|First Appearance||0.31 (December 23, 2009) (2)|
|Type of Block||Non-Solid Block|
|Data Values||Hex: 32|
Torches act as if they are not there, and players are able to walk over it. Being a non-solid block, this even prevents sand and gravel from falling down past a square with a torch on it. Sand or gravel break when they fall on top of a torch. If sand or gravel is placed directly above a torch, they act as if they were on any other solid material, allowing them to be used as environmental triggers, such as Airlocks. When being placed in water, the torch breaks due to the water closing in on it.
- In 1.8, if one pays very close attention to the light emitted by a torch, one can see that it slightly flickers, like a real flame.
- If a block falls onto a torch (Sand or Gravel), it breaks the block and gives the player the resource, but the gravel will not drop flint. However, if the torch is placed quickly enough after removing the base of a stack of gravity-obeying blocks, the stack remains in place.
- If torches are put near ice, it ultimately melts the ice after a moment or two.
- Torches cannot be placed on top of ice and leaves.
- Torches share the same light level that a Locked Chest emits.
- If water or lava flows on top of or around the torch, the torch will be turned into an item.
- Players can make gravel or sand stay still if there is a torch below it.
- Torches were planned to be removed and replaced by lanterns, but the lantern was dismissed, and the torch remained in use.
- If players put a torch on the underside of a block, it will appear on the ground directly below it.
- A dragon egg will be broken if it falls on top of a torch.
- Before 1.7, naturally generated torches in an Abandoned Mineshaft would not emit light. This could be fixed by placing a block next to or near the torch. This is referred to as a Lighting Error.
- If Torches are naturally generated in a village (on the sides of black wool blocks), the Torches have a chance of not being on the Black Wool.