|First Appearance||Alpha 1.0.4|
|Type of Block||Block Modifier|
|Tool Used||Wooden Shovel|
|Data Values||Hex: 4E|
Snowballs are obtained whenever snow is destroyed with Shovel. Four Snowballs can then be crafted into a Snow Block or can be thrown. If it is destroyed with anything other than a shovel, nothing is dropped. As of 1.5, snow is able to be stacked in layers above the ground, causing snow-banks that the player may walk through. This gives the world a more realistic feel to it, but can cause clutter when the player does not frequently visit a snowy area. These snow layers can be stacked up to 8, which than will look like a normal snow block. Note, that the layered snow will be destroyed if Water is poured on it, but snow blocks won't (making it good for secret messages). 3 snow blocks can be used to create snow slabs in survival, but you will still get snowballs after you lay them down.
Once Snow has been destroyed, the ground will remain clear, until such time as it snows again. This makes Snow a Renewable Resource.
On multiplayer servers, many snow ball fights are held in forts containing mazes of snow banks that slow players down. Usually the objective is to keep the players from breaking a block in their fort they build, which is done by hitting them with snowballs to keep them out. The first team to break the block (usually dirt or for more difficulty wood) win.
- Prior to the Halloween Update (2010), snow could only be found on maps that were in Winter Mode. When creating a new save, a map had a 1/5 chance of having worldwide snowfall. Since Alpha 1.2.0 however, Snow can occur in arctic Biomes.
- Sometimes snow can spawn on air blocks, usually over cave entrances or water pools. Walking on these blocks will make you fall through the snow.
- If you place a block near the floating snow, it will update itself, and disappear.
- Snow is a common block to be used as the flooring in a game of Spleef as it breaks almost instantly with a diamond shovel.
- Snow layers do not accumulate naturally during Snowfall.