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NPC Village Overhead
Bird's Eye view of a plains Village


On foot, or by other usual means of travel


Skeleton, Zombie, Creeper, Enderman, Spider, Cave Spider, Villager, Iron Golem

Environmental Features:

Same as the Biome in which it is located


Houses, Blacksmith, Butchery, Church, Lamp Posts, Well, Gardens, Library, Roads

Villages are groups of randomly-generated buildings in the Overworld where Villagers may be encountered.



Villages generate naturally in plains, Savanna, Taiga, and Desert biomes. Villages can also generate naturally in Ice Plains and cold taiga biomes in Pocket Edition. The type of the village and the style of the structures within it is determined by the biome at the northwest corner of the village well (defaulting to "plains" if it's not one of the other biomes).

Two percent of villages will generate as zombie villages. In these villages, all generated villagers are instead Zombie Villagers (they will not Despawn, but they have no special resistance to Sunlight) and all Doors and Torches are missing.


Beta 1.8 Villages added. They were originally intended to be populated with Pigmen.
1.0.0 Villagers added.
1.1 Superflat worlds added, allowing bigger villages.

Villagers can repopulate villages based on how many houses are available.

Zombie sieges can now occur once a village is large enough.

The player may add houses to villages, provided they are enclosed with a roof and wooden door.

Larger villages will now spawn with Iron Golems.

1.3.1 Desert villages are now made of sandstone instead of wood and cobblestone.

Villages track the "popularity" of individual players by username.

Potatoes and carrots can be found in NPC villages.


Wells now act as proper infinite water sources.

1.7.2 Savanna biome added, which villages can generate in.

Gravel roads in villages have cobblestone underneath.

Doors now added to the closest village.

Wells in desert villages are now made of sandstone instead of cobblestone.


Farms in villages now include Beetroot crops.

Roads are now made with grass paths. Previously made with gravel.


Added villages in taiga biomes. They are built with spruce materials instead of oak materials.

Changed the material of savanna villages: Replaced cobblestone with acacia logs, (except for churches) and replaced oak materials with acacia materials.

The well base in desert villages are now made with cobblestone.


  • Small huts, made of logs, wooden planks, cobblestone, and dirt, with glass panes for windows. Some also have fenced balconies on their roofs. The desert villages have sand, sandstone and sandstone stairs in the huts and houses.
  • Houses, which are composed of the same materials listed above, but are larger in size.
  • Butchery, which has wooden stairs as benches, pressure plate/fence tables and a double slab counter. They also have fenced-off backyards.
  • Library has bookshelves, a crafting table, and the Pressure Plate/fence tables. You may want to put your enchanting table here because of the bookshelves.
  • Farms/Gardens are made of logs, water, and dirt, and contain wheat, carrots and potatoes.
  • Well, 2x10x2 in size.
  • Forge is made out of cobblestone, iron bars and furnaces. They also contain a 2x1x1 or 1x1x2 pools of lava. Forges have a small "work room" located at the back which contains a chest with materials inside. The materials often include ingots, iron armor, bread, diamonds (rarely), etc. They don't, however, include anvils because of their massive value in iron.
  • Church is made of cobblestone with a small three-story tower with a ladder.
  • Lamp posts are made of stacked fences and black wool with one torch on each side but not the top.
  • Roads connect most of the buildings together (Gravel in plains and Sandstone in deserts).
  • Iron Golems serve to protect Villagers from hostile mobs such as zombies (they only spawn if a village is large enough, containing 15 or more Villagers).
  • The amount of structures within Villages often varies. There can be churches, blacksmiths, libraries, taverns, and three large homes. The librarian Villagers live in a library, the farmer Villagers live in shacks, farmers can also live in houses and huts, the blacksmith Villagers live in forges and the priest Villagers live in churches.
  • Each player has a reputation in a village. It begins at 0 and it can be increased by trading with villagers. The reputation level is decreased if a villager or iron golem is harmed. If the reputation level of a certain player reaches -15, the iron golems of the village will become hostile to that player.


  • Villagers do not rebuild anything if parts of their village are damaged or destroyed.
  • It is possible to find some diamonds in a forge's workroom chest. However, they are usually in very small amounts.
  • For some reason, in superflat worlds, some parts of village buildings are covered in darkness at times.
  • Villages have been found to spawn more often in superflat worlds than in normal worlds.
  • Hordes of zombies have been known to siege large Villages, killing Villagers and turning them into zombie villagers (in normal or hard difficulty mode). These attacks are the main reason Iron Golems exist.
  • In a seed for 1.3.2, (JebJebJeb), the player can find their way out of a forest to find a small village in the plains.
  • Villages often spawn with the gravel out of place or even in a ravine or river on rare occasions.
  • If a village spawns on top of a swamp or river, the villagers are often unable to reach their doors.
  • Villages are still created in Multiplayer Servers, but are a rarer occurrence.
  • Some more village seeds include "Village", "gimmeavillage" , "Lost", "North Carolina" and "gimmeabreak".
  • A Village can spawn in a desert biome, where everything is made of sandstone.
  • There is a glitch that makes villages spawn in the Void, but if the player destroys one block, the entire village falls down. It may not work anymore. 
  • If a village has more than 15 inhabitants, there is a chance that an Iron Golem will spawn within it.
  • Sometimes, if a village spawns right on top of a cave, the gravel walkways can collapse into them (this has been fixed in version 1.8: Cobblestone has been placed beneath the gravel to prevent them from falling).
  • In the tutorial world for PS3, a well for a village can be found with no village.
  • If there is a certain amount of doors in a village (even player created ones), then baby villagers will be created. These babies can count toward the Iron Golems protecting the city.
  • In Pocket Edition and Windows 10 Edition, villages have grass paths instead of normal gravel paths.
  • Sometimes, a village will spawn without some buildings, such as spawning without a Forge's workroom.
  • On a rare chance, the player can see one village hut on a hill and a villager at the bottom of the hill, not able to go up because it's too steep.
  • Villages can spawn in Amplified worlds ;however, some of the houses may be buried a bit underground and blocks the door which traps any villagers inside.
  • In Minecraft Beta 1.8-pre1, a player found a gigantic village next to their spawn. The map is on the Minecraft Forums to download.





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