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Trapped Chest

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Trapped Chest
Trapped Chest
First Appearance 13w01a
Type of Block Tile Entity
Stackable?
Yes
(64)
Tool Used Axe Graphic
Data Values Hex: 92
Dec:
146
Obeys Physics?
No
Luminosity
No
Transparency
Yes

Trapped Chests are a redstone-related block that will emit a low redstone signal when a player opens it. As more players peer into the chest, the redstone signal will increase. Trapped chests can primarily be used to create traps, but can also create a few nifty redstone creations. Like standard Chests, two trapped chests can be put together to make a large (trap) chest. They have a very faint red tint in some areas, suggesting the presence of redstone dust to the wary eye. If you want, you can strengthen the signal by putting a redstone repeater next to your trapped chest and to hide your chest you can put steps on top (or slabs).

Uses

Trapped chests work best as an anti-theft device. Trapped Chests can be used to trigger nearby TNT, with hopes of killing the unlucky soul who opens said chest. It could also drop an anvil, sand, or other potentially fatal physics blocks on the raider, using pistons and a little bit of skill. Similarly, a dispenser will work just as well.

Crafting

BlockCSS
Trapped Chest
None None None
BlockCSS
Tripwire Hook
BlockCSS
Chest
None
None None None


Trivia

[[File:Trapped Double Chest.png|thumb|right|200px|

  • Trapped Chests can be made into double (large) Trapped Chests, and are able to be placed adjacent to normal chests without any interference, allowing two chests, or double chests, to be placed adjacent to each other.
  • The Trapped Chest can be told apart from a regular chest by the slight orange/red tint around the latch and a red line on the rim of the opened chest.

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