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Weakness is a negative Status Effect, which temporarily decreases the amount of damage an attacker deals to a target from melee attacks. The higher the level of the effect, the less damage is dealt to the target.
This status effect can be gained from two sources:
The Strength status effect produces the exact opposite effect of Weakness. Strength increase the amount of damage dealt to a target when the user is using melee attacks. The higher the level of this effect, the more damage is dealt to the target.