A Potion is a type of consumable item which can grant a player special Status Effects. There are several different types of potions, which can be made out of a variety of materials. Potions can be brewed in a Brewing Stand. The main starter ingredient to potions are Nether Warts. While potions can be started with other ingredients, it is typically easiest using Nether Wart.
1. Start by crafting a brewing stand on a Crafting Table, by arranging ingredients in the following manner:
3. Fill the Glass Bottles with water by right-clicking on a water source, or a cauldron while holding them. Once the player has finished filling the bottles, they can begin Brewing.4. Slot 1–3 Water Bottles inside the Brewing Stand and put the first base ingredient (Usually Nether Wart) in the top slot. When it finishes brewing, the player should have an Awkward Potion if they used a Nether Wart.
5. Once the player has an Awkward Potion, they can put other ingredients in the top slot to create several different effects.
TIP: If the player is unsure which ingredients to use, look at the Potion Recipes section below.
Ingredients have a wide range of effects, most of which develop the type of potion, with a few ingredients that specify the potion.
Bases are key ingredients that typically start of the brewing process. Bases are the first ingredient added. The most commonly used base is the Nether Wart as it trails off to the largest range of possible potions.
Secondary ingredients are the ingredients that determine the type of potion (in other words, the effect).
- Blaze Powder
- Fermented Spider Eye
- Ghast Tear
- Glistering Melon
- Golden Carrot
- Magma Cream
- Rabbit's Foot
- Spider Eye
Converters describe the aspects of the current potion. It can alter length-of-effect, positivity, or use.
- Nether Wart → Glistering Melon → Fermented Spider Eye
- Nether Wart → Spider Eye → Fermented Spider Eye
- Nether Wart → Glistering Melon → Fermented Spider Eye ↔ Glowstone Dust
- Nether Wart → Spider Eye → Fermented Spider Eye ↔ Glowstone Dust
- ? → ? → ? (Potion was added to the game in The Combat Update, but the recipe is unknown at this time)
- Nether Wart → Sugar → Fermented Spider Eye ↔ Redstone
- Nether Wart → Magma Cream → Fermented Spider Eye ↔ Redstone
Extending/Strengthening Potion EffectsWhen reading the potion recipes, it may be wondered: what's the difference between Poison, Poison II, and Poison Extended? The regular poison potion has its normal affects which come naturally when first crafted. If the player adds Redstone, it makes the potion last longer, thereby creating Poison ext (adds "ext." at the end of the potion name). If players add Glowstone Dust, then it makes the potion more potent, meaning the effects are stronger, thereby creating Poison II (adds a roman numeral equivalent to n+1 where n is how many time the player has brewed that potion with another glowstone). This applies to most potions, save for potions with an instant effect (i.e. Harming or Healing.) which do not have the option of becoming ext. This is also true for potions with an effect that cannot have its potency increased (i.e. Invisibility, since players cannot become even more invisible than they already are.)
- Glowstone Dust - Increases the potency of any potion
- (except Invisibility, Water Breathing, Slowness, Night Vision, Fire Resistance, Weakness or Luck)
- Redstone - Extends the duration of any potion.
- (except Healing, Harming or Luck)
The following effects only apply to the regular potion without any duration or potency extents.
- Fire Resistance - Gives immunity to damage from fire, lava, and ranged Blaze attacks.
- Harming - Inflicts 3 hearts of damage.
- Healing - Restores 3 hearts instantly.
- Invisibility - Renders the player invisible. Equipped/wielded items and armor are still visible.
- Leaping - The player can jump higher than normal. Reduces fall damage.
- Luck- Increases player's chance of a rare drop, similar to the Lucky enchantment.
- Night Vision - Makes everything appear to be at max light level, including underwater areas.
- Poison - Deals damage to Health over time.
- Regeneration - Restores health over time by approximately 1 heart every 2.4 seconds.
- Slowness - Player's movement is slowed to a crouch for 1 minute 30 seconds.
- Swiftness - Increases player's walking speed, sprinting speed, and jumping length by 20%.
- Strength - Adds 1 and 1/2 heart damage to all melee attacks with or without a weapon.
- Water Breathing - Enables the player to breathe underwater.
- Weakness - Reduces all melee attacks by 1 heart damage. This will also make it so a player cannot cause damage without a weapon.
- The potion of healing harms undead mobs (this includes mobs like Zombies, Skeletons, and the Wither), and the potion of harming heals those mobs.
- The idea of sugar being used to make potions of swiftness may be based on the theory of sugar making some people hyperactive.
- The idea of golden carrots being used to make Night Vision potions may be based on the theory that carrots help people see better (which is only true in people with low amounts of vitamin A).