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Poison, not to be confused with Food Poisoning, is a Status Effect which impacts a character's Health bar by gradually depleting hearts. The effect is temporary and will not kill a character without an additional source of damage, as the effect pauses when health reaches 1/2 of a heart. If the character regains health while the poison effect is still active, the health will continue to deplete until it once again reaches 1/2 of a heart.