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A (?) denotes version's info here is guess-work, possibly incorrect. Known bugs in the latest versions are listed here.

Beta

Version Title/Number Date of Addition Additions Summary
1.3 February 22, 2011
  • Delay/repeater blocks
  • Beds
  • Added three new half-size blocks (Wooden Plank, Cobblestone, Sandstone)
  • Slimes have a higher spawn rate (confirm?)
  • Wood and logs don't burn forever anymore.
  • New Mojang logo
  • Video settings screen
  • Ability to toggle between classic lighting and "smooth" lighting
  • Regions now use the McRegion format, with built-in auto conversion
  • While starting a new world, players can choose their own name and seed to generate the world
  • More than 5 Worlds possible
  • Added whitelisting to the server. To use, enter “whitelist <cmd>” where cmd is “on”, “off”, “add <player>”, “remove <player>”, “list” or “reload”
  • F1 now toggles
  • F3 now toggles
  • F8 toggles mouse smoothing
  • In 3rd person mode, character can be visibly seen to bob side to side when you walk.
  • Sandstone is now found at the bottom of naturally generated sand.
  • All pressure plates now require two of it's materials, instead of 3. The new stone slabs are now created by using 3 of the materials (see specific block pages for further information)
  • Mine time for Sandstone decreased.

Bugfixes:

  • When breaking double slabs (one slab placed on another) it will drop two slabs instead of one.
Client/Launcher Update [1] Febuary 21, 2011
  • Updates now voluntary
  • Official Links added
  • Community Links added
  • Command line support added
  • Twitter Links added
  • Ability to choose Minecraft directory location
  • Update notes? (remains to be seen)
1.2_02 January 21, 2011
  • Skins are now downloaded from Amazon S3 instead of minecraft.net
  • Lapis Lazuli Ore now drops 4 - 8 Lapis Lazuli per block mined (increased from 1) on single player only (Minecraft beta servers have not been affected yet).
  • Lapis Lazuli Ore can be found at bedrock level.
  • Ink Sacks have been re-named to "Ink Sacs".
1.2_01 January 14, 2011
  • Fixed various blocks acting really weird when placed (rails, torches, and more)
  • Optimized performance
  • Added a new painting that was not added in version 1.2
  • Reduced spawn rates a bit
  • Fixed a whole pile of lighting bugs
  • No more ghosts at night
  • Added a temporary fix to get rid of chunk visibility errors [2]
  • Splash text on the Main Menu returned to normal. (No longer constantly shows the quote "Finally beta!")
  • Slimes were re-added to the game with a very low spawn rate [3]
1.2 January 13, 2011
  • New addition charcoal
  • Note Blocks (right click to tune, trigger to play)
  • 15 wool dyes
  • A new passive water-dwelling mob (Squid), which drops the new item Ink sac
  • New tree types (Birch, Pine)
  • Reeds retconned into sugar canes. They still make paper.
  • A bunch of new crafting recipes
  • One secret useful block (Dispenser)
  • One secret pretty block (Lapis Lazuli)
  • Cake
  • Sugar - Crafted from Sugar Cane
  • Default furnaces given new look
  • Bones added to the drop table, exclusively for skeleton archers.
  • Bones can be crafted into Bone Meal.
  • New gray, light gray, and black sheep. Drop correspondingly colored wool.
  • Tools made out of wood, stone, iron, and possibly diamond have increased durability.
  • Gold tools can remove blocks like stone and wood much more quickly than their diamond counterparts, with the same durability and restrictions as before 1.2.
  • Sandstone
  • Spiders can climb up walls.
  • Mob Spawners again show a rotating model inside of what they spawn in single player.
  • Wheat Seeds might be harvested more often when plowing grass blocks.
  • Included the FastRender mod by Scaevolus [4]. (Source: [5])
  • Screenshots can be taken using the F2 key without having to first hold down the F1 key.
  • Iron, diamond, and coal are found in larger amounts (at least) in caves.

Bugfixes:

  • Paintings work in multiplayer
  • Disconnecting while riding no longer keeps the player in the world
  • A bunch more state is properly synched in multiplayer
  • Included PowerPC color and audio fixes by Scaevolus.
  • Fixed a horrible chunk reload loop in singleplayer
  • Fixed most lighting bugs in newly generated SMP maps
  • Falling sand behaves better in SMP
  • Fixed a few crash on load level bugs
  • Jack-O-Lantern now has correct tooltip.
  • Sheep now visibly lose their wool when hit in SMP.
1.1_02 December 22, 2010
  • Fixed the chest not opening with empty hands bug.
1.1_01 December 22, 2010
  • Added a missing font file in the package build.
1.1 December 22, 2010
  • Fixed “fancy” characters not working in the game by detaching font resources from the code.
  • Rewrote leaf decay.
  • Fixed FPS drops in single player.
  • Fixed players getting spammed with data and getting disconnected in SMP.
  • Fixed the item dupe bug in SMP.
  • A few special events happened on the following specific days (according to system time):
    • On the date of Christmas Eve to Boxing Day:
      • The quote on the main menu said, "Merry X-mas!"
      • All players wore a Christmas themed cape.
    • On the date of New Year's Eve:
      • All player wore a purple cape with an 11 on it to celebrate the coming year.
    • On the date of New Years Day:
      • The quote on the main menu said, "Happy New Year!"
1.0.2 December 21, 2010
  • Fixed problem where game wouldn't run on Macs plus possibly other unknown fixes.
1.0_01 December 20, 2010
  • Fixed double chest bug.
  • Fixed rare crash on level load bug.

Persistent/New Bugs:

  • Frame rate/performance issues not fully fixed [6].
  • Disconnects from multiplayer servers due to overflow.
  • Crashes after login on GNU/Linux
1.0 December 20, 2010
  • Working server-side inventory. And as a result of that, a whole pile of bugs and issues got fixed.
  • Made SMP servers save chunks way less often in most cases. Chunks don’t resave if they got saved in the last 30 seconds.
  • Moving too far away from a chest, or having it blow up, closes the inventory screen.
  • Fixed /kill.
  • Introduced leaf decay again. It acts differently from before.
  • You can now throw eggs.
    • Throwing an egg has a chance of spawning a chicken.
  • Added super exclusive clan cloaks for Mojang Employees.
    • ...and something else, which is even more rare (DeadMau5 skin only in use on Deadmau5's server).
  • Tooltips in inventory - When you mouse over an item, its name appears.
  • You can't store things in the inventory crafting fields anymore.
  • Dungeons are more common (?)

New Bugs:

  • When looking in a double chest you can't do anything with the two bottom rows in your inventory.
  • Players get disconnected after a short while on local Minecraft servers.
  • Game starting problem for some people (especially Mac).
  • Item duplication bug.
  • New constant splash text on the main menu: "Finally beta!"

Alpha

Post Multiplayer Survival Mode Release

Version Title/Number Date of Addition Additions Summary
1.2.6 December 3, 2010
  • Items no longer get used when opening chests (i.e. food being eaten, lava being poured out, etc.)
  • Added /kill command. Does 1000 points damage to the player.
  • Patched client to prevent duplicated entities.
  • The join server page now remembers the port as well as the ip.
  • Fixed a bug where joining a server on a specific port caused the client to forget all keybindings.
  • Added lakes and rare lava pools, both on the surface and randomly in caves.
  • Fixed a crash bug when destroying the vehicle from under a player.
  • Players connecting to a server or respawning are invulnerable for three seconds.
1.2.5 December 1, 2010
  • Fixed a memory leak bug in the server.
  • Riding carts and boats now works properly when you travel long distances.
  • Harvesting crops no longer yields fake seeds.
  • Removed /home .
  • Snowballs are given again.
  • New bugs:
    • Difficulty is reset to Normal upon update.
    • Players and mobs are cloning.
1.2.4_01 November 30, 2010
  • SMP and Single Player will not only spawn Creepers.
  • A player no longer gets snowballs when entering a SMP server.
1.2.4 November 30, 2010
  • Swords and other weapons now deal damage properly.
  • Added proper hurt animations and sounds to mobs and players.
  • Fixed dead players logging in as invisible ghosts.
  • Made arrows visible and deal damage.
    • No more infinite free arrows.
  • Hoes now produce proper seeds.
  • Creepers make noises and animate before exploding.
    • Explosions animate properly.
  • Server logging now appends to server.log rather than overwriting it.
  • Buttons and levers (and a few other blocks probably, it’s a general solution) animate properly.
  • Fixed minecarts (and pigs!) moving twice as fast as they should when ridden.
  • The join server screen now remembers the last entered ip.
  • Increased chunk saving frequency on the server.
  • Leaving sneak mode no longer triggers a million sounds.
  • You can now see sneaking players.
  • Names of sneaking players aren’t visible through walls, and are visible a much shorter distance.
  • A player receives snowballs when entering a SMP server.
1.2.3_04 November 26, 2010
  • Fixed all known player respawn bugs.
    • Vanishing mobs.
1.2.3_02 November 25, 2010
  • Fixed most of player respawn bugs.
1.2.3_01 November 24, 2010
  • Fixed single player mode.
  • Fixed infinite looping by disabling leaf updates.
1.2.3 November 24, 2010
  • Added the ability to attack other entities.
    • You can hurt animals, monsters, boats, carts and even other players.
  • Implemented falling damage.
  • Implemented respawning for dead players.
  • Made eating food regenerate health and send health updates to the players.
  • Made players riding carts or boats a long way receive terrain updates.
  • Fixed the block re-spawning bug.
  • Re-enabled leaf decaying (however, this was removed again in 1.2.3_01) .
  • Add new server configuration settings:
    • pvp. True by default. If this is set to false, players can’t hurt other players.
    • spawn-monsters. True by default. Set to false to remove all monsters.
    • spawn-animals. Also true by default. Set to false to remove all animals.
  • Drowning enabled in multiplayer.
  • Added visible hurt animations in multiplayer.
  • Added visible fire on burning mobs in multiplayer.
  • New bugs:
    • Single player mode is broken. (Fixed: 1.2.3_01)
    • Infinite looping causes game to freeze. (Fixed: 1.2.3_01)
    • Mobs in multiplayer are harder to kill than in single player mode.
    • Mobs are also sometimes invisible, and can still attack players. (Fixed: 1.2.3_04)
    • Players can die without noticeably dying, often becoming invisible to other players, and becoming unable to pick up items, though otherwise able to interact with environments normally from their perspective (i.e. placing blocks, dropping items, opening chests etc.). This can be fixed by having the client disconnect and reconnect, or by editing player health in the server properties, which usually is negative.
1.2.2 November 10, 2010
  • Players and mobs in lava or fire (or next to cacti) no longer spam sound effects
  • Getting hit with a higher damage while recovering from a smaller one works as intended
  • Lava flows further in The Nether
  • Zombie Pigmen forgive the player after time
  • Support for custom skin packs added
  • Duplicating buttons when resizing screens fixed
  • Zombie Pigmen and Ghasts no longer get hurt by fire and lava
  • Volume sliders not saving properly fixed
  • hellworld=true no longer overwrite old save chunks in SMP
  • Boats are visible to other players in SMP
  • Minecarts move smoother in SMP
  • Fishing works in SMP
  • Sheep and Cows look like Sheep and Cows
  • Buckets work in SMP
  • Stairs being difficult to destroy fixed
  • Timeout before "Took too long to log in" screen increased
  • Players can ride Minecarts and Boats
  • Ability to steer server-side boats added
  • no-animals setting added
  • Support for more animation settings added
  • New Bugs:
    • SMP: Minecarts and boats are indestructible (TNT will destroy minecarts, presumably for boats as well)
    • SMP: Hitting sheep will drop cloth, but it can't be picked up. However, casting with a fishing rod will knock obtainable cloth, but the sheep will look like it still has its wool.
    • SMP: Unable to exit and get off a boat properly when on land
1.2.1_01 November 5, 2010
  • Armor bug fixed
1.2.1 November 5, 2010
  • Signs on the sides of cacti no longer crash the game
  • Player getting stuck on top of the world in multiplayer bug fixed
  • Mob spawning reverted to old code
  • Leaf particle colors fixed
  • CPU usage for monster spawning fixed
  • Portal dupe bug fix attempt
  • Music now plays in multiplayer
1.2.0_02 November 4, 2010
  • Torches and Jack-O-Lanterns no longer duplicate in SMP.
  • New Bugs:
    • Existing Jack-O-Lanterns mysteriously replaced with regular pumpkins in SMP.
1.2.0_02 October 31, 2010
  • Items no longer disappear when you die
1.2.0_01 October 31, 2010
  • Patch to unspecified bugs
  • New Bugs:
    • Armor no longer blocks damage
1.2.0 (Minecraft Halloween Update) October 30, 2010
  • The addition of The Nether; a "Hell" world that can be used for quick travel
  • Ghasts and Zombie Pigmen added
  • Pumpkins, Netherrack, Slow Sand, Lightstone, Portals, and Jack-O-Lanterns added
  • Biomes added
  • More danger at deeper depths in-game
  • Fishing added
  • Fixed bugs in SMP (some things may not be listed yet)
    • Redstone performance updated
    • Door animation fixes
    • Several performance bugs fixed
    • Rails no longer cause a crash, carts do not work yet
    • You still cannot take damage in SMP, being saved for Beta release.
  • Craftable Watches added
  • Stairs now face the same direction as the player when placed.
  • Craftable Jack-O-Lanterns and pumpkin helmets
  • New music tracks
  • New sound effects
  • Sunrise now creates a red glow at the horizon (?)
  • Pressing F1 removes the inventory, player's arm/current tool and Minecraft text from the display. In 3rd person mode, pressing F1 will make you look back at yourself (as well as removing the HUD) . Pressing F2 while holding down F1 saves a screenshot in %appdata%\.minecraft\screenshots
  • New Bugs:
    • Leaves no longer disappear if unconnected to trees.
    • Going higher than 62 meters above sea level in SMP causes the character to be stuck to the sky.
    • Save file size is calculated incorrectly after you visit the Nether
    • On rare occasions, an item will not appear in the inventory when picked up and no more of this item will show up in the inventory. This can be fixed by closing the client.
1.1.2_01 September 23, 2010
  • Sound and music bug fixed
  • Minor update to make Minecraft download resources from the cloud solution
1.1.2 September 20, 2010
  • Attempted sound fix
1.1.1 (Seecret Saturday 10! But I failed Biomes AGAIN!) September 18, 2010
  • Sneaking added
  • Grey screen bug that made the game unplayable, since a grey overlay flashed constantly; now fixed
  • New Paintings added
  • Ability to change mouse sensitivity added
  • Sliders to change volume of sound and music added
  • Fishing Rod added
  • Fixed bug with Furnaces in SMP
  • Minecraft becomes free-to-play for the weekend. Login server is not working correctly
  • Option to toggle FPS/debugging has been replaced with the F3 key. F3 + S reloads all web-loaded resources
  • Smoother day-to-night and night-to-day transitions
  • Infinite snowball glitch fixed
  • Solid snow blocks only drop four snowballs
  • New Bugs
    • Many users are reporting problems with sounds
    • Personal skins not active until the minecraft.net server is fixed
    • Opening the inventory while sneaking sometimes protects the player from falling damage.
1.1.0 September 13, 2010
  • Fixed bug where players could force the camera's movement inside walls
1.1.0 (Seecret Friday 9! OooooOOOoo!) September 10, 2010
  • Server side inventory added
  • Server saves players' locations when they leave
  • Chests, signs, and furnaces work in SMP
  • Experimental switch to turn on monsters in SMP
  • Compass added
  • Bucket of lava can be used for 100 smelts
  • Clay is more common when a world is generated
  • Torches can no longer be placed on tree leaves
  • Sheep now drop between 1-3 cloth instead of always dropping 2
1.0.17_04 August 23, 2010
  • Fixed some instances of the player getting stuck
1.0.17_03 August 23, 2010
  • Fixed another item duplication bug
  • Attempted fix at player getting stuck bug
  • Improved framerate
1.0.17 (Seecret Friday 8! OooooOOOoo!) August 20, 2010
  • Fences added
  • Working day/night cycle in multiplayer
  • Chickens, Slimes and Pigs added in multiplayer
  • Milk buckets can be emptied
  • Skeletons can ride Spiders
  • Third person view is centered again
  • Right clicking on usable blocks makes your arm swing to match the third person animation for right clicking.
  • Chickens no longer take fall damage (flight)
  • New Bugs in SMP:
    • It appears as if you can work through the holes in stairs but anything done this way will just undo itself.
    • Items left on crafting table when exiting in it are deleted forever.
      • The item duplication glitch has been fixed, but there's now a different bug which leaves behind "ghost" items which can not.
    • Mobs cannot be killed in Multiplayer without the use of fire, or fall damage. Other attacks will knock the mob back but not damage it. Chickens killed with fire or falling drop leather.
1.0.16_01 August 12, 2010
  • Can press Enter on the IP entry screen
  • Fixed a bug with potentially invisible players
1.0.16 August 12, 2010
  • Support for more records
  • Added online authentication for online servers
1.0.15 August 4, 2010
  • First release of SMP

Post Single Player Survival Mode Release

Alpha Mode

Version Title/Number Date of Addition Additions Summary
1.0.14 August 3, 2010
  • Lava sets blocks on fire
  • New fire behavior
  • New third person view swinging animation
  • Can enter the IP for a server
  • Fixed "M" on title screen
1.0.14 (Seecret Friday Update 7) July 30, 2010
1.0.13_02 (I’m going all gaga now, 1000 sales in 24 hours!) July 29, 2010
  • New Title screen (1K in 24h) to celebrate the 1000 sales in last 24 hours
  • Possible unknown bug fixes.
1.0.13_01 July 29, 2010
  • Fixed the bug from 1.0.11 which hung the game when getting near a certain chunk.
1.0.13 July 28, 2010
  • Slimes have new look
  • More work on multiplayer
  • The client now checks if two instances of the game try to save to the same level, and quits if it does.
  • Fixed a hang/crash bug related to lighting.
  • The Multiplayer now has random passwords show in Multiplayer window.
1.0.12 July 26, 2010
  • Big Slimes no longer spawn in peaceful
  • Slimes have sound effects
  • Fixed Slime targeting and attacking
  • Fixed font colors being broken
  • "Some multiplayer work".
  • New Bugs:
    • When switching difficulty, big slimes won't despawn
1.0.11 (Seecret Friday 6! OooooOOOoo!) July 23, 2010
  • Reeds, Paper, and Books added
  • Craftable Bookcase blocks added
  • Craftable Brick blocks added, with new texture
  • Clay added and Clay Block added
  • Brick item added
  • Slimes and Slimeballs added
  • Milk now obtainable using a bucket
  • New Cactus texture
  • Cacti now only hurt when touching
  • Cacti can now only be placed on sand
  • Updated terrain generator
  • Snow now breaks instantly when dug with a shovel
  • New Bugs:
    • Slimes spawn on any difficulty
    • Slime's hit detection is not always correct
1.0.10 July 22, 2010
  • Early Survival Multiplayer support, invite only
1.0.9 July 21, 2010
  • Fixed at least one stuttering bug
  • Walking animation changed
  • Cow noises changed
  • (And lots more behind the scenes)
1.0.8_01 July 20, 2010
  • Removed some debugging code, "making the game less crashy"
1.0.8 July 20, 2010
  • Cows added
  • Milk and Leather added
  • Changed recipe for leather armor (leather instead of cloth)
1.0.7 July 19, 2010
  • Fixed stuttering zone bug
1.0.6_03 July 17, 2010
  • Fixed certain broken saves. They will now load
1.0.6_01 July 17, 2010
  • Fixed stuttering after death bug
  • Leaves decay again when not connected to either the ground or to a tree trunk
  • Tweaked monster and animal spawning a bit. The game probably is quite a bit more difficult now.
  • Boats can be placed on land, and won’t break if you hit land unless you’re going above a certain speed
  • Boats spawn water splash particles only when going fast enough to break
  • Boats turn much nicer
  • New Bugs:
    • If you stand on your boat underwater, the boat does not rise anymore and you will stay still underwater.
1.0.6 (Seecret Friday 5! OooooOOOoo!) July 16, 2010
  • Boats added
  • Cacti added, players are hurt while breaking them, and standing on top of them.
  • Large trees
  • Items can now be seen being held in third person.
  • Animals only spawn on grass
  • Snowballs stack up to 16
  • Thrown snowballs don't disappear
  • Snow blocks only take 4 snowballs instead of 9
  • Leaves don't disappear
  • Bug Fix:
    • Fixed snow falling through snow blocks.
  • New Bugs:
    • Upon dying the framerate slowly drops to an unplayable rate. The game will no longer save after death, causing you to see yourself dead whenever you load the save. The only workaround is to modify the save file with a tool like NBTedit.
    • Breaking a minecart while inside will cause you to fall through one block of ground.
    • If you are riding your boat while the boat is above a block you fall through one block of ground
    • Destroying Snow blocks yields 4-6 Snowballs. Allowing for infinite amounts of snow (as blocks only take 4 snowballs to make)
    • boat bug
    • Cacti blocks generate in winter maps.
1.0.5_01 July 14, 2010
  • Shovel required for snowballs, and you can only stack eight of them
  • Ice refreezes
  • Less annoying snowball sound effect
  • Snow blocks on top of top snow no longer looks weird
  • Fixed pickaxe bug - blocks now yield material on last hit
1.0.5 July 13, 2010
  • Snowballs and Snow Blocks added
  • Fixed building on snow bug
  • Fixed ice rendering bug
  • Signs no longer require free block above them when placing them
  • Game no longer saves on crashes
  • Snow no longer goes through glass
  • New Bugs:
    • Falling blocks (Sand and gravel) will float above snow covered tiles, if placed above them.
1.0.4 (Seecret Friday update 4! OooooOOOoo!) July 9, 2010
  • Red ore named to Redstone
  • Animated title screen
  • Winter maps- snows, makes thin Snow blocks and Ice on water
  • Sitting animation for riding things
  • The bug in the mob spawn code is fixed
  • Minecart Skin back to old one
  • Bug Fix:
    • Breaking a Minecart while in it will no longer freeze the game
    • If you ride a Minecart and go in a two block high space, you don't suffocate any more
  • New Bugs:
    • If you walk on snow,you will hear sound of the block under it unless you jump
    • Placing a block on snow will place it above the snow, floating in the air
    • When looking at ice underwater, the texture flickers
    • Snow hovers above half-blocks
    • Riding a pig on ice will make the pig you are riding move at ridiculous speeds
1.0.3 July 6, 2010
  • The pathfinder now works for hills. Except for spiders.
  • Generally more convincing mob idling behavior. They’ll stand still more, looking around at their surroundings
  • Monster sounds
  • Ambient cave noises
1.0.2_01 July 6, 2010
  • Red torch, not gates, only signal into blocks above them or next to them
  • Red dust won't connect through solid blocks diagonally down
  • Art tweaks to the dust
  • Walking on red dust no longer breaks it.
  • Red dust now gives off particles.
1.0.1_01 (?)
  • Fixed Linux mouse bug
1.0.1 (Seecret Friday update the third! OooooOOOoo!) July 3, 2010
  • Improved Al
  • Sheep regenerate wool
  • Caves can be far bigger and more expansive
  • Coal can be found in smaller or larger veins
  • Signs may now be placed on walls
  • Doors have a new icon
  • Mushrooms can grow anywhere in the shade, even on grass
  • New in-hand model/inventory icon for stairs
  • Levers, Stone Buttons, Pressure Plates, Iron Doors, unnamed red ore, red ore torch and red ore dust added
  • New bugs:
    • Signs (both wall and ground) will still remain after being deleted , this can be fixed by reloading your save.
1.0.0? (I fixed a few bugs in /game/, and the game is now playable offline) June 30, 2010
  • Official offline client release
  • Being below the world will now cause players to die
1.0.0 (Offline client tech test) June 29, 2010
  • /game/ released along with downloadable client.
  • Stair block added
  • "Booster" tracks bug fixed
  • New bugs:
    • Placing a lava spring where the runoff from another lava spring is will have no effect (but still remove lava from the bucket)

Infdev

Version Title/Number Date of Addition Additions Summary
Minecraft Infdev (Sorry I broke the signs, here’s the fix) June 27, 2010
  • Mob spawners given a unique ID, reducing crashes
Minecraft Infdev (Seecret Friday update 2! OooooOOOoo!) June 25, 2010
  • Dungeons added
  • Mob Spawners added
  • Saddles added
  • New bugs:
    • Map generation now creates "bad chunk" areas of the map in which the player and all npcs stutter and move very slowly through
Minecraft Infdev (I reverted back to the old save file format) June 25, 2010
  • Save file format changed back to old format
Minecraft Infdev (Here’s a review of something I recently bought) June 24, 2010
  • New save file format
  • Tweaked rail laying code
  • Better FPS
  • Less crashes
  • New crash report screen
  • Rideable Minecarts that can't be opened
  • New bugs:
    • When turning on a minecart track while riding a minecart, cameras turn in the opposite direction of the minecart (e.g. minecart turns left, camera turns right)
Minecraft Infdev (Seecret Friday update! OooooOOOoo!) June 18, 2010
  • Minecarts and Minecart Tracks added
  • Gravel and sand fall realistically
  • Falling off bottom of map kills player
  • Sky rendering tweaked
Minecraft Infdev (Tweak and bug fix update) June 17, 2010
  • Caves are much more interesting now, specifically:
    • Rooms now have 1-5 exits, instead of just 1, making natural hubs.
    • Caves are even more regional, with truly Swiss cheese areas being possible (but rare)
    • Springs (water and lava) are more common
    • Increased variety in tunnel thickness, increasing the odds of branches
    • Added natural gravel and dirt under ground for more varied caves
  • Surface springs possible
  • Lava + Water = Stone
  • Lava spring + Water spring = Obsidian
  • Lava springs don't spread
  • Getting stuck inside blocks causes suffocation
  • Water flows nicer
  • Fixed a few bugs in liquid spreading code
  • Fixed invisible waterfalls
  • Made massive tweaks to the pending tile tick logic (used for liquids and fire), quite possibly fixing a crash bug
Minecraft Infdev (Caves, prettier water.) June 16, 2010
  • Water now has more triangular prism shape rather than layers of flat blocks
  • Regional caves
  • Naturally occurring lava
  • Flowers and mushrooms
  • Fluid block springs can generate underground to make rivers
Minecraft Infdev (Dynamic water and Buckets) June 15, 2010
  • Leaves not near blocks will vanish again
  • FAST or FANCY options switch
  • Buckets added
  • Dynamic water
  • Longer days, shorter nights
Minecraft Infdev June 11, 2010
  • 3D cloud layer
Minecraft Infdev June 8, 2010
  • Smarter door rotation logic
  • Can destroy signs easier
  • Shadows back
Minecraft Infdev June 7, 2010
Minecraft Infdev April 20, 2010
  • Faster and tweaked level generator
  • Mobs can spawn
  • Saplings can grow into fancy trees
  • Pathfinder no longer mobs over cliffs in areas of map
Minecraft Infdev April 13, 2010
  • New trees
  • Sand
  • Gravel added
  • Lighting code fixed
Minecraft Infdev March 30, 2010
  • Tree mod to make fancier trees
Minecraft Infdev March 27, 2010
  • New terrain generator
  • No caves
  • Game automatically saves while playing
  • Player death causes all items to drop and respawns in starting location
Minecraft Infdev March 25, 2010
  • Caves
  • Proper ore
  • Farms
  • Fire
  • Spreading grass
Minecraft Infdev March 20, 2010
  • Furnaces and chests work
  • Trees and forests
  • Fewer crash bug
  • Randomly placed ore
Minecraft Infdev March 16, 2010
  • Entities work- can mine and drop resources
  • Craft in inventory
  • Shoot arrows
  • Arrows spawn monsters
Minecraft Infdev March 13, 2010
  • Faster lighting sky brightness recalculation
  • Working lights
Minecraft Infdev February 27, 2010
  • Infinite map test

Indev

Version Title/Number Date of Addition Additions Summary
Minecraft Indev February 23, 2010
  • Making bread takes less wheat
  • Water works better
  • Busting log gives the block instead of planks
  • Cobblestone smeltable into normal stone
  • Paintings added
Minecraft Indev February 19, 2010
  • Furnace block added
  • Loot changed
  • Sheep drops nothing
  • Pig drops porkchops
  • Creepers drop Gunpowder
  • Spiders drop String
  • Skeletons drop Arrows
  • Zombies drop feathers
  • Flint and Steel can be crafted
Minecraft Indev February 18, 2010
  • Armor can be crafted
  • F5 toggles 3rd person view
Minecraft Indev February 14, 2010
  • Paradise and Woods theme
Minecraft Indev February 12, 2010
  • Day/night cycle
Minecraft Indev February 9, 2010
  • New armor model made
Minecraft Indev February 6, 2010
0.31 February 5, 2010
  • Difficulty slider
  • Peaceful causes health to regenerate and makes no monsters spawn
  • Rana removed
0.31 February 4, 2010
  • Animals only spawn in bright areas
  • Monsters only in dark areas
  • Pathfinding tweaked
0.31 February 4, 2010
  • Mobs can avoid cliffs, lava etc.
0.31 February 2, 2010
  • Old mobs in MD3 format added
0.31 February 1, 2010
  • Flint and Steel available from mobs
  • Need pickaxe to mine stone
  • Harder materials require better tools
0.31 January 31, 2010
  • Tools take damage
  • Better tools last longer
  • Title screen
  • Water texture seen while underwater
  • Support for old mob models
  • Minor bug fixes
0.31 January 30, 2010
0.31 January 29, 2010
  • Crafting
  • Right clicking drops one of a stack
  • Craftable Sticks, Pickaxes, Torches, Swords and Axes added
  • MD3 mobs roam land
  • Smelt ore by lighting fire to dropped blocks
  • Craftable gold and iron blocks
  • Emerald ore
0.31 January 28, 2010
  • Items have 3D likeness
0.31 January 26, 2010
  • Spawn in a Mossy Cobblestone house with chests full of nearly every block and all available to tools
  • Gears added
0.31 January 25, 2010
  • Block particles
  • Explosions lose power when going through stronger materials
0.31 January 24, 2010
  • Chests
  • Arrow sound effect
  • Can drop whole stack of items instead of one at a time
0.31 January 22, 2010
  • Liquid spawner in level generator
  • Fluids can spawn above sea level and on floating islands
  • Less flooded caves
  • Working Bow and Arrow
  • Local saving and loading
  • Better explosions
  • Can place blocks on resource items
  • Resource items will be pushed off
0.31 January 13, 2010
  • Finite water, always drains from highest remove location
  • Oceans have infinite water
  • Water doesn't move on surface it's on
  • Won't spread out over unfilled water surfaces, if it has an empty space next to it
  • Will evaporate (2/3 probability) or copy (1/3)
0.31 January 11, 2010
  • Fullscreen mode accessible via F11
0.31 January 11, 2010
  • Lava sets fire to flammable materials
  • All items and mobs can catch fire
  • Iron shovel, pickaxe and axe gather different materials 400% faster
  • Red Apples
  • Flint and Steel now places fire
  • Islands have more sand
0.31 January 9, 2010
  • Fire added
  • Light reaches farther
  • Torches slightly dimmer
0.31 January 7, 2010
  • Deep floating maps have layers of islands
  • Level theme selection (normal, hell)
0.31 January 6, 2010
  • Level type selection (island, floating, flat, original)
  • Level shape (square, long, deep)
  • Level size (small, normal, huge)
0.31 January 5, 2010
  • New sound engine
0.31 December 25, 2009
  • Isometric level redering screenshot added
  • Inventory screen
  • Functionless non-block items
  • Items lying on ground
  • Can drop items and blocks
  • Can pick up items and blocks
0.31 December 23, 2009
  • Leaves give shadow
  • Grass grows in slightly lit areas
  • Torches added
0.31 December 23, 2009
  • Indev released- is creative mode with Rana and dynamic lighting

Classic

Survival Mode Test

Version Title/Number Date of Addition Additions Summary
0.30 December 22, 2009
  • Dynamic lighting test
0.30 December 19, 2009
  • Player shadow test
  • Rana first seen
  • Wall hack protection
0.30 December 8, 2009
  • MD3 player model test
0.30 November 10, 2009
  • Sheep in public survival mode
  • Hitting an active TNT block defuses it and lets you pick it up
  • No more online saving for free accounts
0.29_02 October 30, 2009
  • Fixed bug that caused most people in servers to disconnect
0.29_01 October 29, 2009
  • Rain toggle in Creative Multiplayer
  • No more arrows in single player
  • Fixed bug where bedrock was impossible to destroy
  • Tree growing switch in server properties
  • Opping/deopping a player makes changes instantaneous instead of having to relog
  • You can build through players
  • Names don't appear over players unless mouse is on them
  • Names no longer hidden in terrain
0.29 (?) October 29, 2009
  • TNT doesn't work in Creative
  • Can pick up a hit TNT block by clicking it
0.28/0.29 (?) October 27, 2009
  • Bug fixed where players could "kill" each other as if they were mobs
0.28 (?) October 27, 2009
  • Creative mode update
  • Left click removes block
  • Right click adds block
  • Players push each other when standing next to one another
  • All new block types added
0.27 SURVIVAL TEST October 25, 2009
  • Sheep drop white cloth instead of red, eats grass, and drop mushrooms when killed
0.27 SURVIVAL TEST October 25, 2009
0.27 SURVIVAL TEST October 24, 2009
  • Spider released to the public
  • Mining rock drops Cobblestone
  • Mining ore gives the block corresponding with it
  • Instead of the ore block, mining coal gives half blocks
  • F5 toggles rain
  • Switch from frame rate limiting
  • Player starts with 10 TNT blocks
0.26 SURVIVAL TEST October 24, 2009
0.26 SURVIVAL TEST October 23, 2009
  • Spider test
  • Mushrooms only spawn underground (?)
0.26 SURVIVAL TEST October 23, 2009
  • Half block nearly finished
0.26 SURVIVAL TEST October 23, 2009
  • Inventory screen test
0.26 SURVIVAL TEST October 22, 2009
  • Thinner rain
0.26 SURVIVAL TEST October 22, 2009
  • Half-sized dirt block test
  • Rain
0.26 SURVIVAL TEST October 20, 2009
  • Creeper explosions no longer destroy stone or stone-like blocks
  • Explosions leave smoldering
0.25 September 3, 2009
  • Mobs "more dangerous"
  • Pigs drop mushrooms
  • Arrows deal more damage
  • Limited amount of arrows
  • Skeletons fire arrows
  • Killing skeletons makes arrows drop
  • Able to save and load files
  • Mobs respawn over time
  • Lone mobs die over time
  • Monster in fighting (skeleton shoots something, they battle to the death)
0.24 August 31, 2009
  • Faster rendering
  • Mobs and player jump back when taking damage
  • Creeper mobs
  • Mushrooms regain health
  • Arrows
  • Enemies fall over when killed
0.24 August 28, 2009
  • Players' arm appears when nothing selected
  • Blocks and arm swing when mouse pressed
  • Mobs take damage
  • Harsher falling damage
0.24 August 25, 2009
  • New level generator
  • More cliffs
  • Longer and narrower caves
  • Flowers and mushrooms
  • Spawned on map
  • Surface lava possible but unlikely
  • Bigger the caves, the deeper you go
  • Viewport bobbing
  • Currently selected block shows up in view
  • Leaves drop saplings
  • Saplings grow into trees
  • Mobs spawn in groups
  • Mobs and player can push each other around
  • Breaking log drops 3-5 wood blocks
  • Can hold breath underwater up to 15 seconds
  • Lava damage
0.24 August 22, 2009
0.24 August 20, 2009
  • Droppable signs with preset text
  • Health bar blinks when damage received
  • Invulnerable for a few seconds after being hit
  • Low health makes bar shake
0.24 August 18, 2009
  • Health bar
  • Fall damage
0.24 August 14, 2009
  • Zombie & Skeleton mob (No collision, No attack)
  • Each with random armor
  • Mouse button held down to break blocks (cracks cover the surface until it busts)
  • Gathering resources has an animation of block bobbing up
0.24 August 13, 2009
  • 3D anaglyph mode test
  • Mob armor test
0.24 August 4, 2009
  • Resource management
  • Start with nothing
  • Breaking blocks allows you to pick them up and place them, thus adding and removing from inventory

Post Multiplayer Creative Mode Release

Version Title/Number Date of Addition Additions Summary
0.0.23a_01 July 12, 2009 (?)
  • Version system changed, now 0.23_01
0.0.23a July 11, 2009
  • Clicking a players' name under the Tab menu pastes their nick into chat
  • New button graphics
  • Options page
  • Custom keymappings
0.0.22 June 30, 2009
  • Ogg vorbis multiple sounds for blocks (?)
0.0.21a_01 June 23, 2009
  • Hang bug fixed
0.0.21 June 23, 2009
  • "Hang bug" cause determined
0.0.20a_02 (?)
  • Better FPS
  • Players able to break Bedrock bug fixed (?)
0.0.20 June 20, 2009
  • /solid command makes Bedrock, only admins can break Bedrock
  • 16 colored Cloth blocks
  • Flower blocks
  • Mushroom blocks
  • Gold block
  • Player inventory can be accessed by pressing B (lists all blocks and can pick which go into the box at the bottom)
0.0.19a_06 June 20, 2009
  • Sponges don't decay
  • New Glass texture (?)
0.0.19a June 20, 2009
  • Sponge and Glass released
  • Animated Water and Lava textures
  • Better UI
0.0.18a_02 June 14, 2009
0.0.18a_02 June 14, 2009
  • Unstable FPS problem fixed
  • Made font differentiate "l" and "I"
  • Characters for "|", "@", "$"
  • Made "{" render correctly
0.0.18a June 14, 2009
  • Custom skins released (?)
0.0.17a June 10, 2009
  • Custom player skin test
0.0.17a June 10, 2009
  • /setspawn command
  • /banip command fixed
  • Server flood exploit prevention
  • Chatlog when typing
  • List logged in players when [Tab] is pressed
  • No level generation or loading
0.0.16a_02 June 10, 2009 (?)
  • /broadcast command changed to /say
0.0.16a (?) June 8, 2009
  • Multiplayer released
0.0.15a June 8, 2009
  • Multiplayer - Admin commands
  • Multiplayer - Reduced bandwidth usage
  • Multiplayer - Other minor bug fixes
0.0.15a June 3, 2009
  • Multiplayer - Players' name shows above their head
  • Multiplayer - Chat added
0.0.15a June 1, 2009
  • Multiplayer test

Post Single Player Creative Mode Release

Version Title/Number Date of Addition Additions Summary
0.0.15a May 28, 2009
  • Leaves have new texture
  • Trees have new shape
0.0.14a_04 May 28, 2009
  • Spawn point saving and reloading
0.0.14a May 28, 2009
0.0.14a May 25, 2009
0.0.13a_03 May 22, 2009
0.0.13a_02 May 22, 2009
  • Level saving added for players with accounts. (?)
0.0.13a May 21, 2009
  • Huge level test
0.0.12a_03 May 20, 2009
  • Fixed bug where players had trouble selecting blocks
0.0.12a_02 May 20, 2009
  • Game runs "smoother than ever"
0.0.12a_01 May 20, 2009
  • "Resetting mobs on level restart. There's no way of killing the mobs now."
0.0.12a May 20, 2009
  • New level generator
  • Water and Lava
  • Fog distance option
  • Ocean around map
  • Hitting N creates a new level without starting over
0.0.11a May 17, 2009
  • First single player creative mode release
  • Stability increase
0.0.9a May 16, 2009
  • First named version (?)
Pre 0.0.9a May 16, 2009
  • Simple level generator
  • Support for different block types
  • Block particles (little graphics that show when breaking a block)
  • Support for dynamic blocks
  • Grass lives on Dirt under light
Pre 0.0.9a May 14, 2009
  • Renamed Cave Game to "Minecraft: Order of the Stone" Later changed to "Minecraft" (blog post)
Pre 0.0.9a May 13, 2009
  • Human mobs
  • Block picking
  • Placing and destroying blocks
  • Dirt, Planks and Stone
Pre 0.0.9a May 13, 2009
Pre 0.0.0 May 10, 2009
  • Development on "Cave Game" started
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