|Health Points||20HP (10x )|
3HP (1.5x )
0-2 Rotten Flesh
Iron Ingot, Iron Helmet, Iron Shovel, Iron Sword, Carrot, Potato, Poisonous Potato
|First Appearance||Classic 0.24.0|
mobs that spawn in areas with a light level of 7 or less. They are found within nearly all biomes.Zombies are melee hostile
Zombies are considered the least dangerous mob in the game because they are slow and can only use close range melee attacks. However, they have the skill to team up and attack as a team, making them harder. Zombies can spawn in two slightly different forms. The most common form is mostly resembles like the player (Steve) and the other is the zombie villager form but only 5% of zombies spawned are this form.
A Zombie will target a player when he or she is within a 200 block radius. Zombies can jump 1 block up and will crowd around doors when in pursuit of players and villagers (in Hard mode they will break wooden doors down). Zombies also occasionally spawn with the ability to equip dropped Armor and Weapons; any item equipped in this way will be dropped after the zombie is killed. Zombies will also not drop down into an area if the ledge is taller than five blocks. Once implemented, zombies will have a small chance of spawning another zombie to assist it. This is very buggy albeit, and can turn a handful of zombies into a horde. This ability is activated upon any zombie taking damage, despite it being environmental or player caused.
Zombies spawn in unlit areas either above ground or underground. They will attempt to break down your door. When the sun rises they will burn to death above ground. As of Minecraft 1.2.3, they also have a chance of spawning with a Pumpkin or Jack o' Lantern on their head (especially around Halloween), wearing a random type of armor, or wielding an iron Sword or Shovel. Zombies normally drop Rotten Flesh, Iron Ingots (Rarely), Carrots (Rarely), Potatoes (Rarely), armor and weapons (Rarely, if equipped), and their head (if killed by a Charged Creeper).
Occasionally, zombies will attack Villagers. However, Zombie Villagers can be healed by using a splash Potion of weakness on them and then giving them a Golden Apple. They heal faster by making a kind of jail cell for the villagers with Iron Bars and a bed.
When killed, zombies drop 0–2 pieces of Rotten Flesh. Rotten Flesh can be eaten by the player, but have an 80% chance of giving the player food poisoning, or hunger. Rotten Flesh can safely be used to heal and breed tamed wolves without any risk of the wolf being poisoned, as wolves are immune to rotten flesh poisoning.
Zombies will rarely drop shovels; swords; carrots; potatoes; and armor (if equipped. The Looting enchantment increases the chance for these items to drop. Zombies can spawn with and drop chain armor. These items will only drop from zombies killed by the player. Zombies, along with Skeletons, Wither Skeletons, and Zombie Pigmen can also spawn wearing a Pumpkin or Jack o' Lantern as a helmet during Halloween (October 31).
Zombies are easily identified by their green skin and blue shirts. They also wear dark blue/purple trousers and are the only mobs that are dressed like the default player (Steve). This makes them easy to identify if playing single player, due to the fact that there are no other players. They make constant moaning noises when they are nearby, giving away their location and allowing the player to prepare to fight.
Baby Zombies are a mini version of regular zombies which have a rare chance to spawn in either Creative Mode or Survival Mode, with cheats, or with a Spawn Egg. In 1.6.2, normal baby zombies would spawn, but rarely. Since 1.7, it is now common for a baby zombie to spawn, and there is an extremely rare chance for a Baby Zombie to spawn riding a Chicken. This is called a Chicken Jockey. Baby Zombies (and Baby Zombie Villagers) are the same as Zombies (and Zombie Villagers) with these exceptions:
- They will not burn in Sunlight.
- They move faster than regular zombies, yet they have the same health as their adult counterparts. This makes them more dangerous than adult zombies.
- They do not grow up unless cured.
- When they wear armor it shrinks to fit their body size.
Baby Villagers are made by Villagers when there are a sufficient amount of doors in a village. Baby Villagers may turn into Baby Zombie Villagers when they are killed by Zombies.
Because they can only use melee attacks, they're easy to farm if you are prepared correctly. Just get a Ladder, in a building 4 blocks high, with a roof, then make a door, and then attack a zombie, and then let him follow you. Then, when the zombie comes in, shut the door, climb up the ladder, and get out. Also you can place Glass around the building in order to attain a good view. You just make a hole 4 blocks deep, and then put a trap door at top, and then follow it with Redstone with a Lever, then pull the lever when a zombie comes.
Zombies are somewhat easy to defeat. They are slow and have no ranged attacks; but, if you shoot them with an Arrow, they will attack you with how many zombies are next to it. They will also do the same if you attack with a sword (As of 1.5). Zombies can be defeated with any weapon. A good sword will easily dispatch a zombie. The only hazard about zombies is their tendency to spawn in groups, which makes them a danger for unprepared or unskilled players. They are also capable of spawning with armor, pumpkins, and Jack o' Lanterns on as well, giving them extra durability. Zombies wearing headgear will not burn up in sunlight; but, their headgear's durability will eventually run out and break, leaving it exposed to the Sun. Also, be aware that, since 1.6.4, zombies will call other zombies to "help". Within seconds, more zombies will pursue the player. The way to prevent this is to kill the zombie as quick as possible.
- Before the Beta 1.8 update, instead of Rotten Flesh, Zombies would drop Feathers on death, making them a difficult alternative to chickens.
- When they come into contact with sunlight, they will catch on Fire unless they are wearing any headgear, a Baby Zombie (or a Baby Zombie Villager), or in Water.
- In the 1.2 release, Zombies are able to break down wooden doors on Hard mode. This makes them even more dangerous at night, since the player cannot hide in their home. The zombie will continue to pursue unless it is killed, the player is killed, or the player runs far away. In 1.3.2, Zombies can break down wooden doors on any difficulty; however, zombies can't break down iron doors.
- The Zombie resembles Minecraft's character Steve.
- A group of 4-10 Zombies is considered to be a horde, and it's quite rare to encounter one outside of a Zombie-spawning Dungeon.
- It is very rare for Zombies to spawn with dyed leather armor.
- Zombie attack range is higher in Xbox version than PC version, hence, making it harder to kill in Xbox Edition.
- Zombies have a chance of spawning with the ability to pick up items.
- Zombie sieges can spawn in villages.
- Zombies will attempt to avoid dangerous things (lava, cliffs, cacti).
- Zombies heal when hit with a Potion of Harming or Poison; but, they take damage when hit with a Potion of Healing or Regeneration.
- If a Zombie is killed by a Charged Creeper, it will drop its mob head.
- If a zombie walks off the end of running water off a ledge, it will disappear (before 1.4.2).
- Zombies will stand still in daylight if it is raining. This bug makes them appear 'scared' to move as if they feared catching on fire, even though the rain would douse the flames. (This may not be a bug, as they could be 'scared' that the rain would stop when they go outside).
- This may be because the Zombie seeks the nearest water source, but they realize they are in water, so they are already in the right place and there is no reason to move.
- In Pocket Edition, zombies can attack the player through doors if the player is standing directly in front of it and cannot move any further. This also means the player can attack the zombie the same way.
- Zombies sometimes start spinning around in circles randomly.
- If a zombie is trying to break down a door to kill NPC villagers or players, if you walk in front of the zombie which is trying to break down a door, they inflict damage on you and the zombie still isn't hostile to you if pursuing NPC villagers or other players.
- A zombie can be harmed if in a building packed with NPC villagers and there's no room for a zombie to move around in a building.
- In 1.3.1 doors cannot be broken due to a breaking bug. The door will stay broken if the zombie leaves or is killed. Breaking the broken door will create a new crack in the door and if removed, will create broken air.
- In snapshot 12w36a, zombies holding spawn eggs will show a bug whereas the game does not color the held item.
- In snapshot 12w34b and newer, curing a zombie villager which has picked up your items completely deletes those items.
- If you right-click a zombie with a piece of armor, the game will crash.
- Baby zombie villagers can sometimes equip armor and hold items or weapons but will not drop them when killed.
- If a Creeper explodes near zombies cracking the door, the door will disappear but the crack will remain in the exact spot it was.
- If a player stands next to a zombie while the sun is rising, the zombie will not burn for a few seconds, then it will burn and die (tested in creative mode only).
- In the Nether, sometimes you can get damaged by some sort of an invisible Zombie. When you die, it says you died by a Zombie.
- Baby Zombies can rarely ride wolves in Minecraft PE (Wolf Jockey)
- In MCPE there is a glitch when it is raining during daytime zombies will flash red.