A Potion is a unique item in the game that can give you special abilities. You can make a potion out of many different things. Potions can be brewed in a Brewing Stand which is crafted with 3 cobblestone and a blaze rod, which you can obtain by killing a Blaze. The main starter ingredient to potions are Nether Warts, potions can be started with other ingredients but it is easiest to start with Nether Warts .
- You will require a brewing stand, Glass Bottle (can be crafted using 3 glass), and a source of Water to fill the bottles.
- Start by filling the Glass bottles with water by right clicking on a water source, or a Cauldron. Once you have finished filling the bottles, you can begin Brewing.
- Slot your Water Bottles inside the Brewing Stand and put your first ingredient (Usually Nether Warts ) in the top slot.When it finishes brewing, you should have an Awkward Potion if you used a nether wart.
- Once you have an Awkward Potion, you can put other ingredients in the top slot to create several different effects.
TIP: If you're not sure what ingredients do what, read on to Potion Recipes.
Here are all of the ingredients you could possibly need to make all the different potions:
Nether Wart, Redstone Dust, Glowstone Dust, Fermented Spider Eye
Magma Cream, Sugar, Glistering Melon, Spider Eye, Ghast Tear, Blaze Powder,
Fermented Spider Eye, Golden Carrot,
Redstone Dust, Glowstone Dust, Fermented Spider Eye, Gunpowder,
Fermented Spider Eye
Fermented Spider Eye ↔ Redstone Dust
Nether Wart → Blaze Powder
Nether Wart → Blaze Powder → Redstone Dust
Nether Wart → Blaze Powder → Glowstone Dust
Nether Wart → Ghast Tear
Nether Wart → Ghast Tear → Redstone Dust
Nether Wart → Ghast Tear → Glowstone Dust
Nether Wart → Sugar
Nether wart → Sugar → Redstone Dust
Nether Wart → Sugar → Glowstone Dust
Nether Wart → Sugar → Fermented Spider Eye
Nether Wart → Magma Cream → Fermented Spider Eye
Nether Wart → Sugar → Fermented Spider Eye ↔ Redstone Dust
Nether Wart → Magma Cream → Fermented Spider Eye ↔ Redstone Dust
Nether Wart → Glistering Melon
Nether Wart → Glistering Melon → Glowstone Dust
Nether Wart → Glistering Melon → Fermented Spider Eye
Nether Wart → Spider Eye → Fermented Spider Eye
Nether Wart → Glistering Melon → Fermented Spider Eye ↔ Glowstone Dust
Nether Wart → Spider Eye → Fermented Spider Eye ↔ Glowstone Dust
Nether Wart → Spider Eye
Nether Wart → Spider Eye → Redstone Dust
Nether Wart → Spider Eye → Glowstone Dust
Nether Wart → Magma Cream
Fire Resistance Ext
Nether Wart → Magma Cream → Redstone Dust
Nether Wart → Golden Carrot
Night Vision ext
Nether Wart → Golden Carrot → Redstone Dust
Nether Wart → Golden Carrot → Fermented Spider Eye
Nether Wart → Golden Carrot → Fermented Spider Eye ↔ Redstone Dust
When reading the potion recipes, you probably ask what's the difference is between Poison, Poison II, and Poison ext? The regular poison potion has its normal affects that come naturally when first crafted. If you add Redstone Dust to it, it makes the potion last longer, thereby creating Poison ext (Adds ext. at the end of the potion name). If you add Glowstone Dust to it then it makes the potion more potent, meaning the effects are stronger, thereby creating Poison II (Adds a roman numeral equivalent to n+1 where n is how many time you have brewed that potion with another glowstone). This applies to most potions, save for potions with an instant effect (ie. Harming or Healing.) which do not have the option of becomine ext. This is also true for potions with an effect that cannot have its potency increased (ie. Invisibility since you cannot become even more invisible than you already are.) which do not have the option of gaining a roman numeral to its name.
Glowstone Dust- Increases the potency of any potion.
Redstone Dust- Extends the effects of any potion.
The following effects only apply to the regular potion without any duration or potency extents.
Weakness -Reduces all melee attacks by 1 heart damage. This will also make it so a player cannot cause damage without a weapon
Strength- Adds 1 and 1/2 heart damage to all melee attacks with or without a weapon.
Regeneration- Restores health over time by approximately 1 heart every 2.4 seconds
Swiftness -Increases player's walking speed, sprinting speed, and jumping length by 20%.
Slowness- Player's movement is slowed to a crouch for 1 minute 30 seconds.
Healing- Restores 3 hearts instantly
Harming- Inflicts 3 hearts of damage
Fire Resistence- Gives immunity to damage from fire, lava, and ranged Blaze attacks.
Night Vision- Makes everything appear to be at max light level, including underwater areas.
Invisibility- Renders the player invisible. Equipped/wielded items are still visible.
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