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This article is about previous updates. For future updates, see Upcoming features.

A (?) denotes version's info here is guess-work, possibly incorrect. Known bugs in the latest versions are listed here.

Beta

Version Title/Number Date of Addition Additions Summary
1.7_01 June 30, 2011

Bug fixes:

  • Fixed piston bug. Blocks that used to make the game crash in 1.7 now just get removed by the piston.
  • Fixed right clicking on a sheep empty-handed causing game to crash.
  • Worlds crashed are now loadable again.

New Bugs:

  • Right clicking on any creature while holding an item stacked above maximum will cause the item to vanish completely.
  • If a piston is activated and it disrupts a redstone wire, torch, repeater, pressure pad, or any other block providing power, and doing so will cut power to the piston in the same tick, the game will crash and become unloadable. Using any map editor to remove the offending blocks and entities will make the map loadable again.
  • Hitting a certain side of or breaking an iron or wooden door with your hands will make pink or purple particles. This applies to punching or using a tool.
  • Breaking obsidian with a wooden shovel will create pink/purple particles.
  • Closing a door will create pink/purple particles.
  • Torches used in clocks, flip flops, and latches will burn out after short use.
  • When crushed by pistons (or what they're moving) or when inside while it contracts, the player will be moved out of the way or into impossible places, on SMP this usually throws a "Player moved wrongly!" warning.
  • In rare cases, when redstone travels semi-long distances (almost 15 blocks), the current won't go through all the redstone, even with a repeater just before the end of the signal. Whether this is due to redstone errors or inter-block interaction errors, it is unknown. Usually occurs around redstone being raised up and turning simultaneously.
1.7 June 30, 2011
  • Added pistons.
  • Fire or redstone is now required to trigger TNT.
  • Fences can be stacked.
  • Added Shears.
  • Redstone wire now will connect to a repeater
  • Shears can be used to pick up leaf blocks.
  • Shears can be used to shear sheep without hurting them.
  • Sheep no longer drop wool from being punched.
  • New textures for Cobblestone and Brick blocks.
  • Silverfish was added (possibly for Beta 1.8).
  • Pressing F3 ingame, near your coordinates is written the direction you are looking with 0,1, 2 and 3.
  • The gray textures in the breaking animation have been replaced with opacity.
  • Spawn rate of Squids increased. (?)
  • Single slabs now use the bottom half of the full block's texture
  • Cobwebs now require swords to be properly broken, and drop 1 string when destroyed.

New Bugs:

  • Pushing leaves, water, lava, levers, tall grass, flowers, mushrooms, saplings, dead shrubs and sugar canes with a piston causes the game to crash. In SMP the server crashes and restarting it doesn't necessarily fix the problem.
  • Right clicking sheep while holding nothing causes the game to crash.
  • When placing a block, it may be placed invisible, with only its border showing up. The same may happen when removing block, only its ghost will stay. Both these bugs result in crash.
  • Game may crash without any reason more often.
1.6.6 May 31, 2011
  • Bonemeal can grow tall grass and flowers on grass blocks.[1]
  • Added Performance in Video Settings, Options Menu. Can be set to Max FPS, Balanced or Power saver.
  • Glowstone Changes
  • Removed humans (mentioned as Herobrine in Notch's patch notes as a joke).

Bug Fixes:

  • Fixed beds not working very well in SMP.
  • Boat Fixes
    • Destroying a Boat will no longer spawn the player too low, causing them to sometimes fall through the ground.
    • Boats float up to the surface quicker.
    • Boats falling down into water lose their vertical momentum much faster.
  • Shift clicking a tool into a chest no longer restores it to new.

New Bugs:

  • When putting torches all around a bed in SSP, you will not sleep until daytime. (?)
  • When pillaring, it is possible to get stuck and repeatedly go into the block below you. If you disconnect and come back, you will be on the block above your head. If you are in the nether and way up near the top, you will skip to on top of bedrock.
  • When you disconnect (SMP) at the bottom of a very high wall and reconnect to the server, sometimes your y position have been increased so you are in the air beside the wall, but you don't fall.
  • Setting the new server option view-distance lower than 10 reduces the spawn rate significantly. [1]
  • Arrows fired by skeletons originate from above their model.
1.6.5 May 28, 2011
  • Advanced OpenGL re-added. (Still with same Toggle bug as of 1.5)
  • Framerate cap can now be changed, with toggles of 40 FPS, 90 FPS and 200 FPS. Except for the 40 FPS setting, the framerate will only be capped when there are any chunk updates.[2]
  • Improvements for slow and old computers.[citation needed]
  • Shift-clicking an item in the crafting window now only moves the crafted item into the player's inventory.
  • Version number no longer displayed while playing. Still visible on title screen and in F3 mode.
  • Players riding anything or sleeping in anything will stop doing so when they leave the game now.
  • Sneaking effect got decreased. The character's feet looks like it's in the air.
  • It is now possible to climb stairs and slabs while sneaking.

Bug Fixes:

  • Player indicator on maps now points in the same direction as the player, instead of being rotated slightly.
  • Dropped equipment no longer breaks on the first use. (In some cases it still will).
  • Objects will now be pushed out if they are within a block.
  • Lighting acts normal again when placing/removing torches.
  • The game no longer crashes when shift-clicking to put items in a chest that is already full and vice versa.
  • Fixed CPU issue on multiplayer.
  • Saving while crouching no longer consistently teleports the player into blocks above or below when loading the save.
  • Exiting a Minecart or moving from one Minecart to another will no longer bump the original Minecart and make it move.
  • Fixed the players health appearing to be full when entering/exiting the nether.
  • Fixed some entities appearing to fall through the ground repeatedly in multiplayer (some might still do so).
  • Fixed the server sometimes thinking the player hit a corner when walking when they didn’t.
  • Fixed the achievements window rendering some graphics outside the clip window.
  • Fixed a couple of instances where beds would act strange in multiplayer, primarily the “already occupied” bug.

New Bugs:

  • On some computers, every few seconds, there is a huge drop in FPS lasting only a fraction of a second. This bug was noticed in version 1.6.5. [2] [3]
  • Memory leaks. When a chunk unloads, its block textures and data are still present in the client's RAM, even if you cannot see the chunk anymore.
  • Sometimes blocks will fail to render, creating massive holes on the ground and walls, allowing the player to see caves and dungeons under the map. This probably happens when Minecraft runs out of memory. [4] [5]
  • Setting Framerate Limit to 40 FPS may increase CPU usage on some computers. [6]
  • When Dead Shrub (Type of tall grass) (Not Desert Dead Shrubs) are broken, their particles are gray (no hue).
  • Difficulty may revert to "Easy" when you load a save, at least when you had it previously on "Peaceful."
  • Respawn after death results in being stuck until breaking block below. Does not occur at all spawn points.
  • Beds have numerous issues in SMP; players may sleep during night, but nothing will happen as the game thinks you're trying to sleep. This allows the player to sleep and walk freely at the same time. When all players are asleep, a few seconds later the game teleports you back to the bed and the normal post-sleeping effect will occur.
  • Setting view-distance=7 (or lower) in server.properties causes part of the maps (item) to revert. [7]
  • In SMP, sometimes when entering the World from the Nether, the sky will remain red.
  • Minecarts stopped on E/W powered rail will not bounce off one another, but they will on N/S powered rail.
  • On unlit powered rail as part of a track which terminates at a solid block to the North or to the East, a minecart can be shoved off of the track directly into the block, by a player or by another minecart, as shown in this minecart station.
  • If you shift click an item into a full chest, the client will not crash, but the server does.
  • Sometimes when trying to lie down on a bed, it fails and removes one half of a heart in SMP.
  • Shadows sometimes do not update.
  • Shift-clicking to receive items from crafting doesn't count towards items crafted in your statistics.
  • Walking in a corner in certain circumstances results in falling in the next block (tested on leaves).
  • You cannot place redstone on TNT anymore.
  • Left clicking on a series of Doors/Trap Doors will open all within range of your punch instead of the first.
  • Blocks displaced by half steps can only be collected from the side, not the top (Although the blocks are visible)
  • Mobs don't despawn from chunks you are no longer in. (SMP Fix)
  • Clay is almost nonexistent in newly generated worlds. Clay only generates if the x and z coordinates are the same.
  • SMP: When too many items are generated at once (Entity Overload / Large amount of Explosions) the client will fail to update some of them. It finally results in glowing passive TNT or all kinds of inventory items lying around, respectively. Both only vanish after a logout.
  • SMP: Maps do not load correctly, leaving chunks missing or even entire lines missing.
  • When saving and quitting the game, "Saving Chunks" appears and does not disappear until you close the game. (This is similar to not having any progress bar when it says Saving Chunks)
1.6.4 May 26, 2011

Bug Fixes:

  • Attempted fix for CPU usage issue on singleplayer and multiplayer.

New Bugs:

  • Sometimes when you open a world you can get stuck for a short time (about 0.10 seconds).
  • Entering and exiting the nether in SMP resets health bar, but not health.
  • Dropped tools, once picked up, disappear after first use [8]. Also if you die your tools can suffer a similar fate. If you shift-transfer such a dropped tool into a chest and back in your inventory, it's like a new-crafted tool without uses.
  • Holding a map in a boat can cause the arms to be misplaced. This can be fixed by exiting the boat, and opening your inventory. [9]
  • If a player sleeps in a bed, sometimes the bed is listed as occupied (even though it isn't) and, upon logging out, there is a NullPointerException and the player's .dat file is corrupted. There is an end of stream error when the player tries to log back in and their .dat file needs to be restored from a backup. This can be fixed by changing the sleeping value in the player's .dat file from 1 back to 0; this solves the issue and the player can then log back in. (You have to un-gzip the .dat file first, otherwise the file just looks like gibberish)
  • If a player crashes in the nether in SMP, some times when they reconnect, they spawn on top of the Nether. The only way back is death, or using teleportation.
  • Sometimes freezes most water into ice regardless of if its in a snow biome or not.
  • CPU issue fix is still failing, same loop as 1.6.3
  • Sometimes blocks will fail to render, creating massive holes on the ground and walls, allowing the player to see caves and dungeons under the map. [10] [11]
  • Achievement display is sometimes off-panel. [12]
  • Updating of lighting due to Torches and other player instigated sources seems to be even worse.
  • Underground or otherwise enclosed Rail corners can cause you to clip through wall and lose health.
  • Minecarts colliding on the same track will pass through each other or come to a dead stop rather than pushing.
  • Exiting a Minecart or moving from one Minecart to another will bump the original Minecart and make it move.
  • Fire does not show up on a map item.
  • Fire sticks around much longer on blocks it can't burn.
  • Cobweb now acting like a solid block, player can pass through it, but he/she will get damaged.
  • You are able to travel down through a "closed" Trapdoor/Hatch (Under certain circumstances).
  • If the player is crouched while saving, he/she will then (when loading the world) spawn an additional 1.62 meters higher, and visibly fall to the ground (unhurt). However, if this occurs while standing under a solid block (such as a low ceiling), then the player will suffer 0.5 hearts of damage from clipping into the block temporarily ("suffocation"). Warning, also occasionally happens even when not crouched! (See Bug Report.)
  • When boats are submerged, they do not float back to surface. [15]
  • All TNT-entities stay client-side after exploding, until reconnection. (New bug because before just random ones stayed)
  • Shift-clicking to transfer items to/from chests, dispensers and storage minecarts can result in the game crashing if the items' destination would become full, or if there is no room for the new item.
  • Can't move and can mostly only see sky and sea when server.properties "view-distance" is set above 5. Note that the default is 10.
  • Hostile mobs sometimes spawn when using a bed even in a well lit room sealed off from outside environments, this appears to possibly be related to the lighting bug mentioned above (this can be an old bug: see [16]). Double doors also cause this to happen, the game somehow ignores one of the doors allowing mobs to spawn inside.
  • Craftable maps sometimes don't display the correct name, become blank or have gaps.
  • When crafting an item, shift clicking may cause different items to be created if the elimination of resources would create a situation in which that item can be crafted. For example, having 1 stone in the top left and two in the top middle and top right, along with two sticks in the middle and bottom middle, shift clicking will create a pick and a hoe.
  • When riding a boat with a map out, the player sometimes dies for no apparent reason.
  • Light bugs found in 1.6.2 can now occur in old generated chunks (not only in those generated in 1.6.x). Some screens here.
  • When climbing a ladder in a 1x2 shaft, under certain circumstances, it is impossible to target a block opposite of the ladder. The cursor will repeatedly alternate between the wall and another block, usually the ladder.
  • The corruption of world when running out of memory fix does not always work.
  • When entering and leaving nether life is shown incorrectly as full.
  • Maps may cause crashes or instability on multiplayer servers. When maps are used the server usually crashes in the same way: CPU usage goes to 100% and short after the server kicks all player and stops responding. <-- When I set view distance to 5, I could not open a chest with a map out. Changing it back to 10 fixed this bug.
  • Mushrooms can spread through walls.
  • Lava, in SMP, anywhere near wood, even if blocked by glass, will set the wood on fire. Have observed wood catching alight that is 10 blocks away from the lava source.
  • Maps sometimes stop updating the player position.
  • Spawn locations do not change when you sleep. (?)
  • Spawn locations may randomly shift large distances (?)
1.6.3 May 26, 2011
  • The renderer is now capped at 100 fps while there are chunks to be generated. The excess time will be spent generating chunks instead of rendering frames.
  • The “limit framerate” option now limits the game to 40 fps and will spend at least 10 ms per frame sleeping.
  • The “limit framerate” option has been reset to “off” for all players, enable it again if you want it.
  • 2 blocks deep water doesn't prevent you from fall-damage anymore. You need at least 3 blocks deep water to fall in.

Bug Fixes:

  • Fixed some block updates not updating lighting properly under some circumstances by reverting the “don’t always send block data” fix in 1.6.
  • Fixed a major CPU load issue in the server where a very tight loop would starve all other threads.
  • Fixed furnaces dropping/duplicating their contents when they change state from lit to unlit or back.

New Bugs:

  • FPS limiter limits FPS to 41 instead of 40.
  • The fix for the CPU load issue is not working, and still starves all other threads.
1.6.2 May 26, 2011

Bug Fixes:

  • Fixed new item duplication bug

New Bugs:

  • The item duplication bug was not actually fixed; items placed in a furnace can still be taken out of a furnace and duplicated infinitely by right-clicking (although it appears the newly duplicated item will not function). Also, bug with cloned items being picked up after death wasn't fixed too.
  • When using a furnace and placing items into it, as soon as it's activated all items minus 1 are ejected and must be placed back in the furnace in order to use it.
  • Lighting is not always updated when digging new holes/tunnels, placing torches or setting blocks on fire (in both nether & normal world).
  • Tall grass can grow on dirt with no grass on it.
  • Shift-clicking something into a full chest from inventory or from chest into full inventory crashes the client.
  • It is now impossible to row a boat in 1 block deep water.
  • Sometimes (tested while in a boat on water, and when floating in water) while viewing a map the game will switch to a "saving chunks screen" then end on a black screen.
  • When quitting game the "Saving Chunks" progress bar does not appear sometimes.
  • When loading a world and standing in a cave less than 4 blocks high, the player gets some initial damage (at least the damage sound appears).
  • "Out of memory" error. Often appears after the "blocks don't disappear" bug.

The following bugs only occur in new chunks generated in 1.6.2:

  • Some chunks don't get dark at night (and vice versa; some chunks stay dark during the day).
  • The textures don't load on some chunks (The blocks are present but with transparent textures).
  • Some blocks don't disappear after being broken; it appears as if the block is still there, but can be passed through.
1.6.1 May 26, 2011

Bug Fixes:

  • Fixed item bug when picking up an item with a full inventory causing this to happen
1.6 May 26, 2011
  • Added Nether support to multiplayer.
  • The client will ask minecraft.net if the current login is valid. If the server says “no”, a warning message appears in the client. You can still play the game even if this happens. [17]
  • Added craftable Maps.
  • Added trapdoors.
  • Added Tall Grass in some biomes.
  • Mushrooms now spreads (very) slowly.
  • Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.
  • Added Dead Shrubs in Deserts.
  • Added allow-nether (set to true or false) in server.properties.
  • Blocks destroyed by other players in multiplayer now shows the breaking block particle effect.
  • Doors make sound for other players in multiplayer.
  • The record player now supports more than 15 different songs. No new songs/records were added, though.
  • Activated dispensers make sounds and trigger particles in multiplayer.
  • Players stuck in walls will slide towards the nearest gap if there is one.
  • Shift-clicking while crafting makes as much as possible and moves it straight to your inventory.
  • The blocks in the inventory and stats page got a new look.
  • Shift-clicking something in your inventory will push it directly in your hot bar and vice-versa.
  • Trying to sleep in the Nether causes the bed to explode.
  • Disabled Advanced OpenGL until bugs get fixed.
  • It’s no longer possible to build solid blocks on the top layer of the maps.
  • Booster tracks are now speedier.
  • Fire has been severely nerfed so it spreads slower, and doesn’t spread infinitely.
  • Seeds are now found in tall grass, using a hoe on the ground no longer drop seeds.
  • Compressed network traffic more aggressively.
  • Blocks that don’t change appearance when the data changes don’t send block updates when their data changes now.
  • Arrows shot by players can now be picked up by all players.
  • Minecarts and boats can go through portals, empty or occupied.
  • Block icons in inventory are much brighter than they were in 1.5 and before.
  • Water below a layer of source blocks no longer behaves like source blocks (making it extremely difficult to swim up in artificial lakes or in holes dug in the ocean floor, for example). (Possibly a bug?)

Bug Fixes:

  • Fixed running out of memory corrupting the current level.
  • Fixed the side textures of grass getting extra dark when mining them.
  • Fixed anaglyph 3d rendering mode having severe visual bugs.
  • Fixed the crash screen vanishing immediately.
  • Fixed not being able to target blocks when at x or z pos 1000.
  • Fixed the achievements screen messing up the sky color.
  • Fixed saving while sneaking dropping the player through the ground.
  • Fixed a system clock change messing up the game speed.
  • Fixed rain sounds not playing with fast graphics enabled.
  • Fixed hair and cloaks being rendered in the wrong locations on sneaking players.
  • Fixed the attack/swing animation not being applied to the armor layer.
  • Fixed player rotation not being loaded correctly when loading a saved game.
  • Fixed arrow physics, making them not get stuck midair when you open a door.
  • Fixed arrows hitting reeds, portals, and other non-solid blocks.
  • Fixed keybindings not getting saved properly under certain conditions.
  • Fixed the player not being able to sneak off lowered blocks like cacti.
  • Fixed a bug where the player could mine without swinging their arm.
  • Fixed boats placed on snow being placed too far up.
  • Fixed submerged boats rising very very fast.
  • Fixed sand dropping onto boats getting stuck in a falling animation.
  • Fixed a game crash when riding a vehicle or animal into the nether.
  • Fixed falling while riding not dealing damage to the rider.
  • Fixed buttons and levers too close to the player being impossible to use.
  • Fixed dispensers shooting through walls.
  • Fixed fire hurting through wall corners.
  • Fixed entities reaching water through wall corners.
  • Fixed placing doors next to cacti creating half-doors.
  • Fixed buttons and levers being placeable on leaves in “fast graphics” mode.
  • Fixed furnaces and dispensers not dropping their contents when destroyed.
  • Fixed dispensers biasing later slots.
  • Fixed farmland taking too long to dig.
  • Fixed tilling below some blocks being possible.
  • Fixed tilling the underside of blocks somehow working.
  • Fixed fences and stairs sometimes becoming invisible.
  • Fixed walking on top of fences not producing step sounds.
  • Fixed fire sometimes existing mid-air as an invisible block of pain.
  • Fixed fences and wooden stairs not being flammable.
  • Fixed fire effect on burning entities sometimes getting rendered in the wrong location.
  • Fixed fishing rod rendering being a bit lacking.
  • Fixed fishing rods being stackable.
  • Fixed mining glass hiding the clouds behind the glass.
  • Fixed rain falling through liquids.
  • Fixed items in glass blocks not getting ejected properly.
  • Fixed water interacting strangely with glass.
  • Fixed glass not blocking rain sound.
  • Fixed fences and signs preventing grass from growing.
  • Fixed rain and snow being incorrectly lit.
  • Fixed grass staying alive below stair blocks.
  • Fixed the achievement screen not pausing the game.
  • Fixed some screens breaking the sky tint color.
  • Fixed fullscreen mode switching causing mouse issues and screen closes.
  • Fixed chat messages surviving through game switches.
  • Fixed ice so it regenerates regardless of whether it’s snowing or not.
  • Fixed rain falling too slowly.
  • Fixed levers being placeable on weird locations.
  • Fixed floor levers sometimes not delivering a signal downwards.
  • Fixed floor levers sometimes not being removed when the floor is removed.
  • Fixed rail tiles sometimes not properly connecting to a new neighbor.
  • Fixed minecarts next to each other causing extreme velocities.
  • Fixed wolves not following their owner if the name has different caps.
  • Fixed creepers retaining charge level when they can’t see their target.
  • Fixed dying in the nether spawning new portals.
  • “Fixed” beds in the nether. example of the *fix*
  • Fixed inventory acting weird when portaling by making the portal close all screens.
  • Fixed wooden pressure plates being mined with pickaxes.
  • Fixed redstone repeaters having the wrong particles.
  • Fixed saplings being plantable through snow onto non-grass blocks.
  • Fixed ore density varying per quadrant from the center of the world.
  • Fixed dispenser graphics being one pixel off.
  • Fixed mushrooms spawning everywhere during nights.
  • Fixed animals only spawning near light during the night.
  • Fixed the multiplayer join screen input field being too short.
  • Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565.
  • Fixed network packets being sent unbuffered, causing huge amounts of packets being sent.
  • Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
  • Fixed inventory icons not animating after being picked up in multiplayer.
  • Fixed mushroom soup not leaving a bowl in multiplayer.
  • Fixed entities above the map height limit becoming invisible.
  • Fixed healing not flashing the health bar in multiplayer.
  • Fixed arrows being animated really strangely in multiplayer.
  • Fixed arrows triggering too many entity move updates in multiplayer.
  • Fixed the compass not pointing at the spawn location in multiplayer. This does not seem to have been fixed example
  • Fixed fires being impossible to put out in multiplayer.
  • Fixed record players spawning client-side fake records in multiplayer.
  • Fixed records not playing for other players in multiplayer.
  • Fixed players spawning in the wrong location and quickly lerping to the correct location.
  • Fixed monsters not being visible for players with their difficulty set to peaceful.
  • Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen.
  • Fixed loads of exploding TNT generating way too many particles, possibly crashing the client.
  • Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees.
  • Fixed saplings sometimes spawning trees client-side in multiplayer.
  • Fixed weather sometimes changing client-side in multiplayer.
  • Fixed grasscolor.png and foliagecolor.png not being read from texture packs.
  • Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling.
  • Fixed fireballs not being visible in multiplayer.
  • Fixed ghasts’ firing animation not being visible in multiplayer.
  • Fixed receiving more items than the maximum stack size sometimes causing an oversized stack in the inventory
  • Glowstone and Jack-o-lanterns recessed into a wall or other surface no longer have shadows cast on them by surrounding blocks when smooth lighting is enabled.
  • When breaking a minecart the player is currently riding in, the player no longer falls through the block the track is placed on.
  • Fire does not displace water anymore.

New Bugs:

  • Extreme lags on Linux and Windows multiplayer servers, the Minecraft process uses 100% of CPU as soon as the host is logged on. Others may log in via LAN, and wireless without lag. [18]
  • The frames per second of the client dropped considerably for some users. [19]
  • Items do not eject properly from any block, they will become buried if a block is placed over them. Must dig it back out to retrieve.
  • Items received from a Furnace sometimes have no stack number, items from the furnace can also be duplicated by right clicking.
  • Right clicking a Duplicated item from a furnace while the chest is open results in a crash.
  • Hatches Close through you even if standing at same level.
  • Tall Grass are off centered and can float off edges. (Possibly a feature?)
  • When looking at a map the indicator at the player's coordinates does not always point the correct direction. For example, when facing due North, South, East or West the marker will sometimes point slightly clockwise from the direction it should.
  • When pressing Q to drop a tool and re-collecting that tool, when you use it it'll break instantly. To avoid this temporarily place the tool in a chest after taking it.
  • watercolor.png doesn't do anything.
  • If you Shift-click to place items chest and the chest is full the screen will change to the "Saving Chunks" screen except there will be no loading bar and the text will be in a lighter shade of grey. The game will then crash and will flick to the error report before the screen goes black and you cannot do anything.
  • After death, any items dropped will give an infinite number of clone tools to the player when he/she attempts to pick them up (example: [20]).
  • Missing tooltips for Tall Grass and Dead Shrubs in Statistics menu.
  • Tall Grass looks grey in Statistics menu (because it's color depends on Dirt's block grass color).
  • Furnaces will sometimes eject all but the last item in every slot.
  • Upon logging into a world, the player receives half a heart of damage possibly due to spawning partially in the floor or ceiling, if indoors
  • An item bug was introduced where people could pickup items while their inventory is full. [21]
  • Some portals in SMP take the player to the same location in the nether, despite being quite distant from each other.
  • The screen from clicking "Save and quit to title" no longer has a progress bar.
  • Any music discs left in a jukebox before Beta 1.6 can not be ejected
  • Trapdoor(Hatch) textures are mirrored wrongly. [22]
  • Walking up or down stairs is much bumpier than previously (your viewpoint bouncing vertically).
  • Closed Trapdoors/Hatches let drops fall through.
  • Maps trying to view The Void will crash the game.
  • Glowstone now acts similarly to glass with regards to rails, torches, ladders, doors, etc. [23]
  • If you are in a minecart and fall a distance that normally would cause damage, water will not cushion the fall and stop damage.
  • Player orientation arrow on maps orients about 15° to the right of actual facing.
1.5_02 (Server only update) April 20, 2011

Bug Fixes:

  • Game no longer crashes from "internal server error" created by bugs in 1.5_01's Server in SMP
  • Players no longer get the "dirt screen" when taking something out of the Crafting Table

New Bugs:

  • Placing Rails in North/South direction, followed by placing a piece of rails on the side (and thus making a curve) results in no curve.
  • "Outside" rain sound still plays when under a glass shelter. In addition, Wolves under a glass roof during rain will be perpetually stuck in the "shaking" animation (unknown for multiplayer, unknown for SP)
  • During rain in SMP, the server may disconnect you if you attempt to place or destroy blocks.
  • Sitting Tamed wolves that were tamed before 1.5_01 and are pushed into water or water runs over them will start to jump in place, keeping the sitting stance, and are no longer able to be told to stand, thus continuing to do this until hit, which will cause them to attack you until death on either side. This can be fixed by closing and reopening minecraft, or killing the wolves off and taming new ones.
  • If you are killed while having the chest GUI open and you transfer items from the chest to your inventory after you are killed, those items will be lost.
  • Minecarts on fire can no longer be put out by nearby water.
  • When a Powered Rail is placed next to a block and redstone is placed both on top of the block and leading away from the block to a redstone torch on the ground, and then the redstone on top of the block, the redstone leading away from the block, and the redstone torch on the ground are removed (in that order), the Powered Rail will remain powered without any power source.
  • Placing redstone torches on top of blocks that have a Powered Rail coming away from them only seems to affect the proper number of Powered Rails if the Powered Rails have been placed prior to the redstone torch. If any Powered Rails are removed with the torch still on the block, this behavior persists.
  • Dropped blocks are not being ejected upwards.
  • Buttons cannot be placed on glowstone.
1.5_01 April 20, 2011

Bug Fixes:

  • Blocks can now be placed on Snow.
  • Rain no longer goes through translucent blocks.
  • Light does not go through stair blocks anymore, however if you did this in a previous update, unless the stairs are destroyed or a block adjacent is built or destroyed it will still work.
  • Pumpkins are no longer worn backwards.
  • Pumpkin and Jack-O-Lantern inventory texture is now fixed. Before, it was backwards. However, all pumpkins and jack-o-lanterns that were placed on the map before the update are backwards.
  • Game no longer crashes when rails are placed next to detector rails, or vice versa.
  • Wolves are less common than in 1.5 (but more common than in 1.4).
  • Blocks cannot be replaced into furnaces, thus fixing the statistic glitch.
  • If Minecraft detects a broken save file, it will attempt to recover the world.

New Bugs:

  • Many different activities will crash SMP with an "internal server error".
  • On some servers if a block is placed on a snow block, the action will be immediately reversed and the snow block will return and the placed block will be added back to your inventory. (May only happen when snowing)
  • Rain and Snow now fall through Water.
  • Minecart Tracks of all types' placement behaves unexpectedly, not properly orienting after placement. (Curves don't work, slopes don't work, etc.) However if the corner is replaced, it will work.
  • Placing blocks and/or mining, digging and/or harvesting resources with a texture pack installed rarely causes the game to crash to desktop in SSP.
  • If you have a single wolf it will sometimes turn into a wild wolf after you save your game. This can be fixed by taming a second wolf.
  • Water does not change to Ice while snowing.
  • Saplings do not stack to 64 all the time. (notably the original saplings from planted or rendered during previous versions)
  • When using a ladder and placing ladders at the same time, some ladders will appear on a different surface several blocks away.
  • If you are killed while having the chest GUI open and you transfer items from the chest to your inventory after you are killed, those items will be lost.
  • Sapling particles don't relate to the sapling placed when destroyed (i.e. Pine Sapling will show regular sapling particles)
  • Levers placed on snow will have the animation like the broken lever: Media:Brokenlever.png The broken lever will point west.
  • Sometimes when reeling in a fish, the fish will not be collected and will fly over the top of you.
  • Saplings will refuse to grow into trees if any part of the tree's leaves would be in a block that is already occupied with anything except leaves. This results in places where planted saplings will never grow, when they used to be able to.
  • Aggressive mobs are unable to jump over blocks when in pursuit of the player [24]
  • Thunder can be heard at the bottom of the world, when deep within a cave. (Is this a bug?)
  • Sometimes while shift-clicking objects into chests, the shift button always acts held down. In this case, you are not allowed to pick up any items in your inventory. Once you're in a chest, clicking an item in your inventory will quick-drag the item into the chest, even if your shift key is not held down. Restarting Minecraft will fix this problem.
  • Torches are lost when attempting to place them in water. Torches simply washed away can still be collected.
  • Looking backwards whilst traveling in a minecart causes it to flash rapidly.
1.5 April 19, 2011
  • Added Weather.
  • Added Statistics and Achievements.
  • New Items (Detector rail, Powered Rail, Birch and Pine/Spruce Saplings).
  • New Item Web. Cannot be found naturally.
  • SHIFT-clicking on something in a chest will immediately move the selected item(s) into your inventory and vice-versa.
  • Birch and Pine/Spruce trees now drop Birch and Pine/Spruce saplings, respectively.
  • Huge performance improvements for old and slow computers.
  • Crafting a ladder now produces 2 ladders.
  • If lightning strikes a pig, it becomes a Zombie Pigman.
  • If lightning strikes a Creeper, it becomes electrified and will have a much more powerful explosion.
  • New settings in options:
    • Ability to change GUI size (Small, Normal, Large, Auto).
    • Advanced OpenGL (Occlusion Culling: doesn't render blocks that the player can't "see", helps performance in cards that support it).
  • Items can now be smelted with Saplings with the same smelting power as Sticks.
  • Dropped items in flowing water move faster than before.
  • Pigs that die by burning now drop cooked porkchops upon death.
  • Redstone dust can be placed on snow.
  • Wolves are more common, even in non-taiga/forest biomes.
  • Unarmed damage was increased from ♥ to ♥.
  • Pressing tab will switch between input boxes.

Bug Fixes:

  • You are only 'on' a ladder (can climb it/fall slowly) if your lower half is in the ladder block, rather than any part of you. It is no longer possible to climb a one-block gap in a ladder, or a ladder that starts at eye level.
  • On fancy graphics, the sides of grass blocks are now biome-specific and match the shade on the top.
  • You can now move through flowing water at previous speed.
  • Wolves have a better understanding of doors. They will go through doors most of the time, but will sometimes get stuck on the 3 pixel thickness of the door. They will eventually back up for another go at the opened door.
  • The lighting on portals and ice has been fixed (previously had triangles on the blocks) when using Smooth Lighting.
  • Stairs are no longer transparent.
  • On SMP, the health of wolves are now synchronized between server and client, causing wolves to only whimper when low on health, opposed to all of the time.
  • Redstone in off state is red again.
  • Crops hit with water now drop seeds and wheat, as opposed to just wheat.
  • Moving minecarts will continue to move if the world is closed.
  • The Mojang logo is the correct size when Minecraft is maximized.(Not on a mac)
  • The exploit to make chests three or more side by side by placing a water source and placing a chest in that source has been fixed.
  • Shift + F2 doesn't create massive screenshots (more than 1 gigabyte in size) anymore.
  • Sugar can can no longer be placed on any block which is not dirt.

New Bugs:

  • Occlusion Culling (Advanced OpenGL) Seems to be toggleable without Hardware OpenGL 2.0 Support.
  • Sleeping in Bed will reset the timer for rain/snow and thunderstorms. This means, if you sleep every night the chance to get rain is very very small.
  • Sneaking can rarely make it so you can place blocks on the block you're standing on.
  • Creepers can make noises of other mobs.
  • Repetitively putting items able to be smelted in the furnace counts as a crafting statistic.
  • Achievements only work in SMP if you have already completed first achievement in Single Player.
  • Achievements will sometimes disappear when you close and re-open the game and can sometimes be restored by closing and re-opening the game again.
  • FPS counter shows Chunk Updates instead of FPS, usually while generating new chunks.
  • The game will crash if Detector Rails are placed beside normal rails.
    • A crash will also occur if a normal rail is placed next to a Detector Rail that is connected to another rail.
  • Blocks can't be placed on snow.
  • If you change Advanced OpenGL to on and then back again, giant holes will appear that you can see through.
  • Jumping off a fence in SMP triggers an anti-flight kick.
  • Rain will fall through transparent blocks and stairs, acting as if there is no block there.
  • When hitting a grass block the destroying animation is darker on the side than the animation on top of the grass block, though only on fancy graphics.
  • Flowing water no longer pushes empty minecarts or activated TNT that fall into it.
  • GUI: create new world input boxes misaligned under small and normal settings.
  • Sometimes you might not get an achievement even if you do what it requires to get. This can usually be fixed by doing it in another world.
  • In Singleplayer, game resumes when 'Achievements' is clicked on the pause menu, instead of remaining paused.
  • Riding in a minecart from the south into a corner going from north to west (so it's not connected to the current track) will crash the game. Possibly also true for other directions, yet if you're going in the same corner coming from the east, it will work as usual.
  • Weather ambience will stop playing while using fast graphics.
  • Destroying a pine or birch sapling releases the particles of a 'normal' sapling.
  • Sometimes closing and re-opening the game will reset some or all of your settings to default.
  • When jumping from a fence to another fence above the fence you jumped from in SMP, you may be kicked for flying if the server uses a specific plugin.
  • If you resize the window (not fullscreen) after typing in the world name and the seed, they both will be reset to "New World" and a blank seed. (with all GUI-scale settings)
  • Mob Spawn rates seem to be set detrimentally high. Anecdotal evidence suggests an approximate 10x increase. [25]
  • Burning animation may remain on furnace even though all fuel is consumed, all items able to be smelted are used or the output-field is full.
  • Game may crash by doing anything except moving or opening your inventory.
  • Mobs that are near a bed may interrupt a player's sleep even if they cannot reach the bed. Most noticeably, beds that were previously safe (could not be reached by mobs) may now allow mobs to spawn into rooms in which they could not normally spawn. [26]
    • May be related to Wolf path-finding, "understanding of doors" fix. [27]
  • If Smooth Lighting is turned off, the middle of new stair blocks appears black. [28]
  • When you open your achievements tree, the sky turns white (Most noticeable at night). (?)
  • In SMP, deaths are not counted towards statistics.
  • When in long underground tunnels, you can see the current sky near the vanishing point of the tunnel. This includes the sun, moon and stars as they move across the sky. [29]
  • When you are in a bed, you can control particles orientation (portal particles, torch fire, etc...) by moving the mouse.
1.4_01 April 5, 2011
  • Removed the April Fools' joke. However, the locked chests are still obtainable by inventory editing or SMP /give command. They will disappear after a while.

Bug fixes:

  • Beds now act as a respawn point as intended.

New bugs:

  • Although this has been fixed for most players, in certain cases the bed may still fail to save the default spawn point.
  • A glitch is present where using a pickaxe on a Mac could crash the game.
1.4 March 31, 2011
  • New Minecraft logo (no longer 3D blocks).
  • Added wolves that the player can tame, or kill for no loot.
  • Added Cookies which heal the player for 0.5 hearts.
  • Sleeping in a bed now resets your spawn position, though does not work for most users. Apparently, at the moment the spawn point unintentionally only changes if "Leave bed" is clicked and the function is limited to SMP.[30]
  • Sneaking while climbing will hang on to the ladder, thus being a handy cave tool.
  • Spiders will no longer trample crops and have walking sounds removed.
  • Sheep can now spawn in Pink and Brown (however rarely)
  • Cocoa Beans can be found in Dungeon chests.
  • Wheat grows more quickly compared to 1.3_01
  • The new default hotkey for the inventory is 'E'.
  • Added new block, Locked Chest, which was an April Fool's gag. It linked to the 'Minecraft Store', but now it has been removed.
  • SMP servers can now have a new world seeded with an option in the Server.properties file.
  • Lots of infrastructure for Statistics lists and Achievements have been implemented.
  • Scale of UI may now be changed in options.txt located in the .minecraft folder.
  • On a fresh install, modded blocks are removed from the map. This excludes modded blocks that are placed into chests.[citation needed]

Bug fixes:

  • Zombies and Spiders now hurt you in all instances (previously could only hurt you if they were 1 block above your location).
  • Client-sided slime spawn on SMP has been fixed.
  • Arm no longer swings when you cannot place a block.
  • Opening and closing the inventory quickly while swinging no longer removes the character 'swinging' animation, which previously made destroying blocks faster (SMP only).

New bugs:

  • If a player hits himself with an arrow, any tamed wolves will attack the player.
  • Tamed wolves whimper in SMP regardless of health. This is because client-side health was used instead of synchronizing the health level with the server's. [31]
  • Wolves cannot travel through doors. A small hole can be punched out near the door as they are 1x1, thus creating a "doggy-door" until their pathfinding is updated to recognize open doors as a path they can walk through.
  • Beds do not act as the spawn point as intended, especially if it changes without reloading the save. In most instances, it is unconfirmed that the spawn point is even changed at all.
  • Several light calculation glitches were introduced, which can be seen when destroying or placing a block near tree leaves and other translucent blocks in Fast or Fancy graphics settings, or loading a new chunk that contains overhangs.
  • Sometimes torches do not emit light, but can be forced to by placing a light emitting torch near them. If these torches are removed, the light will not go away.
  • In SMP, a Monster Spawner that spawns pigs will spawn client side pigs. Like other client-side glitches, they cannot be attacked and upon a re-join, will vanish.
  • In SMP, most (If not all) Redstone Pulsars / Blinkers will not work.(The change time command causes all circuits to malfunction. Server mods that affect server time also seem to affect circuits. Strangely enough, in SSP any mods used to change time will not disrupt circuits in any way.)
  • Flowing Water will push the player with more force. [32]
1.3_01 February 23, 2011

Bug fixes:

  • Dependencies on Java 1.6 are gone
  • Fixed the recent issues on some Macs in which the game would crash when "Singleplayer" button was clicked on
  • Able to connect Client to Minecraft Server 1.3
  • Fixed item duplication glitch
1.3 February 22, 2011
  • New blocks/items (Redstone Repeaters, Beds)
  • Added three new half-size blocks (Wooden Slab, Cobblestone Slab, Sandstone Slab)
  • Breaking a block made of two slabs now drops 2 slabs.
  • Slimes have a higher spawn rate
  • New Mojang logo splash screen
  • Graphics settings screen
  • Ability to toggle between classic lighting and "smooth" lighting
  • Worlds now use a generic McRegion chunk save format, with built-in auto conversion
  • While starting a new world, players can choose the world's name and seed to generate the world from.
  • More than 5 Worlds possible
  • Scrollbars added in both the texture pack list, and in the map selection screen
  • Added whitelisting to the server. To use, enter “whitelist <cmd>” where cmd is “on”, “off”, “add <player>”, “remove <player>”, “list” or “reload”
  • F1 and F3 are now toggled when pressed.
  • When F3 is toggled on, mobs display their unique entity ID numbers over their heads.
  • F8 toggles mouse smoothing
  • In 3rd person mode, character can be visibly seen to bob side to side when you walk (only when View Bobbing is enabled).
  • Sandstone is now found at the bottom of naturally generated sand.
  • All pressure plates now require two of its materials, instead of 3. Stone slabs are now created by using 3 of the materials (see specific block pages for further information)
  • Mine time for Sandstone decreased.
  • Redstone Wire will get darker the farther away it is from a source of power.
  • Less passive Mobs when on harder modes.
  • Deleting world confirmation changed slightly.
  • Sulphur renamed back to Gunpowder

Bug fixes:

  • When breaking double slabs (one slab placed on another) it will drop two slabs instead of one.
  • Wood and logs don't burn forever anymore.
  • Grassland/Sand-related biome border fixed (Boundaries line up, rather than obviously show chunk borders)
  • No longer receiving Java Log error .txt file spam in the minecraft.exe folder when closing the Minecraft client program.
  • Players can no longer use the click-release to quickly mine blocks (referred to as "click mining"). Note: Only applies to SMP.
  • Players no longer glitch when standing on fences in SMP
  • Players can no longer milk Squids.
  • When right-clicking on a wooden door while holding a bow or fishing rod, arrows will no longer be fired into the door, nor will the fishing hook be cast into the door. (?)
  • Hostile mobs can now be attacked properly in SMP
  • Lapis Lazuli Ore now drops 4-8 Lapis Lazuli Dyes in SMP
  • Bedrock and other blocks cannot be removed by tilling grass or dirt with a hoe and placing seeds anymore.

New Bugs:

  • Slimes can be killed, but split into smaller slimes regardless of weapon used. Only one split slime can be damaged, the others are 'ghost' slimes which disappear upon reconnecting.
  • The game will occasionally crash if you enter a Nether portal while in a minecart.
  • Levers can be placed on the bottom of a block, as long as there is an open space, and a block horizontal to the open space. The lever will act as if placed on the horizontal block, but looks glitched, as shown here: Media:Brokenlever.png
  • If someone uses their bed in SMP, other players may get disconnected. (Un-Recognizable Packet ID: 17)
  • Wooden Slabs are best mined with pickaxe, not an axe.
  • The particle colors for wood and sandstone slabs are gray.
  • The particle colors for Redstone Repeaters are the same of pumpkins.
  • Zombies and Spiders cannot hurt players unless they are above them or jumping(true in SSP only).
  • If debug screen is toggled on in a world and you save and quit to title screen, the graph stays on the screen.
  • Lighting bugs on transparent blocks with smooth lighting.
  • When a player drowns or is otherwise killed near or in water, all 10 bubbles of the breath bar show up.
  • If a redstone torch which is placed on the side of a block receives power, it will turn off permanently and must be manually reset. It will not turn back on.
  • Redstone Repeaters may stay on when without turning off when turned on and off repeatedly for a long time. May be the blocks equivalent to a redstone torch burn out.
  • Once a redstone torch is burnt out, any torch placed in that position will immediately burn out when given power. Torches will also remain burnt out forever.
  • F1 in 3rd person mode no longer switches to front-on view
  • No response from Minecraft Server 1.3
Client/Launcher Update [33] February 21, 2011
  • Updates now voluntary
  • Official Links added
  • Community Links added
  • Command line support added
  • Twitter Links added
  • Ability to choose Minecraft directory location
1.2_02 January 21, 2011
  • Skins are now downloaded from Amazon S3 instead of minecraft.net
  • Lapis Lazuli Ore now drops 4 - 8 Lapis Lazuli per block mined (increased from 1) on single player only (Minecraft beta servers have not been affected yet).
  • Lapis Lazuli Ore can be found at bedrock level.
  • Ink Sacks have been re-named to "Ink Sacs".
1.2_01 January 14, 2011
  • Fixed various blocks acting really weird when placed (rails, torches, and more)
  • Optimized performance
  • Added a new painting that was not added in version 1.2
  • Reduced spawn rates a bit
  • Fixed a whole pile of lighting bugs
  • No more ghosts at night
  • Added a temporary fix to get rid of chunk visibility errors [34]
  • Splash text on the Main Menu returned to normal. (No longer constantly shows the quote "Finally beta!")
  • Slimes were re-added to the game with a very low spawn rate [35]
1.2 January 13, 2011
  • New addition charcoal
  • Note Blocks (right click to tune, trigger to play)
  • 15 wool dyes
  • A new passive water-dwelling mob (Squid), which drops the new item Ink sac
  • New tree types (Birch, Pine)
  • Reeds retconned into sugar canes. They still make paper.
  • A bunch of new crafting recipes
  • One secret useful block (Dispenser)
  • One secret pretty block (Lapis Lazuli)
  • Cake
  • Sugar - Crafted from Sugar Cane
  • Default furnaces given new look
  • Bones added to the drop table, exclusively for skeleton archers.
  • Bones can be crafted into Bone Meal.
  • New gray, light gray, and black sheep. Drop correspondingly colored wool.
  • Tools made out of wood, stone, iron, and possibly diamond have increased durability.
  • Gold tools can remove blocks like stone and wood much more quickly than their diamond counterparts, with the same durability and restrictions as before 1.2.
  • Sandstone
  • Spiders can climb up walls.
  • Mob Spawners again show a rotating model inside of what they spawn in single player.
  • Wheat Seeds might be harvested more often when plowing grass blocks.
  • Included the FastRender mod by Scaevolus [36]. (Source: [37])
  • Screenshots can be taken using the F2 key without having to first hold down the F1 key.
  • Iron, diamond, and coal are found in larger amounts (at least) in caves.

Bug fixes:

  • Paintings work in multiplayer
  • Disconnecting while riding no longer keeps the player in the world
  • A bunch more state is properly synched in multiplayer
  • Included PowerPC color and audio fixes by Scaevolus.
  • Fixed a horrible chunk reload loop in singleplayer
  • Fixed most lighting bugs in newly generated SMP maps
  • Falling sand behaves better in SMP
  • Fixed a few crash on load level bugs
  • Jack-O-Lantern now has correct tooltip.
  • Sheep now visibly lose their wool when hit in SMP.
1.1_02 December 22, 2010
  • Fixed the chest not opening with empty hands bug.
1.1_01 December 22, 2010
  • Added a missing font file in the package build.
1.1 December 22, 2010
  • Fixed “fancy” characters not working in the game by detaching font resources from the code.
  • Rewrote leaf decay.
  • Fixed FPS drops in single player.
  • Fixed players getting spammed with data and getting disconnected in SMP.
  • Fixed the item dupe bug in SMP.
  • A few special events happened on the following specific days (according to system time):
    • On the date of Christmas Eve to Boxing Day:
      • The quote on the main menu said, "Merry X-mas!"
      • All players wore a Christmas themed cape.
    • On the date of New Year's Eve:
      • All player wore a purple cape with an 11 on it to celebrate the coming year.
    • On the date of New Years Day:
      • The quote on the main menu said, "Happy New Year!"
1.0.2 December 21, 2010
  • Fixed problem where game wouldn't run on Macs plus possibly other unknown fixes.
1.0_01 December 20, 2010
  • Fixed double chest bug.
  • Fixed rare crash on level load bug.

Persistent/New Bugs:

  • Frame rate/performance issues not fully fixed [38].
  • Disconnects from multiplayer servers due to overflow.
  • Crashes after login on GNU/Linux
1.0 December 20, 2010
  • Working server-side inventory. And as a result of that, a whole pile of bugs and issues got fixed.
  • Made SMP servers save chunks way less often in most cases. Chunks don’t resave if they got saved in the last 30 seconds.
  • Moving too far away from a chest, or having it blow up, closes the inventory screen.
  • Fixed /kill.
  • Introduced leaf decay again. It acts differently from before.
  • You can now throw eggs.
    • Throwing an egg has a chance of spawning a chicken.
  • Added super exclusive clan cloaks for Mojang Employees.
    • ...and something else, which is even more rare (DeadMau5 skin only in use on Deadmau5's server).
  • Tooltips in inventory - When you mouse over an item, its name appears.
  • You can't store things in the inventory crafting fields anymore.
  • Dungeons are more common (?)
  • New constant splash text on the main menu: "Finally beta!"

New Bugs:

  • When looking in a double chest you can't do anything with the two bottom rows in your inventory.
  • Players get disconnected after a short while on local Minecraft servers.
  • Game starting problem for some people (especially Mac).
  • Item duplication bug.
  • watercolor.png doesn't do anything

Alpha

Post Multiplayer Survival Mode Release

Version Title/Number Date of Addition Additions Summary
1.2.6 December 3, 2010
  • Items no longer get used when opening chests (i.e. food being eaten, lava being poured out, etc.)
  • Added /kill command. Does 1000 points damage to the player.
  • Patched client to prevent duplicated entities.
  • The join server page now remembers the port as well as the ip.
  • Fixed a bug where joining a server on a specific port caused the client to forget all keybindings.
  • Added lakes and rare lava pools, both on the surface and randomly in caves.
  • Fixed a crash bug when destroying the vehicle from under a player.
  • Players connecting to a server or respawning are invulnerable for three seconds.
1.2.5 December 1, 2010
  • Fixed a memory leak bug in the server.
  • Riding carts and boats now works properly when you travel long distances.
  • Harvesting crops no longer yields fake Seeds.
  • Removed /home .
  • Snowballs are given again.
  • New bugs:
    • Difficulty is reset to Normal upon update.
    • Players and mobs are cloning.
1.2.4_01 November 30, 2010
  • SMP and Single Player will not only spawn Creepers.
  • A player no longer gets snowballs when entering a SMP server.
1.2.4 November 30, 2010
  • Swords and other weapons now deal damage properly.
  • Added proper hurt animations and sounds to mobs and players.
  • Fixed dead players logging in as invisible ghosts.
  • Made arrows visible and deal damage.
    • No more infinite free arrows.
  • Hoes now produce proper Seeds.
  • Creepers make noises and animate before exploding.
    • Explosions animate properly.
  • Server logging now appends to server.log rather than overwriting it.
  • Buttons and levers (and a few other blocks probably, it’s a general solution) animate properly.
  • Fixed minecarts (and pigs!) moving twice as fast as they should when ridden.
  • The join server screen now remembers the last entered ip.
  • Increased chunk saving frequency on the server.
  • Leaving sneak mode no longer triggers a million sounds.
  • You can now see sneaking players.
  • Names of sneaking players aren’t visible through walls, and are visible a much shorter distance.
  • A player receives snowballs when entering a SMP server.
1.2.3_04 November 26, 2010
  • Fixed all known player respawn bugs.
    • Vanishing mobs.
1.2.3_02 November 25, 2010
  • Fixed most of player respawn bugs.
1.2.3_01 November 24, 2010
  • Fixed single player mode.
  • Fixed infinite looping by disabling leaf updates.
1.2.3 November 24, 2010
  • Added the ability to attack other entities.
    • You can hurt animals, monsters, boats, carts and even other players.
  • Implemented falling damage.
  • Implemented respawning for dead players.
  • Made eating food regenerate health and send health updates to the players.
  • Made players riding carts or boats a long way receive terrain updates.
  • Fixed the block re-spawning bug.
  • Re-enabled leaf decaying (however, this was removed again in 1.2.3_01) .
  • Add new server configuration settings:
    • pvp. True by default. If this is set to false, players can’t hurt other players.
    • spawn-monsters. True by default. Set to false to remove all monsters.
    • spawn-animals. Also true by default. Set to false to remove all animals.
  • Drowning enabled in multiplayer.
  • Added visible hurt animations in multiplayer.
  • Added visible fire on burning mobs in multiplayer.
  • New bugs:
    • Single player mode is broken. (Fixed: 1.2.3_01)
    • Infinite looping causes game to freeze. (Fixed: 1.2.3_01)
    • Mobs in multiplayer are harder to kill than in single player mode.
    • Mobs are also sometimes invisible, and can still attack players. (Fixed: 1.2.3_04)
    • Players can die without noticeably dying, often becoming invisible to other players, and becoming unable to pick up items, though otherwise able to interact with environments normally from their perspective (i.e. placing blocks, dropping items, opening chests etc.). This can be fixed by having the client disconnect and reconnect, or by editing player health in the server properties, which usually is negative.
1.2.2 November 10, 2010
  • Players and mobs in lava or fire (or next to cacti) no longer spam sound effects
  • Getting hit with a higher damage while recovering from a smaller one works as intended
  • Lava flows further in The Nether
  • Zombie Pigmen forgive the player after time
  • Support for custom skin packs added
  • Duplicating buttons when resizing screens fixed
  • Zombie Pigmen and Ghasts no longer get hurt by fire and lava
  • Volume sliders not saving properly fixed
  • hellworld=true no longer overwrite old save chunks in SMP
  • Boats are visible to other players in SMP
  • Minecarts move smoother in SMP
  • Fishing works in SMP
  • Sheep and Cows look like Sheep and Cows
  • Buckets work in SMP
  • Stairs being difficult to destroy fixed
  • Timeout before "Took too long to log in" screen increased
  • Players can ride minecarts and boats
  • Ability to steer server-side boats added
  • no-animals setting added
  • Support for more animation settings added
  • New Bugs:
    • SMP: Minecarts and boats are indestructible (TNT will destroy minecarts, presumably for boats as well)
    • SMP: Hitting sheep will drop cloth, but it can't be picked up. However, casting with a fishing rod will knock obtainable cloth, but the sheep will look like it still has its wool.
    • SMP: Unable to exit and get off a boat properly when on land
1.2.1_01 November 5, 2010
  • Armor bug fixed
1.2.1 November 5, 2010
  • Signs on the sides of cacti no longer crash the game
  • Player getting stuck on top of the world in multiplayer bug fixed
  • Mob spawning reverted to old code
  • Leaf particle colors fixed
  • CPU usage for monster spawning fixed
  • Portal dupe bug fix attempt
  • Music now plays in multiplayer
1.2.0_02 November 4, 2010
  • Torches and Jack-O-Lanterns no longer duplicate in SMP.
  • New Bugs:
    • Existing Jack-O-Lanterns mysteriously replaced with regular pumpkins in SMP.
1.2.0_02 October 31, 2010
  • Items no longer disappear when you die
1.2.0_01 October 31, 2010
  • Patch to unspecified bugs
  • New Bugs:
    • Armor no longer blocks damage
1.2.0 (Minecraft Halloween Update) October 30, 2010
  • The addition of The Nether; a "Hell" world that can be used for quick travel
  • Ghasts and Zombie Pigmen added
  • Pumpkins, Netherrack, Soul Sand, Lightstone, Portals, and Jack-O-Lanterns added
  • Biomes added
  • More danger at deeper depths in-game
  • Fishing added
  • Fixed bugs in SMP (some things may not be listed yet)
    • Redstone performance updated
    • Door animation fixes
    • Several performance bugs fixed
    • Rails no longer cause a crash, carts do not work yet
    • You still cannot take damage in SMP, being saved for Beta release.
  • Craftable Watches added
  • Stairs now face the same direction as the player when placed.
  • Craftable Jack-O-Lanterns and pumpkin helmets
  • New music tracks
  • New sound effects
  • Sunrise now creates a red glow at the horizon (?)
  • Pressing F1 removes the inventory, player's arm/current tool and Minecraft text from the display. In 3rd person mode, pressing F1 will make you look back at yourself (as well as removing the HUD) . Pressing F2 while holding down F1 saves a screenshot in %appdata%\.minecraft\screenshots
  • New Bugs:
    • Leaves no longer disappear if unconnected to trees.
    • Going higher than 62 meters above sea level in SMP causes the character to be stuck to the sky.
    • Save file size is calculated incorrectly after you visit the Nether
    • On rare occasions, an item will not appear in the inventory when picked up and no more of this item will show up in the inventory. This can be fixed by closing the client.
1.1.2_01 September 23, 2010
  • Sound and music bug fixed
  • Minor update to make Minecraft download resources from the cloud solution
1.1.2 September 20, 2010
  • Attempted sound fix
1.1.1
(Seecret Saturday 10)
September 18, 2010
  • Sneaking added
  • Grey screen bug that made the game unplayable, since a grey overlay flashed constantly; now fixed
  • New Paintings added
  • Ability to change mouse sensitivity added
  • Sliders to change volume of sound and music added
  • Fishing Rod added
  • Fixed bug with Furnaces in SMP
  • Minecraft becomes free-to-play for the weekend. Login server is not working correctly
  • Option to toggle FPS/debugging has been replaced with the F3 key. F3 + S reloads all web-loaded resources
  • Smoother day-to-night and night-to-day transitions
  • Infinite snowball glitch fixed
  • Solid snow blocks only drop four snowballs
  • New Bugs
    • Many users are reporting problems with sounds
    • Personal skins not active until the minecraft.net server is fixed
    • Opening the inventory while sneaking sometimes protects the player from falling damage.
1.1.0 September 13, 2010
  • Fixed bug where players could force the camera's movement inside walls
1.1.0
(Seecret Friday 9)
September 10, 2010
  • Server side inventory added
  • Server saves players' locations when they leave
  • Chests, signs, and furnaces work in SMP
  • Experimental switch to turn on monsters in SMP
  • Compass added
  • Bucket of lava can be used for 100 smelts
  • Clay is more common when a world is generated
  • Torches can no longer be placed on tree leaves
  • Sheep now drop between 1-3 cloth instead of always dropping 2
1.0.17_04 August 23, 2010
  • Fixed some instances of the player getting stuck
1.0.17_03 August 23, 2010
  • Fixed another item duplication bug
  • Attempted fix at player getting stuck bug
  • Improved framerate
1.0.17
(Seecret Friday 8)
August 20, 2010
  • Fences added
  • Working day/night cycle in multiplayer
  • Chickens, Slimes and Pigs added in multiplayer
  • Milk buckets can be emptied
  • Skeletons can ride Spiders
  • Third person view is centered again
  • Right clicking on usable blocks makes your arm swing to match the third person animation for right clicking.
  • Chickens no longer take fall damage (flight)
  • New Bugs in SMP:
    • It appears as if you can work through the holes in stairs but anything done this way will just undo itself.
    • Items left on crafting table when exiting in it are deleted forever.
      • The item duplication glitch has been fixed, but there's now a different bug which leaves behind "ghost" items which can not.
    • Mobs cannot be killed in Multiplayer without the use of fire, or fall damage. Other attacks will knock the mob back but not damage it. Chickens killed with fire or falling drop leather.
1.0.16_01 August 12, 2010
  • Can press Enter on the IP entry screen
  • Fixed a bug with potentially invisible players
1.0.16 August 12, 2010
  • Support for more records
  • Added online authentication for online servers
1.0.15 August 4, 2010
  • First release of SMP

Post Single Player Survival Mode Release

Version Title/Number Date of Addition Additions Summary
1.0.14 August 3, 2010
  • Lava sets blocks on fire
  • New fire behavior
  • New third person view swinging animation
  • Can enter the IP for a server
  • Fixed "M" on title screen
1.0.14
(Seecret Friday 7)
July 30, 2010
1.0.13_02 (I’m going all gaga now, 1000 sales in 24 hours!) July 29, 2010
  • New Title screen (1K in 24h) to celebrate the 1000 sales in last 24 hours
  • Possible unknown bug fixes.
1.0.13_01 July 29, 2010
  • Fixed the bug from 1.0.11 which hung the game when getting near a certain chunk.
1.0.13 July 28, 2010
  • Slimes have new look
  • More work on multiplayer
  • The client now checks if two instances of the game try to save to the same level, and quits if it does.
  • Fixed a hang/crash bug related to lighting.
  • The Multiplayer now has random passwords show in Multiplayer window.
1.0.12 July 26, 2010
  • Big Slimes no longer spawn in peaceful
  • Slimes have sound effects
  • Fixed Slime targeting and attacking
  • Fixed font colors being broken
  • "Some multiplayer work".
  • New Bugs:
    • When switching difficulty, big slimes won't despawn
1.0.11
(Seecret Friday 6)
July 23, 2010
  • Reeds, Paper, and Books added
  • Craftable Bookcase blocks added
  • Craftable Brick blocks added, with new texture
  • Clay added and Clay Block added
  • Brick item added
  • Slimes and Slimeballs added
  • Milk now obtainable using a bucket
  • New Cactus texture
  • Cacti now only hurt when touching
  • Cacti can now only be placed on sand
  • Updated terrain generator
  • Snow now breaks instantly when dug with a shovel
  • New Bugs:
    • Slimes spawn on any difficulty
    • Slime's hit detection is not always correct
1.0.10 July 22, 2010
  • Early Survival Multiplayer support, invite only
1.0.9 July 21, 2010
  • Fixed at least one stuttering bug
  • Walking animation changed
  • Cow noises changed
  • (And lots more behind the scenes)
1.0.8_01 July 20, 2010
  • Removed some debugging code, "making the game less crashy"
1.0.8 July 20, 2010
  • Cows added
  • Milk and Leather added
  • Changed recipe for leather armor (leather instead of cloth)
1.0.7 July 19, 2010
  • Fixed stuttering zone bug
1.0.6_03 July 17, 2010
  • Fixed certain broken saves. They will now load
1.0.6_01 July 17, 2010
  • Fixed stuttering after death bug
  • Leaves decay again when not connected to either the ground or to a tree trunk
  • Tweaked monster and animal spawning a bit. The game probably is quite a bit more difficult now.
  • Boats can be placed on land, and won’t break if you hit land unless you’re going above a certain speed
  • Boats spawn water splash particles only when going fast enough to break
  • Boats turn much nicer
  • New Bugs:
    • If you stand on your boat underwater, the boat does not rise anymore and you will stay still underwater.
1.0.6
(Seecret Friday 5)
July 16, 2010
  • Boats added
  • Cacti added, players are hurt while breaking them, and standing on top of them.
  • Large trees
  • Items can now be seen being held in third person.
  • Animals only spawn on grass
  • Snowballs stack up to 16
  • Thrown snowballs don't disappear
  • Snow blocks only take 4 snowballs instead of 9
  • Leaves don't disappear
  • Bug Fix:
    • Fixed snow falling through snow blocks.
  • New Bugs:
    • Upon dying the framerate slowly drops to an unplayable rate. The game will no longer save after death, causing you to see yourself dead whenever you load the save. The only workaround is to modify the save file with a tool like NBTedit.
    • Breaking a minecart while inside will cause you to fall through one block of ground.
    • If you are riding your boat while the boat is above a block you fall through one block of ground
    • Destroying Snow blocks yields 4-6 Snowballs. Allowing for infinite amounts of snow (as blocks only take 4 snowballs to make)
    • boat bug
    • Cacti blocks generate in winter maps.
1.0.5_01 July 14, 2010
  • Shovel required for snowballs, and you can only stack eight of them
  • Ice refreezes
  • Less annoying snowball sound effect
  • Snow blocks on top of top snow no longer looks weird
  • Fixed pickaxe bug - blocks now yield material on last hit
1.0.5 July 13, 2010
  • Snowballs and Snow Blocks added
  • Fixed building on snow bug
  • Fixed ice rendering bug
  • Signs no longer require free block above them when placing them
  • Game no longer saves on crashes
  • Snow no longer goes through glass
  • New Bugs:
    • Falling blocks (Sand and gravel) will float above snow covered tiles, if placed above them.
1.0.4
(Seecret Friday 4)
July 9, 2010
  • Red ore named to Redstone
  • Animated title screen
  • Winter maps- snows, makes thin Snow blocks and Ice on water
  • Sitting animation for riding things
  • The bug in the mob spawn code is fixed
  • Minecart Skin back to old one
  • Bug Fix:
    • Breaking a Minecart while in it will no longer freeze the game
    • If you ride a Minecart and go in a two block high space, you don't suffocate any more
  • New Bugs:
    • If you walk on snow,you will hear sound of the block under it unless you jump
    • Placing a block on snow will place it above the snow, floating in the air
    • When looking at ice underwater, the texture flickers
    • Snow hovers above half-blocks
    • Riding a pig on ice will make the pig you are riding move at ridiculous speeds
1.0.3 July 6, 2010
  • The pathfinder now works for hills. Except for spiders.
  • Generally more convincing mob idling behavior. They’ll stand still more, looking around at their surroundings
  • Monster sounds
  • Ambient cave noises
1.0.2_01 July 6, 2010
  • Red torch, not gates, only signal into blocks above them or next to them
  • Red dust won't connect through solid blocks diagonally down
  • Art tweaks to the dust
  • Walking on red dust no longer breaks it.
  • Red dust now gives off particles.
1.0.1_01 (?)
  • Fixed Linux mouse bug
1.0.1
(Seecret Friday 3)
July 3, 2010
  • Improved Al
  • Sheep regenerate wool
  • Caves can be far bigger and more expansive
  • Coal can be found in smaller or larger veins
  • Signs may now be placed on walls
  • Doors have a new icon
  • Mushrooms can grow anywhere in the shade, even on grass
  • New in-hand model/inventory icon for stairs
  • Levers, Stone Buttons, Pressure Plates, Iron Doors, unnamed red ore, red ore torch and red ore dust added
  • New bugs:
    • Signs (both wall and ground) will still remain after being deleted , this can be fixed by reloading your save.
1.0.0? (I fixed a few bugs in /game/, and the game is now playable offline) June 30, 2010
  • Official offline client release
  • Being below the world will now cause players to die
1.0.0 (Offline client tech test) June 29, 2010
  • /game/ released along with downloadable client.
  • Stair block added
  • "Booster" tracks bug fixed
  • New bugs:
    • Placing a lava spring where the runoff from another lava spring is will have no effect (but still remove lava from the bucket)

Infdev

Version Title/Number Date of Addition Additions Summary
Minecraft Infdev (Sorry I broke the signs, here’s the fix) June 27, 2010
  • Mob spawners given a unique ID, reducing crashes
Minecraft Infdev
(Seecret Friday 2)
June 25, 2010
  • Dungeons added
  • Mob Spawners added
  • Saddles added
  • New bugs:
    • Map generation now creates "bad chunk" areas of the map in which the player and all npcs stutter and move very slowly through
Minecraft Infdev (I reverted back to the old save file format) June 25, 2010
  • Save file format changed back to old format
Minecraft Infdev (Here’s a review of something I recently bought) June 24, 2010
  • New save file format
  • Tweaked rail laying code
  • Better FPS
  • Less crashes
  • New crash report screen
  • Rideable Minecarts that can't be opened
  • New bugs:
    • When turning on a minecart track while riding a minecart, cameras turn in the opposite direction of the minecart (e.g. minecart turns left, camera turns right)
Minecraft Infdev
(Seecret Friday 1)
June 18, 2010
  • Minecarts and Minecart Tracks added
  • Gravel and sand fall realistically
  • Falling off bottom of map kills player
  • Sky rendering tweaked
Minecraft Infdev (Tweak and bug fix update) June 17, 2010
  • Caves are much more interesting now, specifically:
    • Rooms now have 1-5 exits, instead of just 1, making natural hubs.
    • Caves are even more regional, with truly Swiss cheese areas being possible (but rare)
    • Springs (water and lava) are more common
    • Increased variety in tunnel thickness, increasing the odds of branches
    • Added natural gravel and dirt under ground for more varied caves
  • Surface springs possible
  • Lava + Water = Stone
  • Lava spring + Water spring = Obsidian
  • Lava springs don't spread
  • Getting stuck inside blocks causes suffocation
  • Water flows nicer
  • Fixed a few bugs in liquid spreading code
  • Fixed invisible waterfalls
  • Made massive tweaks to the pending tile tick logic (used for liquids and fire), quite possibly fixing a crash bug
Minecraft Infdev (Caves, prettier water.) June 16, 2010
  • Water now has more triangular prism shape rather than layers of flat blocks
  • Regional caves
  • Naturally occurring lava
  • Flowers and mushrooms
  • Fluid block springs can generate underground to make rivers
Minecraft Infdev (Dynamic water and Buckets) June 15, 2010
  • Leaves not near blocks will vanish again
  • FAST or FANCY options switch
  • Buckets added
  • Dynamic water
  • Longer days, shorter nights
Minecraft Infdev June 11, 2010
  • 3D cloud layer
Minecraft Infdev June 8, 2010
  • Smarter door rotation logic
  • Can destroy signs easier
  • Shadows back
Minecraft Infdev June 7, 2010
Minecraft Infdev April 20, 2010
  • Faster and tweaked level generator
  • Mobs can spawn
  • Saplings can grow into fancy trees
  • Pathfinder no longer mobs over cliffs in areas of map
Minecraft Infdev April 13, 2010
  • New trees
  • Sand
  • Gravel added
  • Lighting code fixed
Minecraft Infdev March 30, 2010
  • Tree mod to make fancier trees
Minecraft Infdev March 27, 2010
  • New terrain generator
  • No caves
  • Game automatically saves while playing
  • Player death causes all items to drop and respawns in starting location
Minecraft Infdev March 25, 2010
  • Caves
  • Proper ore
  • Farms
  • Fire
  • Spreading grass
Minecraft Infdev March 20, 2010
  • Furnaces and chests work
  • Trees and forests
  • Fewer crash bug
  • Randomly placed ore
Minecraft Infdev March 16, 2010
  • Entities work- can mine and drop resources
  • Craft in inventory
  • Shoot arrows
  • Arrows spawn monsters
Minecraft Infdev March 13, 2010
  • Faster lighting sky brightness recalculation
  • Working lights
Minecraft Infdev February 27, 2010
  • Infinite map test

Indev

Version Title/Number Date of Addition Additions Summary
Minecraft Indev February 23, 2010
  • Making bread takes less wheat
  • Water works better
  • Busting log gives the block instead of planks
  • Cobblestone smeltable into normal stone
  • Paintings added
Minecraft Indev February 19, 2010
  • Furnace block added
  • Loot changed
  • Sheep drops nothing
  • Pig drops porkchops
  • Creepers drop Gunpowder
  • Spiders drop String
  • Skeletons drop Arrows
  • Zombies drop Feathers
  • Flint and Steel can be crafted
Minecraft Indev February 18, 2010
  • Armor can be crafted
  • F5 toggles 3rd person view
Minecraft Indev February 14, 2010
  • Paradise and Woods theme
Minecraft Indev February 12, 2010
  • Day/night cycle
Minecraft Indev February 9, 2010
  • New armor model made
Minecraft Indev February 6, 2010
0.31 February 5, 2010
  • Difficulty slider
  • Peaceful causes health to regenerate and makes no monsters spawn
  • Rana removed
0.31 February 4, 2010
  • Animals only spawn in bright areas
  • Monsters only in dark areas
  • Pathfinding tweaked
0.31 February 4, 2010
  • Mobs can avoid cliffs, lava etc.
0.31 February 2, 2010
  • Old mobs in MD3 format added
0.31 February 1, 2010
  • Flint and Steel available from mobs
  • Need pickaxe to mine stone
  • Harder materials require better tools
0.31 January 31, 2010
  • Tools take damage
  • Better tools last longer
  • Title screen
  • Water texture seen while underwater
  • Support for old mob models
  • Minor bug fixes
0.31 January 30, 2010
0.31 January 29, 2010
  • Crafting
  • Right clicking drops one of a stack
  • Craftable Sticks, Pickaxes, Torches, Swords and Axes added
  • MD3 mobs roam land
  • Smelt ore by lighting fire to dropped blocks
  • Craftable gold and iron blocks
  • Emerald ore
0.31 January 28, 2010
  • Items have 3D likeness
0.31 January 26, 2010
  • Spawn in a Mossy Cobblestone house with chests full of nearly every block and all available to tools
  • Gears added
0.31 January 25, 2010
  • Block particles
  • Explosions lose power when going through stronger materials
0.31 January 24, 2010
  • Chests
  • Arrow sound effect
  • Can drop whole stack of items instead of one at a time
0.31 January 22, 2010
  • Liquid spawner in level generator
  • Fluids can spawn above sea level and on floating islands
  • Less flooded caves
  • Working Bow and Arrow
  • Local saving and loading
  • Better explosions
  • Can place blocks on resource items
  • Resource items will be pushed off
0.31 January 13, 2010
  • Finite water, always drains from highest remove location
  • Oceans have infinite water
  • Water doesn't move on surface it's on
  • Won't spread out over unfilled water surfaces, if it has an empty space next to it
  • Will evaporate (2/3 probability) or copy (1/3)
0.31 January 11, 2010
  • Fullscreen mode accessible via F11
0.31 January 11, 2010
  • Lava sets fire to flammable materials
  • All items and mobs can catch fire
  • Iron shovel, pickaxe and axe gather different materials 400% faster
  • Red Apple added
  • Flint and Steel now places fire
  • Islands have more sand
0.31 January 9, 2010
  • Fire added
  • Light reaches farther
  • Torches slightly dimmer
0.31 January 7, 2010
  • Deep floating maps have layers of islands
  • Level theme selection (normal, hell )
0.31 January 6, 2010
  • Level type selection (island, floating, flat, original)
  • Level shape (square, long, deep)
  • Level size (small, normal, huge)
0.31 January 5, 2010
  • New sound engine
0.31 December 25, 2009
  • Isometric level rendering screenshot added
  • Inventory screen
  • Functionless non-block items
  • Items lying on ground
  • Can drop items and blocks
  • Can pick up items and blocks
0.31 December 23, 2009
  • Leaves give shadow
  • Grass grows in slightly lit areas
  • Torches added
0.31 December 23, 2009
  • Indev released- is creative mode with Rana and dynamic lighting

Classic

Survival Mode Test

Version Title/Number Date of Addition Additions Summary
0.30 December 22, 2009
  • Dynamic lighting test
0.30 December 19, 2009
  • Player shadow test
  • Rana first seen
  • Wall hack protection
0.30 December 8, 2009
  • MD3 player model test
0.30 November 10, 2009
  • Sheep in public survival mode
  • Hitting an active TNT block defuses it and lets you pick it up
  • No more online saving for free accounts
0.29_02 October 30, 2009
  • Fixed bug that caused most people in servers to disconnect
0.29_01 October 29, 2009
  • Rain toggle in Creative Multiplayer
  • No more arrows in single player
  • Fixed bug where bedrock was impossible to destroy
  • Tree growing switch in server properties
  • Opping/deopping a player makes changes instantaneous instead of having to relog
  • You can build through players
  • Names don't appear over players unless mouse is on them
  • Names no longer hidden in terrain
0.29 (?) October 29, 2009
  • TNT doesn't work in Creative
  • Can pick up a hit TNT block by clicking it
0.28/0.29 (?) October 27, 2009
  • Bug fixed where players could "kill" each other as if they were mobs
0.28 (?) October 27, 2009
  • Creative mode update
  • Left click removes block
  • Right click adds block
  • Players push each other when standing next to one another
  • All new block types added
0.27 SURVIVAL TEST October 25, 2009
  • Sheep drop white cloth instead of red, eats grass, and drop mushrooms when killed
0.27 SURVIVAL TEST October 25, 2009
0.27 SURVIVAL TEST October 24, 2009
  • Spider released to the public
  • Mining rock drops Cobblestone
  • Mining ore gives the block corresponding with it
  • Instead of the ore block, mining coal gives half blocks
  • F5 toggles rain
  • Switch from frame rate limiting
  • Player starts with 10 TNT blocks
0.26 SURVIVAL TEST October 24, 2009
0.26 SURVIVAL TEST October 23, 2009
  • Spider test
  • Mushrooms only spawn underground (?)
0.26 SURVIVAL TEST October 23, 2009
  • Half block nearly finished
0.26 SURVIVAL TEST October 23, 2009
  • Inventory screen test
0.26 SURVIVAL TEST October 22, 2009
  • Thinner rain
0.26 SURVIVAL TEST October 22, 2009
  • Half-sized dirt block test
  • Rain
0.26 SURVIVAL TEST October 20, 2009
  • Creeper explosions no longer destroy stone or stone-like blocks
  • Explosions leave smoldering
  • giants tested (?) (later removed)
0.25 September 3, 2009
  • Mobs "more dangerous"
  • Pigs drop mushrooms
  • Arrows deal more damage
  • Limited amount of arrows
  • Skeletons fire arrows
  • Killing skeletons makes arrows drop
  • Able to save and load files
  • Mobs respawn over time
  • Lone mobs die over time
  • Monster in fighting (skeleton shoots something, they battle to the death)
0.24 August 31, 2009
  • Faster rendering
  • Mobs and player jump back when taking damage
  • Creeper mobs
  • Mushrooms regain health
  • Arrows
  • Enemies fall over when killed
0.24 August 28, 2009
  • Players' arm appears when nothing selected
  • Blocks and arm swing when mouse pressed
  • Mobs take damage
  • Harsher falling damage
0.24 August 25, 2009
  • New level generator
  • More cliffs
  • Longer and narrower caves
  • Flowers and mushrooms
  • Spawned on map
  • Surface lava possible but unlikely
  • Bigger the caves, the deeper you go
  • Viewport bobbing
  • Currently selected block shows up in view
  • Leaves drop saplings
  • Saplings grow into trees
  • Mobs spawn in groups
  • Mobs and player can push each other around
  • Breaking log drops 3-5 wood blocks
  • Can hold breath underwater up to 15 seconds
  • Lava damage
0.24 August 22, 2009
0.24 August 20, 2009
  • Droppable signs with preset text
  • Health bar blinks when damage received
  • Invulnerable for a few seconds after being hit
  • Low health makes bar shake
0.24 August 18, 2009
  • Health bar
  • Fall damage
0.24 August 14, 2009
  • Zombie & Skeleton mob (No collision, No attack)
  • Each with random armor
  • Mouse button held down to break blocks (cracks cover the surface until it busts)
  • Gathering resources has an animation of block bobbing up
0.24 August 13, 2009
  • 3D anaglyph mode test
  • Mob armor test
0.24 August 4, 2009
  • Resource management
  • Start with nothing
  • Breaking blocks allows you to pick them up and place them, thus adding and removing from inventory

Post Multiplayer Creative Mode Release

Version Title/Number Date of Addition Additions Summary
0.0.23a_01 July 12, 2009 (?)
  • Version system changed, now 0.23_01
0.0.23a July 11, 2009
  • Clicking a players' name under the Tab menu pastes their nick into chat
  • New button graphics
  • Options page
  • Custom keymappings
0.0.22 June 30, 2009
  • Ogg vorbis multiple sounds for blocks (?)
0.0.21a_01 June 23, 2009
  • Hang bug fixed
0.0.21 June 23, 2009
  • "Hang bug" cause determined
0.0.20a_02 (?)
  • Better FPS
  • Players able to break Bedrock bug fixed (?)
0.0.20 June 20, 2009
  • /solid command makes Bedrock, only admins can break Bedrock
  • 16 colored Cloth blocks
  • Flower blocks
  • Mushroom blocks
  • Gold block
  • Player inventory can be accessed by pressing B (lists all blocks and can pick which go into the box at the bottom)
0.0.19a_06 June 20, 2009
  • Sponges don't decay
  • New Glass texture (?)
0.0.19a June 20, 2009
  • Sponge and Glass released
  • Animated Water and Lava textures
  • Better UI
0.0.18a_02 June 14, 2009
0.0.18a_02 June 14, 2009
  • Unstable FPS problem fixed
  • Made font differentiate "l" and "I"
  • Characters for "|", "@", "$"
  • Made "{" render correctly
0.0.18a June 14, 2009
  • Custom skins released (?)
0.0.17a June 10, 2009
  • Custom player skin test
0.0.17a June 10, 2009
  • /setspawn command
  • /banip command fixed
  • Server flood exploit prevention
  • Chatlog when typing
  • List logged in players when [Tab] is pressed
  • No level generation or loading
0.0.16a_02 June 10, 2009 (?)
  • /broadcast command changed to /say
0.0.16a (?) June 8, 2009
  • Multiplayer released
0.0.15a June 8, 2009
  • Multiplayer - Admin commands
  • Multiplayer - Reduced bandwidth usage
  • Multiplayer - Other minor bug fixes
0.0.15a June 3, 2009
  • Multiplayer - Players' name shows above their head
  • Multiplayer - Chat added
0.0.15a June 1, 2009
  • Multiplayer test

Post Single Player Creative Mode Release

Version Title/Number Date of Addition Additions Summary
0.0.15a May 28, 2009
  • Leaves have new texture
  • Trees have new shape
0.0.14a_04 May 28, 2009
  • Spawn point saving and reloading
0.0.14a May 28, 2009
0.0.14a May 25, 2009
0.0.13a_03 May 22, 2009
0.0.13a_02 May 22, 2009
  • Level saving added for players with accounts. (?)
0.0.13a May 21, 2009
  • Huge level test
0.0.12a_03 May 20, 2009
  • Fixed bug where players had trouble selecting blocks
0.0.12a_02 May 20, 2009
  • Game runs "smoother than ever"
0.0.12a_01 May 20, 2009
  • "Resetting mobs on level restart. There's no way of killing the mobs now."
0.0.12a May 20, 2009
  • New level generator
  • Water and Lava
  • Fog distance option
  • Ocean around map
  • Hitting N creates a new level without starting over
0.0.11a May 17, 2009
  • First single player creative mode release
  • Stability increase
0.0.9a May 16, 2009
  • First officially numbered version
Pre 0.0.9a May 16, 2009
  • Simple level generator
  • Support for different block types
  • Block particles (little graphics that show when breaking a block)
  • Support for dynamic blocks
  • Grass lives on Dirt under light
Pre 0.0.9a May 14, 2009
  • Renamed Cave Game to "Minecraft: Order of the Stone" Later changed to "Minecraft" (blog post)
Pre 0.0.9a May 13, 2009
  • Human mobs
  • Block picking
  • Placing and destroying blocks
  • Dirt, Planks and Stone
Pre 0.0.9a May 13, 2009
Pre 0.0.0 May 10, 2009
  • Development on "Cave Game" started

References

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