|First Appearance||Classic 0.0.14a (2)|
|Type of Block||Natural Block|
|Data Values||Hex: 0C|
Sand is a common physics obeying block that can be found in deserts or next to water. Being a "physics obeying block," it will turn into a falling block entity if unsupported, and it will fall down until it hits a solid block where it will turn back into a normal Sand block unless it hits a non-solid block (including ones without a collision box) which will make it turn into an item. If two or more falling sand hits a player from above, the player will start suffocating, slowly losing health. It can be obtained on the surfaces of deserts, rivers, beaches, or from the majority of Desert Temple Chests.
As of 1.12 (upcoming):
|Concrete Powder |
When smelted in a furnace, it becomes Glass.
- In chunks generated after Beta 1.2's release, the bottom of all Sand piles had a layer of Sandstone.
- Before Beta 1.8, the spawn point of a world when created would always be on Sand.
- In the PC and Pocket Edition, particles are released by sand that is floating either by glitches or within the 1 tick that it takes for the game to realize that the sand should fall.