|Health Points:||30HP (15x )|
|Drops:||0–2 Leather, a Saddle (if it is wearing one)|
|Location:||The Overworld (Plains & Savanna)|
|First Appearance:||Snapshot 13w6a|
In a twitter posting, Jeb stated that there was a potential need for adding a manually-controlled mount. Notch later posted that horses may be implemented within 1.6 to 1.7. This can be confirmed by an Instagram post made by Jeb.
See main Taming article
A horse can be ridden but must be tamed by right-clicking on it with nothing in the player's hand. The horse will buck, causing the player to fall off. This must be done a few times until heart particles appear around the horse. Using specific items will decrease the required tries. These items are as follows:
Afterwards, the horse can be mounted, but the player will not have control of it (similar to having a saddled pig without a carrot on a stick). In order to gain control of a horse's movement, the player must find a saddle and place it on the horse.
When a horse is mounted, 2 new status bars will appear: one representing the mount's health, and the other representing how charged the horse's jump is. Horses can jump up to 5.5 blocks, depending on what kind of horse the player may have. This jump is higher than any other mob in the game. Holding the jump button will charge the horse's jump. In order to get the maximum height of the jump, the player must time it correctly. The bar's maximum will turn an orange color upon reaching the far right, and quickly degrades to a certain point about 4–5 check marks from the right where it will remain. Timing is quite difficult until the user has had enough practice. When shift-clicking against any kind of horse, it'll have an inventory and an armor slot with its saddle slot.
Armor may also be placed on horses to protect them. Armor may only be made of leather (PE only), iron, gold, or diamond, and cannot be crafted, as it is only found in dungeon , temple , and nether fortress chests. Horses may be lead by the player by the use of a leash, which may be placed on any fence post to restrain the horse. If the player opens their inventory (default E) while riding a horse, a GUI for adding armor and saddles is opened.
Two horses can be bred by first taming each, and then moving them within close proximity of each other. While they are standing next to one another, feed each horse a Golden Carrot or Golden Apple. This will produce one baby horse. A horse may also be bred with a donkey to produce a mule. Donkeys are breed-able by the same process, while mules are not. Bred horses tend to be the average of the adults. For this reason, the fastest horses and the strongest horses are always found in the wild as they can spawn that way. The reason being is because the foal gets its traits from it parents based on an average.
Baby horses (foals) can grow up faster by using golden apples or wheat on them.
Horses will heal over time while the player rides them, and only will heal while near hay bales when the player is not riding them. Feeding horses golden apples or golden carrots will not heal them.
- Horses are the only mob that open their mouth when making noise.
- Horses cannot swim while being ridden.
- Horse armor was added in the 1.6.1 update. They can be found in desert temples, NPC villages, and strongholds.
- The horse spawn egg also spawns donkeys, and rarely, mules.
- Using the /summon command, Zombie and Skeleton horses can be spawned, but cannot be tamed unless using a command before spawning them.
- As of the 1.9 Snapshots, Skeleton Horses have a chance of spawning in plains biome, but they are ridden by a skeleton with an enchanted iron helmet.
- All of the horse types are different from each other in movement speed and jump height.
- Using a command, one can summon a Horse without a texture, but once one exits and rejoins the world the summoned Horse will change into a Skeleton Trap Horse.
- If a player is pulling a horse with a lead and they enter a boat, the horse will swim after them at the same speed as the boat.