | |
07 | 07 | Bedrock | |
08 | 08 | Water D | |
09 | 09 | Stationary water D | |
10 | 0A | Lava D | |
11 | 0B | Stationary lava D | |
12 | 0C | Sand | |
13 | 0D | Gravel | |
File:Gold (Ore).png | 14 | 0E | Gold ore |
File:Iron (Ore).png | 15 | 0F | Iron ore |
File:Coal (Ore).png | 16 | 10 | Coal ore |
File:Wood.png | 17 | 11 | Wood D B |
File:Leaves.png | 18 | 12 | Leaves D |
19 | 13 | Sponge | |
20 | 14 | Glass | |
File:Lapis Lazuli (Ore).png | 21 | 15 | Lapis Lazuli Ore |
File:Lapis Lazuli (Block).png | 22 | 16 | Lapis Lazuli Block |
23 | 17 | Dispenser | |
24 | 18 | Sandstone | |
25 | 19 | Note Block | |
File:Bed.png | 26 | 1A | Bed D I |
35 | 23 | Wool D B | |
File:Yellow Flower.png | 37 | 25 | Yellow flower |
Icon | Dec | Hex | Block type |
---|---|---|---|
File:Red Rose.png | 38 | 26 | Red rose |
39 | 27 | Brown Mushroom | |
40 | 28 | Red Mushroom | |
File:Gold (Block).png | 41 | 29 | Gold Block |
File:Iron (Block).png | 42 | 2A | Iron Block |
File:Double Stone Slab.png | 43 | 2B | Double Slab |
44 | 2C | Slab | |
File:Brick (Block).png | 45 | 2D | Brick Block |
46 | 2E | TNT | |
47 | 2F | Bookshelf | |
File:Moss Stone.png | 48 | 30 | Moss Stone |
49 | 31 | Obsidian | |
50 | 32 | Torch D | |
51 | 33 | Fire | |
52 | 34 | Monster Spawner | |
File:Wooden Stairs.png | 53 | 35 | Wooden Stairs D |
54 | 36 | Chest | |
File:Redstone (Wire).png | 55 | 37 | Redstone Wire D I |
File:Diamond (Ore).png | 56 | 38 | Diamond Ore |
File:Diamond (Block).png | 57 | 39 | Diamond Block |
58 | 3A | Crafting Table | |
File:Crops.png | 59 | 3B | Crops D |
60 | 3C | Farmland D | |
61 | 3D | Furnace D | |
File:Furnace (Active).png | 62 | 3E | Burning Furnace D |
File:Sign.png | 63 | 3F | Sign Post D I |
File:Wooden Door.png | 64 | 40 | Wooden Door D I |
65 | 41 | Ladder D |
Item IDs
All items have values above 255, making it easy to separate the Block IDs from the Item IDs. Entries marked with a D require additional data to fully define the item in a Beta world.
Icon | Dec | Hex | Item |
---|---|---|---|
256 | 100 | Iron Shovel | |
257 | 101 | Iron Pickaxe | |
258 | 102 | Iron Axe | |
259 | 103 | Flint and Steel | |
260 | 104 | Apple | |
261 | 105 | Bow | |
262 | 106 | Arrow | |
263 | 107 | Coal | |
264 | 108 | Diamond | |
265 | 109 | Iron Ingot | |
266 | 10A | Gold Ingot | |
267 | 10B | Iron Sword | |
268 | 10C | Wooden Sword | |
269 | 10D | Wooden Shovel | |
270 | 10E | Wooden Pickaxe | |
271 | 10F | Wooden Axe | |
272 | 110 | Stone Sword | |
273 | 111 | Stone Shovel | |
274 | 112 | Stone Pickaxe | |
275 | 113 | Stone Axe | |
276 | 114 | Diamond Sword | |
277 | 115 | Diamond Shovel | |
278 | 116 | Diamond Pickaxe | |
279 | 117 | Diamond Axe | |
280 | 118 | Stick | |
281 | 119 | Bowl | |
282 | 11A | Mushroom Soup | |
283 | 11B | Gold Sword | |
284 | 11C | Gold Shovel | |
285 | 11D | Gold Pickaxe | |
286 | 11E | Gold Axe | |
287 | 11F | String |
Icon | Dec | Hex | Item |
---|---|---|---|
288 | 120 | Feather | |
289 | 121 | Gunpowder | |
290 | 122 | Wooden Hoe | |
291 | 123 | Stone Hoe | |
292 | 124 | Iron Hoe | |
293 | 125 | Diamond Hoe | |
294 | 126 | Gold Hoe | |
295 | 127 | Seeds | |
296 | 128 | Wheat | |
297 | 129 | Bread | |
298 | 12A | Leather Helmet | |
299 | 12B | Leather Chestplate | |
300 | 12C | Leather Leggings | |
301 | 12D | Leather Boots | |
302 | 12E | Chainmail Helmet | |
303 | 12F | Chainmail Chestplate | |
304 | 130 | Chainmail Leggings | |
305 | 131 | Chainmail Boots | |
306 | 132 | Iron Helmet | |
307 | 133 | Iron Chestplate | |
308 | 134 | Iron Leggings | |
309 | 135 | Iron Boots | |
310 | 136 | Diamond Helmet | |
311 | 137 | Diamond Chestplate | |
312 | 138 | Diamond Leggings | |
313 | 139 | Diamond Boots | |
314 | 13A | Gold Helmet | |
315 | 13B | Gold Chestplate | |
316 | 13C | Gold Leggings | |
317 | 13D | Gold Boots | |
318 | 13E | Flint | |
319 | 13F | Raw Porkchop |
Icon | Dec | Hex | Item |
---|---|---|---|
320 | 140 | Cooked Porkchop | |
321 | 141 | Paintings | |
322 | 142 | Golden apple | |
323 | 143 | Sign | |
324 | 144 | Wooden door | |
325 | 145 | Bucket | |
326 | 146 | Water bucket | |
327 | 147 | Lava bucket | |
328 | 148 | Minecart | |
329 | 149 | Saddle | |
330 | 14A | Iron door | |
331 | 14B | Redstone | |
332 | 14C | Snowball | |
333 | 14D | Boat | |
334 | 14E | Leather | |
335 | 14F | Milk | |
336 | 150 | Clay Brick | |
337 | 151 | Clay Balls | |
338 | 152 | Sugar Cane | |
339 | 153 | Paper | |
340 | 154 | Book | |
341 | 155 | Slimeball | |
342 | 156 | Storage Minecart | |
343 | 157 | Powered Minecart | |
344 | 158 | Egg | |
345 | 159 | Compass | |
346 | 15A | Fishing Rod | |
347 | 15B | Clock | |
348 | 15C | Glowstone Dust | |
349 | 15D | Raw Fish | |
350 | 15E | Cooked Fish | |
351 | 15F | Dye D |
Icon | Dec | Hex | Item |
---|---|---|---|
352 | 160 | Bone | |
353 | 161 | Sugar | |
354 | 162 | Cake | |
355 | 163 | Bed | |
356 | 164 | Redstone Repeater | |
2256 | 8D0 | Gold Music Disc | |
2257 | 8D1 | Green Music Disc |
Inventory Slot Number
Data
Special data for certain block and item types. Storage differs according to level format.
Block | dec | hex | Use |
---|---|---|---|
Wood | 0-2 | 0-2 | Wood Texture |
Fire | 0-15 | 0-F | Age in some fraction of a second |
Leaves | 0-2 | 0-2 | Leaves Texture |
Saplings | 0-15 | 0-F | Age |
Cactus | 0-15 | 0-F | Age |
Water and Lava | 0-15 | 0-F | Fluid level |
Soil | 0-8 | 0-8 | Wetness |
Crops | 0-7 | 0-7 | Crop size |
Wool | 0-15 | 0-F | Color |
Dyes | 0-15 | 0-F | Dye Color |
Torches and Redstone Torches | 0-5 | 0-5 | Torch orientation |
Redstone | 0-15 | 0-F | Current strength |
Minecart Tracks | 0-9 | 0-9 | Rail slope and orientation |
Ladders | 0-3 | 0-3 | Ladder orientation |
Stairs | 0-3 | 0-3 | Stair orientation |
Levers | 6-14 | 6-E | Lever orientation and thrown state |
Doors | 0-15 | 0-F | Hinge corner position and swing state |
Buttons | 0-15 | 0-F | Button orientation |
Sign Posts | 0-15 | 0-F | Sign orientation |
Wall Signs | 2-5 | 2-5 | Sign orientation |
Furnaces and Dispensers | 2-5 | 2-5 | Furnace or Dispenser orientation |
Pumpkins and Jack-o-lanterns | 0-3 | 0-3 | Pumpkin orientation |
Pressure Plates | 0-1 | 0-1 | Whether it's pressed |
Coal | 0-1 | 0-1 | Type of coal (mined coal or charcoal) |
Tools and Armor | varies | Damage level | |
Slabs | 0-3 | 0-3 | Type of slab |
Bed | 0-3, 8-11 | 0-3, 8-B | Orientation and head/foot |
Redstone Repeater/Delayer | ?? | ?? | Delay |
Wood
Icon | Value | Description |
---|---|---|
0 | Is the usual trunk texture | |
1 | Is the redwood like texture | |
2 | Is a birch texture |
Fire
0x0 is a placed or spread fire. Once it reaches 0xF the eternal fire-trick will work since there will be no further updates of the block
Leaves
Icon | Value | Description |
---|---|---|
0 | Is the usual tree's leaves texture | |
1 | Is the redwood tree's leaves texture | |
2 | Is a birch tree's leaves texture |
Coal
Icon | Value | Description |
---|---|---|
0 | Coal | |
1 | Charcoal |
Saplings
0x0 is a freshly planted sapling. The data value is incremented at random intervals. When it becomes 15, a new tree is created in its place.
Cactus
0x0 is a freshly planted cactus. The data value is incremented at random intervals. When it becomes 15, a new cactus block is created on top as long as the total height does not exceed 3.
Water and Lava
0x0 is a full block. Water goes up to 0x7, Lava can only go up to 0x3. If bit 0x8 is set, this liquid is "falling" and only spreads downward.
Farmland
0x0 is dry land, 0x1-0x8 are increasing levels of wetness. The wetness value depends on how far the block is away from water.
Crops
Crops grow from 0x0 to 0x7 (Pictured below).
Icon | Value |
---|---|
0 | |
1 | |
2 | |
3 | |
4 | |
5 | |
6 | |
7 |
Wool
These values specify the color of the wool. This data is stored in block metadata for placed wool, and as the "damage" for wool in the inventory.
Icon | Dec | Hex | Description |
---|---|---|---|
0 | 0x0 | Regular wool (white) | |
1 | 0x1 | Orange | |
2 | 0x2 | Magenta | |
3 | 0x3 | Light Blue | |
4 | 0x4 | Yellow | |
5 | 0x5 | Light Green | |
6 | 0x6 | Pink | |
7 | 0x7 | Gray | |
8 | 0x8 | Light Gray | |
9 | 0x9 | Cyan | |
10 | 0xA | Purple | |
11 | 0xB | Blue | |
12 | 0xC | Brown | |
13 | 0xD | Dark Green | |
14 | 0xE | Red | |
15 | 0xF | Black |
Dyes
Icon | Dec | Hex | Description |
---|---|---|---|
0 | 0x0 | Ink Sac | |
1 | 0x1 | Rose Red | |
2 | 0x2 | Cactus Green | |
3 | 0x3 | Coco Beans | |
4 | 0x4 | Lapis Lazuli | |
5 | 0x5 | Purple Dye | |
6 | 0x6 | Cyan Dye | |
7 | 0x7 | Light Gray Dye | |
8 | 0x8 | Gray Dye | |
9 | 0x9 | Pink Dye | |
10 | 0xA | Lime Dye | |
11 | 0xB | Dandelion Yellow | |
12 | 0xC | Light Blue Dye | |
13 | 0xD | Magenta Dye | |
14 | 0xE | Orange Dye | |
15 | 0xF | Bone Meal |
Torches and Redstone Torches
- 0x1: Pointing south
- 0x2: Pointing north
- 0x3: Pointing west
- 0x4: Pointing east
- 0x5: Standing on the floor
Minecart Tracks
- 0x0: flat track going east-west
- 0x1: flat track going north-south
- 0x2: track ascending to the south
- 0x3: track ascending to the north
- 0x4: track ascending to the east
- 0x5: track ascending to the west
Make a circle from four rails:
- 0x6: Northeast corner
- 0x7: Southeast corner
- 0x8: Southwest corner
- 0x9: Northwest corner
Ladders
- 0x2: Attached to the east side of a block
- 0x3: West side of a block
- 0x4: North side
- 0x5: South side
Stairs
- 0x0: Ascending south
- 0x1: Ascending north
- 0x2: Ascending west
- 0x3: Ascending east
Levers
- 0x8: If this bit is set, the lever has been thrown and is providing power.
Wall levers:
- 0x1: Facing south
- 0x2: Facing north
- 0x3: Facing west
- 0x4: Facing east
Ground levers:
- 0x5: Lever points west when off.
- 0x6: Lever points south when off. (Note that unlike the other types of switch, this version will not power wires around the block it is sitting on.)
Doors
- 0x8: If this bit is set, this is the top half of a door.
- 0x4: If this bit is set, the door has swung counterclockwise around its hinge.
Location of hinge within block:
- 0x0: Northeast corner
- 0x1: Southeast corner
- 0x2: Southwest corner
- 0x3: Northwest corner
Buttons
- 0x8 If this bit is set, the button has been pressed. If this bit is set in a saved level, the button will remain pressed for an undefined length of time after the level is loaded.
Button direction:
- 0x1: Facing south
- 0x2: Facing north
- 0x3: Facing west
- 0x4: Facing east
Sign Posts
- 0x0: West
- 0x1: West-Northwest
- 0x2: Northwest
- 0x3: North-Northwest
- 0x4: North
- 0x5: North-Northeast
- 0x6: Northeast
- 0x7: East-Northeast
- 0x8: East
- 0x9: East-Southeast
- 0xA: Southeast
- 0xB: South-Southeast
- 0xC: South
- 0xD: South-Southwest
- 0xE: Southwest
- 0xF: West-Southwest
Wall Signs
- 0x2: Facing east
- 0x3: Facing west
- 0x4: Facing north
- 0x5: Facing south
Furnaces and Dispensers
- 0x2: Facing east
- 0x3: Facing west
- 0x4: Facing north
- 0x5: Facing south
Pumpkins and Jack-O-Lanterns
- 0x0: Facing east
- 0x1: Facing south
- 0x2: Facing west
- 0x3: Facing north
Pressure Plates
- 0x1: If this bit is set, the plate is pressed.
Slab and Double Slab material
Icon | Value | Description |
---|---|---|
0x0 | Stone Slab | |
0x1 | Sandstone Slab | |
0x2 | Wooden Slab | |
0x3 | Cobblestone Slab |
Beds
- 0x0: Head is pointing West
- 0x1: Head is pointing North
- 0x2: Head is pointing East
- 0x3: Head is pointing South
- 0x8: (bit flag) - When 0, the foot of the bed. When 1, the head of the bed.