For the status effect called "hunger" that drains the hunger bar, see Food Poisoning.
A hunger point.
First Appearance Minecraft Beta 1.8


Hunger bar

A food/hunger bar.

Hunger is a game mechanic that was added in Beta 1.8. Instead of directly restoring health, eating food will fill a player's food bar (sometimes referred to as the "hunger bar").


The hunger bar depletes slowly over time. When a player's food bar is 90% full or higher, the health bar will slowly refill. The player's food bar will not decrease in "peaceful" mode. In Creative Mode, players do not have a hunger bar.

When the player is sprinting or Jumping, the Food Bar will deplete much faster, and the player will be unable to sprint at all once the bar falls to 30% or less. Players can get Food Poisoning from eating Raw Chicken, a Pufferfish, or Rotten Flesh. Food Poisoning changes the appearance of the hunger bar, giving it a green outline, and it causes the hunger bar to rapidly deplete.

If the player has the Saturation Potion effect (via commands), their hunger will never run out until the potion effect stops.

When the hunger bar is empty, a player's health decreases by half a heart every few seconds.

  • On "Easy" difficulty, it stops at 50%.
  • On "Normal", it stops at half a heart.
  • On "Hard" mode, the draining health does not stop until either the player dies or eats something to replenish their hunger bar.

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