|First Appearance||Classic 0.9- 1.3.2|
|Type of Block||Solid Block|
|Data Values||Hex: 2E|
TNT is detonated from being lit on fire (such as from a Flint and Steel) or from receiving an active redstone current. Active Redstone wiring, or any adjacent device capable of generating a current such as a Switch or Pressure Plate, will successfully ignite it. Hitting the block has no effect. There is a short fuse time, allowing the player to retreat to a safe distance. After being ignited, it will perform a slight jump in the air before returning to the ground and exploding.
Too much TNT can end up crashing your world, and is best used in moderation. When a massive amount of TNT is detonated at the same time, the resulting destruction of blocks can crash the game, stating that Java has run out of memory.
- TNT cannot detonate from being hit.
- TNT cannons can be made using Water, TNT, Redstone, a Button, Redstone Repeaters, Sand, and Pistons. Many people use TNT cannons in SMP for arcade-esque games.
- In the 1.3 update, TNT's explosion radius was doubled. Endermen can pick up the block and then place it on the ground, where it will automatically detonate. *TNT "naturally" spawns in Desert Temples as a booby-trap. Igniting the TNT will destroy the treasures in the chests inside. TNT can also be used to create a TNT minecart.