Villages generate naturally in plains, savanna, taiga, and desert biomes. Villages can also generate naturally in ice plains and cold taiga biomes in Pocket Edition. A village's layout and style of structures is determined by the biome at the northwest corner of the village well (defaulting to "plains" if it's not one of the other biomes).
Two percent of villages will generate as zombie villages. In these villages, all generated villagers are instead zombie villagers (they will not despawn, but they have no special resistance to sunlight) and all doors and torches are missing.
If a village has more than 15 villagers, and at least 21 doors (even player created ones), there is a chance that an iron golem will spawn within it.
- Small huts, made of logs, wooden planks, cobblestone, and dirt, with glass panes for windows. Some also have fenced balconies on their roofs. The desert villages have sand, sandstone and sandstone stairs in the huts and houses.
- Houses, which are composed of the same materials listed above, but are larger in size.
- Butchery, which has wooden stairs as benches, pressure plate/fence tables and a double slab counter. They also have fenced-off backyards.
- Library has bookshelves, a crafting table, and the pressure plate/fence tables.
- Farms are made of logs, water, and dirt, and contain wheat, carrots, potatoes and beetroots.
- Well, 2×10×2 in size.
- Blacksmith (also known as Forge) is made out of cobblestone, iron bars and furnaces. They also contain a 1×1×2 pools of lava. Forges have a small "work room" located at the back which contains a chest with loot inside. The mloot often include ingots, iron armor, bread, diamonds and other valuable items. They don't, however, include anvils because of their massive value in iron.
- Church is made of cobblestone with a small three-story tower with a ladder.
- Lamp posts are made of stacked fences and black wool with one torch on each side, but not the top.
- Roads connect most of the buildings together (grass paths, sandstone (in deserts), or wooden planks (if the road goes over a body of water)).
- Iron golems serve to protect villagers from hostile mobs. They only spawn if a village is large enough, containing 15 or more villagers and at least 21 valid doors.
- The amount of structures within villages often varies. There can be churches, blacksmiths, libraries, taverns, and three large homes. The librarian villagers live in a library, the farmer villagers live in shacks, farmers can also live in houses and huts, the blacksmith villagers live in forges and the priest Villagers live in churches.
- Each player has a reputation in a village. It begins at 0 and it can be increased by trading with villagers. The reputation level is decreased if a villager or iron golem is harmed. If the reputation level of a certain player reaches -15, the iron golems of the village will become hostile to that player.
|Beta 1.8||Villages added. They were originally intended to be populated with Pigmen.|
|1.1||Superflat worlds added, allowing bigger villages.|
Villagers can repopulate villages based on how many houses are available.
Zombie sieges can now occur once a village is large enough.
A player may add houses to villages, provided they are enclosed with a roof and wooden door.
Larger villages will now spawn with iron golems.
|1.3.1||Desert villages are now made of sandstone instead of wood and cobblestone.|
Villages track the "popularity" of individual players by username.
Potatoes and carrots can be found in NPC villages.
Wells now act as proper infinite water sources.
|1.7.2||Savanna biome added, which villages can generate in.|
Gravel roads in villages have cobblestone underneath.
Doors now added to the closest village.
Wells in desert villages are now made of sandstone instead of cobblestone.
Farms in villages now include beetroot crops.
Roads are now made with grass paths. Previously made with gravel.
Added villages in taiga biomes. They are built with spruce materials instead of oak materials.
Changed the material of savanna villages: replaced cobblestone with acacia logs, (except for churches) and replaced oak materials with acacia materials.
The well base in desert villages are now made with cobblestone.
- Villagers do not rebuild anything if parts of their village are damaged or destroyed.
- For some reason, in superflat worlds, some parts of village buildings are covered in darkness at times.
- Villages generate more often in superflat worlds than in normal worlds. They are also considerably bigger.
- Hordes of zombies have been known to siege large villages, killing villagers or turning them into zombie villagers (in normal or hard difficulty mode).
- Villages often spawn with roads out of place, or even in a ravine or river, on rare occasions.
- Some more village seeds include "Village", "gimmeavillage", "Lost", "North Carolina" and "gimmeabreak".
- In the tutorial world for PS3, a well for a village can be found with no village.
- On a rare occasions, a player may encounter a village hut on a hill and a villager at the bottom of the hill, who cannot reach the hut because it's too steep. Creating "stairs" out of blocks may lead to the villager in question going up the stairs and enter the hut.
- Villages can spawn in "amplified" world. However, some of the buildings may be partially-buried underground, blocking the door, which traps any villagers inside. Digging the doorway out will often result in the trapped villagers immediately exiting the building.
- In Minecraft Beta 1.8-pre1, a player found a gigantic village next to their spawn. The map is on the Minecraft Forums for others to download.
- Sometimes lamp posts will spawn next to a house and only have 3 torches on it.
- If a village spawns in a sea, the houses will be really tall, and the villagers will be trapped inside them.
- Sometimes one can find flowers that have dropped as items as well as seeds on village roads after the world is generated and a player spawned close to a village.