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Health Points 20HP (10x Heart)
Attack Strength 2HP (1x Heart)
Drops Inventory
Savegame ID char


Skin alex
All stat points same as Steve

[view][talk] "Steve?" is the default male player skin. As of update 1.8 a default female skin named "Alex?" is available to female registered players. (the question marks are canonically correct, but not strictly necessary)

Console editions have 8 variations of Steve; Steve, Boxer Steve, Cyclist Steve, Tennis Steve, Scottish Steve, Prisoner Steve, Tuxedo Steve, and Athlete Steve. Variations of Steve may look drastically different to default Steve.


Steve has dark brown hair, purple eyes, dark skin, a rumpled blue shirt, and blue pants.

Alex has orange hair in a ponytail (seen pulled over her left shoulder), green eyes, pale skin, a green tunic, and brown pants.

Player skin can be changed either through the player's registered Origin account, their account, or through downloading a skin and replacing the necessary files found in the %appdata% folder in the player's computer.


Humans were Non-Playable Characters (NPCs) taking the form of clones of the original Steve. They spawned when 'G' was pressed, while playing in Classic mode, but this function was later removed in Servival Test.

Humans could not create nor break blocks, and would only move around the map aimlessly, walking in slightly imperfect circles and jumping occasionally. Humans were only affected by solid Blocks. Humans used to be spawned by using a map editor or mod. When spawned, however, they pursue and attack the player. Strangely, they did not use the punching animation sequence that a normal player would use, and only ran into the Player like zombies. Since 1.8, Humans can no longer be spawned in game even with a map editor or mob spawner - the mob spawner will appear blank, no model will be inside, and no mob appears.

  • Notch originally made the human model to use in a top-down game called "Zombie Town ".[1]
  • Before Classic 0.30, the human skin face had a goatee.
  • In 1.6.6, the changelog contained the message "Removed Herobrine". This was Notch joking when removing parts of the coding for the Human mob. This and the following three "Removed Herobrine" mentions that appeared in 1.7, 1.7_01 and 1.8.1 removed the individual class files for the Human, merely making it somewhat of a default mob. It could still be spawned, but it possessed the default health (10 hearts), the default spawn conditions (Light level 7), a default melee attack, the default view distance, and various other parameters shared by all other hostile mobs at the time. The mob at this time now was called "Monster" instead of "Human". The "Removed Herobrine" message was mentioned a final time in the 1.8 changelog, where all the code for the human mob had been disabled/removed, and the ability to hack the mob into the game with spawn commands or spawners was removed. However, in the 1.0 update Notch wrote "Removed Herobrine" again, but as a joke.


  • Humans used the skin file named char.png in the minecraft.jar file.
  • As of 1.8, humans are classified as "Removed", as opposed to "Unused" like in previous updates.
  • If a human spawner was placed before 1.8, the spawner would be blank. Human spawners are no longer available as of 1.8.
  • Player's attack strength unarmed was increased in 1.5 from a half-heart to one-heart.



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