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Weakness is a Status Effect which temporarily decreases the amount of damage dealt to a target when the user is using melee attacks. The higher the level of the effect will mean that less damage is dealt to the target.

Source

This status effect can be gained from two sources:

Opposing Effect

The Strength status effect produces the exact opposite effect than Weakness. Strength increase the amount of damage dealt to a target when the user is using melee attacks. The higher the level of this effect will mean that more damage is dealt to the target.

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