|Minecraft Pocket Edition|
The Minecraft Pocket Edition app button.
iOS: November 17, 2011
Pocket Edition is the official Minecraft app for iOS and Android.
The objective of the game remains the same as its original Computer and Xbox Edition counterparts, where players can build virtual realities in a sandbox-like environment. The goal is to survive and build a house to protect yourself from Mobs. Currently the only mobs available are pigs, sheep, cow, chicken, zombie, skeleton, spider, creepers, and zombie pigmen. The Multiplayer mode is cross-platform compatible between Android and iOS.
A video of an early prototype was released on Twitter, showing the game on the Xperia PLAY. The alpha version was recently released, and became no longer exclusive to the Xperia PLAY on the 7th of October 2011. The non-exclusive version was going to be released on September 29th for Android but there were a few severe bugs that needed to be fixed; the release was delayed until the 7th of October.
A version for iOS devices was confirmed to be released before 2012 in an interview with Mojang and subsequently was released on the 17th of November 2011.
Survival mode was added in version 0.2.0. The current version was supposed to be released February 8 for submission to Apple and Android stores for approval, but Daniel Kaplan announced on his Twitter feed that it would be delayed due to bugs. The update was submitted to Apple and Android stores for approval on February 10. On February 11, Daniel Kaplan announced on his Twitter feed that the update was available for Android users. The update was approved by Apple and released on the 17th of February. This update has been advertised as "laying the groundwork for survival mode." It includes many bug fixes and behind the scenes upgrades that allows for Survival Mode to be included. It also includes animals, new blocks, and tools. Crafting was not included in this update due to GUI difficulties.
Both the iOS and Android versions of Pocket Edition have the same gameplay, which is like the gameplay of the Classic game mode, with the following differences:
- World is finite as in Classic version but there isn't infinite water at world edges.
- The terrain generation is similar to that of Alpha's. It lacks many biomes, generated structures, and there are only few small Caverns.
- With the update tools were added. These are: swords, shovels, pickaxes, axes, and shears.
- Blocks that exist but are unobtainable are ice, redstone ore, grass, bedrock, and cobwebs. Glowing obsidian exists but when mined will give you plain obsidian. However as of 0.8.0 Redstone is mineable.
- Water in the pocket edition is finite as compared to the infinite water in Classic.
- It lacks many of the settings the Classic version has.
- Neither sand nor gravel move directly above the nearest block directly below them (this was Classic's version of falling).
- The hotbar only contains five different blocks (or 8 for the Xperia Play version)
- In Multiplayer mode, the maximum number of players is 5.
- It is not possible to fall off the earth. However in Creative Mode, you can dig down through bedrock into the void. If flying is equipped, getting too close to the Void will suck you in resulting in your untimley death.
- In Survivial, dropping into the Void and dying will not affect your hotbar, consequentially your blocks and items will still be there when you spawn again.(assuming you respawn)
The Android version features a d-pad at the bottom-left corner of the screen, which controls movement. The jump button is located in the center of the d-pad. Note that when moving towards an adjacent block that is one level higher than the Player , the player will automatically jump up the block. One can place blocks by tapping the screen in a desired location. Destroying blocks is similar to the PC version's way, but rather than tapping, the player taps and holds. The search button used to be able to change the camera to and from third person view, but now this has to be done via the pause screen, and the menu and back buttons will open the pause screen. To open the inventory screen, tap the triple dotted button on the right of the hot bar.
Controlled with slide out PlayStation keyboard: Cross: Jump (To Fly, see below menu)
- Circle: Cycle inventory right
- Square: Cycle inventory left
- Triangle: Bring up inventory
- D-Pad: Move
- Right Touchpad: Look/Turn
- Menu: Pause
Simply press jump twice in a row. To fly higher? Press the up arrow twice in a row also, hold after second press to fly upwards non-stop. Repeat for the bottom arrow to go down. (Creative Only, Changed in 0.2.1)
The controls on iOS are very similar to the Android version with the exception of the search and back buttons. To open the pause screen you must press the pause icon in the top right corner. In the Lite Version, the pause button is the inventory, then the menu. To switch to third person view you open the menu,
- Then tap the button with the square with an icon of a player in it. (v0.6.1)
- Then tap the "Options" button, then tap the "Third Person View" button and the button should light up. (v0.7.0)
- You can place sugar cane on snow, but if you place a second one next to it the first one will vanish.
- If you build a tower on the edge of a world you can traverse off the edge but you can't fly up or down, like on computer creative. If you walk too far, it can crash your game.
- In creative, if you break the block a torch or ladder is on, or you place one underwater, it will become something that seems like you can collect it, athough you have infinity of both. It does not effect the amount you have, because you have unlimited.
- In both creative and survival, fence with no other blocks with in the same altitude or higher of a radius of ten blocks (half a circle surrounding the fence), the fence will not render but rather become 'invisible'.
- When a player connects, other players can make them jump far away if they go near them.
- Placing doors onto glass blocks will clone an additional door.
- Placing a torch on the underside of a block attached to invisible bedrock will cause the torch to be placed on the invisible bedrock thus creating a floating torch.
- Selecting an item immediatley after shooting an arrow will delete the extra data value associated with it, allowing you to "clean" wool of it's colours, transform dye into Ink Sacs, and create chicken spawn eggs called Spawn .name< that do not spawn anything. This works with anything with extra data values.
- Sometimes, the world generator will generate flying sand. It will fall ONLY if the block updates.
- Sometimes, the world generator will create "wrecked" areas.
- A creeper might explode and damage you, but won't destroy blocks, despite TNT does booth. Reloading the world fixes that (0.7.5)
- Sometimes there are floating dirt and Floating trees.
The newest version of Minecraft Pocket Edition is 0.8.1 and features:
- New graphics imported from the PC version
- Minecraft Realms fixes
- New blocks/food items such as beetroot
- Andriod has hit Beta!
The past version of Minecraft Pocket Edition is 0.7.3 and features:
- Added sun, stars and moon
- Double Chests
- Bug fix
- Cooler Title Screen
- Glowing Spider eyes at night
|Difference in Title Screens from 0.6.1 to 0.8.1|
|0.6.1/Latest Free Title Screen||
0.8.1 Title Screen
There is 2 modes of the Apple and Android versions of PE: Free and Paid.
- Realms fixes
- Crash bug fixes
- Ice being in the Creative Inventory.
- Adds in Minecarts, Rails, and Power Rails, which always stay powered.
- Redstone can now be mined from its respective ore. It can only be used for crafting until 0.9.0.
- Improved creative inventory.
- New creative menu and blocks, including ice, bedrock, and hay bale.
- Ability for Far render distance.
- New controls that may hint towards the implementation of sneaking and sprinting.
- Improved mob intelligence.
- Hostile mobs efficiently give chase to the player and do not ignore them when in water.
- Mobs will swim over deep water, keeping them from always bobbing in the ocean.
- Shadows move depending on the the sun's position.
- Likely to be an exclusive feature.
- Lighter coloring to water and the sky, improvements to water and clouds.
- Water begins to loose its transparency at the edges of the world.
- Water no-longer appears to flow downwards besides tilled soil.
- Clouds are now 3D.
- Transparent hot-bar may be introduced as an option.
- Block fixes
- Changed textures of Gravel and Birch Leaves.
- Wood Blocks may now face sideways, hinting towards larger trees with branches.
- breeding of cows pigs chickens and sheep
- Beetroot added
- New biomes
- Some fish